TWG XCVII: The Flame War (Real Version)

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  • Tps222
    FFR Player
    • Nov 2004
    • 6169

    #91
    Re: TWG XCVII: The Flame War (Real Version)

    Originally posted by dAnceguy117
    yup. we would have to assign all 12 players to buildings, with 3 people in each building. the Arsonists would have slightly better than a (1 - (3/4 * 3/4)) = 44% chance to hit either the Fireman or one of the Police. yikes.

    maybe I'm misunderstanding. how do you suppose the Fireman and Police would be protected?
    They'd have to be in the house that got burned, and be the one who gets randomly killed out of the 3 in there (2/3) for the police.

    Its much much lower than 44%

    Comment

    • dAnceguy117
      new hand moves = dab
      FFR Simfile Author
      • Dec 2002
      • 10103

      #92
      Re: TWG XCVII: The Flame War (Real Version)

      Originally posted by Zoshi
      How about we just play the game as we see it.
      not allowed

      Comment

      • dAnceguy117
        new hand moves = dab
        FFR Simfile Author
        • Dec 2002
        • 10103

        #93
        Re: TWG XCVII: The Flame War (Real Version)

        Originally posted by Tps222
        They'd have to be in the house that got burned
        yep

        Originally posted by Tps222
        and be the one who gets randomly killed out of the 3 in there (2/3) for the police.
        nah. I don't believe so anyway.

        Police:

        Originally posted by YoshL
        However, if the house burns, then half of the police members left (rounded up) will die, and no list will be received. However, everyone else will escape alive due to the Police's actions.
        Fireman:

        Originally posted by YoshL
        If there are police: fireman is treated like a normal civilian, and police role activates
        If there are no civilians: the house burns, and the fireman survives
        IF there are no police, but civilians: the house burns, and fireman dies to let everyone else survive
        so, with all players clumped into 4 buildings, Police/Fireman would die if in burned building.

        Comment

        • Vendetta21
          Sectional Moderator
          Sectional Moderator
          • Aug 2006
          • 2745

          #94
          Re: TWG XCVII: The Flame War (Real Version)

          Originally posted by cedolad
          Here's the plan: towns go to one of these four houses, grocery store, bar, school, shack.

          Fireman go hide, cops do cop stuff.
          stop clogging the thread withs tupid shit wolf

          Comment

          • Tps222
            FFR Player
            • Nov 2004
            • 6169

            #95
            Re: TWG XCVII: The Flame War (Real Version)

            Ah, you're right. I missed that bit of clarification.

            then half of the police members left (rounded up) will die
            is strange wording to me. You can only have 2 policemen lol

            Comment

            • Vendetta21
              Sectional Moderator
              Sectional Moderator
              • Aug 2006
              • 2745

              #96
              Re: TWG XCVII: The Flame War (Real Version)

              @host 24 hour days are bullshit dude, you cannot make a no AIM game that short especially when wolves have private communication

              Comment

              • Vendetta21
                Sectional Moderator
                Sectional Moderator
                • Aug 2006
                • 2745

                #97
                Re: TWG XCVII: The Flame War (Real Version)

                Also you guys are stupid limiting the number of places for humans to hide that night is arbitrary and serves them no fucking purpose.

                The absolute best strategy is to just not send in a PM as town. And if you are going to send in a PM then it would be wise to say you weren't going to.

                I won't be.

                Comment

                • Vendetta21
                  Sectional Moderator
                  Sectional Moderator
                  • Aug 2006
                  • 2745

                  #98
                  Re: TWG XCVII: The Flame War (Real Version)

                  No one can meta game and say I would or would not go to the bar because I drink a lot. And while the chances are likely the same in the end, you take away the belief from the wolves that they can read us and predict our strategy, and you put them in a mindset where they believe their kills will be luck, subsequently defining the way they must approach the game to win.

                  Comment

                  • YoshL
                    Celestial Harbor
                    FFR Simfile Author
                    FFR Music Producer
                    • Aug 2008
                    • 6156

                    #99
                    Re: TWG XCVII: The Flame War (Real Version)

                    Originally posted by Vendetta21
                    @host 24 hour days are bullshit dude, you cannot make a no AIM game that short especially when wolves have private communication
                    then can you please make a recommendation instead of just railing on me for the specifications? that would be greatly appreciated.

                    Also, don't take this tone again, or you're dead :P


                    Originally posted by Charu
                    Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                    Comment

                    • Vendetta21
                      Sectional Moderator
                      Sectional Moderator
                      • Aug 2006
                      • 2745

                      #100
                      Re: TWG XCVII: The Flame War (Real Version)

                      Originally posted by YoshL
                      then can you please make a recommendation instead of just railing on me for the specifications? that would be greatly appreciated.

                      Also, don't take this tone again, or you're dead :P
                      Lol kill me then if you are unable to take my tone of criticism for being the creator of a loosely thought out game. Enjoy briefly feeling like god as you ruin your game even more. Do it.

                      Should be 72 hours minimum.

                      Comment

                      • yo man im awesome
                        soleil ardent
                        FFR Simfile Author
                        • May 2007
                        • 6514

                        #101
                        Re: TWG XCVII: The Flame War (Real Version)

                        Originally posted by Vendetta21
                        Lol kill me then if you are unable to take my tone of criticism for being the creator of a loosely thought out game. Enjoy briefly feeling like god as you ruin your game even more. Do it.

                        Should be 72 hours minimum.
                        you seem to be in an awfully good mood.

                        Originally posted by choof
                        you double dad loving dipshit
                        Originally posted by t-rogdor
                        dammit now i have to smoke a picture of choof out of a bong
                        Originally posted by smartdude1212
                        I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

                        Comment

                        • Xiz
                          TWG Chaos
                          FFR Simfile Author
                          • Feb 2012
                          • 3399

                          #102
                          Re: TWG XCVII: The Flame War (Real Version)

                          Why don't we all just party in the bar? Everyone is invited. First round on me.






                          (But really, perhaps the 3 cap might be a good idea, but im new here so I dunno)

                          Comment

                          • Netjet!
                            Sic itur ad astra
                            FFR Simfile Author
                            • Jan 2008
                            • 4701

                            #103
                            Re: TWG XCVII: The Flame War (Real Version)

                            bar hopping? count me in
                            RIP Steve Van Ness <3

                            Comment

                            • dAnceguy117
                              new hand moves = dab
                              FFR Simfile Author
                              • Dec 2002
                              • 10103

                              #104
                              Re: TWG XCVII: The Flame War (Real Version)

                              Originally posted by Vendetta21
                              No one can meta game and say I would or would not go to the bar because I drink a lot. And while the chances are likely the same in the end, you take away the belief from the wolves that they can read us and predict our strategy, and you put them in a mindset where they believe their kills will be luck, subsequently defining the way they must approach the game to win.
                              word up, except, I think a building should be picked for the Fireman. I think everyone else should random between the remaining buildings.

                              I think this tactic would give the town better odds, even when the reds know it's happening.

                              what do u think.

                              ?

                              Comment

                              • j-rodd123
                                End of the road
                                • Oct 2006
                                • 3692

                                #105
                                Re: TWG XCVII: The Flame War (Real Version)

                                Originally posted by dAnceguy117
                                word up, except, I think a building should be picked for the Fireman. I think everyone else should random between the remaining buildings.

                                I think this tactic would give the town better odds, even when the reds know it's happening.

                                what do u think.

                                ?
                                i suppose i like this. this game is gonna come down to seering and clearing people. adding to the clear pool of villas increases daily, with < chance of mislynching as game progresses, and no way for wolves to target clear people during the night.

                                still don't know how building analysis will work, but ultimately seering is the main focus of this game so police need to do work

                                Originally posted by FictionJunction
                                wow

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