TWG CII: 0rbs of power

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  • j-rodd123
    End of the road
    • Oct 2006
    • 3692

    #511
    Re: TWG CII: 0rbs of power

    Originally posted by freakysnots
    I disagree. The tracker will know that he didn't use the seer orb next phase. He wouldn't have said in the thread that he used it if he didn't use it.
    why? wolves don't need the seer orb since they know who the reds are. he just happened to pick the 1/9 person who actually was blue, he clearly didn't use the orb, hopefully it got randed to a human now though. i'm thinking we have another seering as well as a vigi right now.

    plus tracker is dying tonight

    Originally posted by FictionJunction
    wow

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    • j-rodd123
      End of the road
      • Oct 2006
      • 3692

      #512
      Re: TWG CII: 0rbs of power

      unless he used it on someone, got a green result, and then fake claimed sunfan. don't know why they'd do that, but he definitely didn't use the orb on sunfan or else he would have gotten blue.

      but if the small chance he did seer sunfan and got blue, then came out to him saying he got a green result and remained persistent on it, then
      LOL WOLVES
      , but this is super unlikely imo

      Originally posted by FictionJunction
      wow

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      • j-rodd123
        End of the road
        • Oct 2006
        • 3692

        #513
        Re: TWG CII: 0rbs of power

        this is just worthless speculation, but i'm guessing he didn't use the orb and it was just randomed amongst the living. if this happened, whoever got it DO NOT claim in the thread, just go to sunfan and tell him you have the orb and he can confirm that the seer orb is still in play

        Originally posted by FictionJunction
        wow

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        • freakysnots
          八一
          • Aug 2004
          • 2904

          #514
          Re: TWG CII: 0rbs of power

          Orbs reset once all orbs are used.

          Netjet even mentioned himself that we should be saving orbs for situational usage. It's in the wolves best interest to waste orbs, and using a seer on anyone in night 1 would have done that.

          Also the tracker knows if netjet used didn't use the orb yet he still gave a reading in the thread meaning that he used it. At the end of tonight, the tracker is going to get a reading that netjet still has the orb since he didn't use it on night 1.

          Read the description of the Tracker: The Tracker will receive a pm at the end of each night telling him who had an orb during the night phase. He will not be told if the orb was used or not.

          Wolves also benefit from orb resets happening more frequently as it gives them a chance of rolling the vigi orb. A vigi for the human team just accelerates the game by having "2 lynches" per phase, but a vigi for the wolf team means "2 kills". 2 kills has more value than 2 lynches since kills are more accurate.

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          • dAnceguy117
            new hand moves = dab
            FFR Simfile Author
            • Dec 2002
            • 10103

            #515
            Re: TWG CII: 0rbs of power

            Originally posted by freakysnots
            Someone needs to be at fault for wasting the guard orb and therefore causing our Tracker to die.
            note that it's a wizard orb. using it on the tracker would neuter the tracker's ability anyway.

            Originally posted by j-rodd123
            this is just worthless speculation, but i'm guessing he didn't use the orb and it was just randomed amongst the living.
            pretty sure the seer orb still wouldn't replenish in that case until the vigi is used.

            Comment

            • j-rodd123
              End of the road
              • Oct 2006
              • 3692

              #516
              Re: TWG CII: 0rbs of power

              if you were given the seer orb now, it means netjet was holding onto it. Do not claim in the thread, but tell thesunfan you got it and he can relay the message.
              if you were given the seer orb now, it means netjet was holding onto it. Do not claim in the thread, but tell thesunfan you got it and he can relay the message.
              if you were given the seer orb now, it means netjet was holding onto it. Do not claim in the thread, but tell thesunfan you got it and he can relay the message.
              if you were given the seer orb now, it means netjet was holding onto it. Do not claim in the thread, but tell thesunfan you got it and he can relay the message.
              if you were given the seer orb now, it means netjet was holding onto it. Do not claim in the thread, but tell thesunfan you got it and he can relay the message.

              Originally posted by FictionJunction
              wow

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              • freakysnots
                八一
                • Aug 2004
                • 2904

                #517
                Re: TWG CII: 0rbs of power

                Originally posted by j-rodd123
                unless he used it on someone, got a green result, and then fake claimed sunfan. don't know why they'd do that, but he definitely didn't use the orb on sunfan or else he would have gotten blue.

                but if the small chance he did seer sunfan and got blue, then came out to him saying he got a green result and remained persistent on it, then
                LOL WOLVES
                , but this is super unlikely imo
                I wasn't around for all the AIM conversations off the thread, but I read somewhere in the thread that everyone found sunfan to be human from purely the conversations.

                I believe he didn't give his true target in order to not provide human team with more helpful information by taking a 1 / 9 risk.

                Comment

                • j-rodd123
                  End of the road
                  • Oct 2006
                  • 3692

                  #518
                  Re: TWG CII: 0rbs of power

                  Originally posted by freakysnots
                  Orbs reset once all orbs are used.

                  Netjet even mentioned himself that we should be saving orbs for situational usage. It's in the wolves best interest to waste orbs, and using a seer on anyone in night 1 would have done that.

                  Also the tracker knows if netjet used didn't use the orb yet he still gave a reading in the thread meaning that he used it. At the end of tonight, the tracker is going to get a reading that netjet still has the orb since he didn't use it on night 1.

                  Read the description of the Tracker: The Tracker will receive a pm at the end of each night telling him who had an orb during the night phase. He will not be told if the orb was used or not.

                  Wolves also benefit from orb resets happening more frequently as it gives them a chance of rolling the vigi orb. A vigi for the human team just accelerates the game by having "2 lynches" per phase, but a vigi for the wolf team means "2 kills". 2 kills has more value than 2 lynches since kills are more accurate.
                  yes but he could have held it for 1 or 2 more nights, since we don't know who has the vigi orb, it would also force the tracker to claim. like we KNOW he didn't actually seer thesunfan, unless
                  LOL WOLVES
                  choooooooooked

                  Originally posted by FictionJunction
                  wow

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                  • freakysnots
                    八一
                    • Aug 2004
                    • 2904

                    #519
                    Re: TWG CII: 0rbs of power

                    Originally posted by dAnceguy117
                    note that it's a wizard orb. using it on the tracker would neuter the tracker's ability anyway.
                    i confused wizard with guard. fuck

                    Comment

                    • j-rodd123
                      End of the road
                      • Oct 2006
                      • 3692

                      #520
                      Re: TWG CII: 0rbs of power

                      Originally posted by freakysnots
                      I wasn't around for all the AIM conversations off the thread, but I read somewhere in the thread that everyone found sunfan to be human from purely the conversations.

                      I believe he didn't give his true target in order to not provide human team with more helpful information by taking a 1 / 9 risk.
                      yeah that's the likeliest explanation assuming it was used, and right now it is just speculation, hopefully he didn't and someone comes to sunfan, but again it's not like either way can be definitive

                      Originally posted by FictionJunction
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                      • j-rodd123
                        End of the road
                        • Oct 2006
                        • 3692

                        #521
                        Re: TWG CII: 0rbs of power

                        Originally posted by dAnceguy117
                        note that it's a wizard orb. using it on the tracker would neuter the tracker's ability anyway.



                        pretty sure the seer orb still wouldn't replenish in that case until the vigi is used.
                        it was my understanding if it wasnt played and the user died, it would be randed. manti wasn't clear on that, but i think i read a post from V that implied that in the host signups thread

                        Originally posted by FictionJunction
                        wow

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                        • j-rodd123
                          End of the road
                          • Oct 2006
                          • 3692

                          #522
                          Re: TWG CII: 0rbs of power

                          Anyways, this isn't a big deal, the primary focus is the use of the vigi orb. I was originally gonna suggest that if X is lynched and flips a wolf, then look at next 2 people with highest votes and vigi between them. if we had a seer we would seer the other. since that can't happen anymore, it's a bit different

                          Originally posted by FictionJunction
                          wow

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                          • freakysnots
                            八一
                            • Aug 2004
                            • 2904

                            #523
                            Re: TWG CII: 0rbs of power

                            wtf does a wizard do. does it prevent the role from actions as well as prevent actions on the role?

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                            • j-rodd123
                              End of the road
                              • Oct 2006
                              • 3692

                              #524
                              Re: TWG CII: 0rbs of power

                              Originally posted by freakysnots
                              wtf does a wizard do. does it prevent the role from actions as well as prevent actions on the role?
                              a wizard is a roleblocker + a guard, who's roleblock also affects wolf kills. think of it as a jailer, as it is referred to elsewhere, they choose someone to put in jail and that person can't use any of there actions or have any action take place on them (including if they were seered, vigid, etc.)

                              Originally posted by FictionJunction
                              wow

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                              • j-rodd123
                                End of the road
                                • Oct 2006
                                • 3692

                                #525
                                Re: TWG CII: 0rbs of power

                                so if someone was a wolf and they were wizarded, and that wolf sent in the nightkill, the nightkill would be blocked

                                Originally posted by FictionJunction
                                wow

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