TWG XCVII: The Flame War (Real Version)

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  • yo man im awesome
    soleil ardent
    FFR Simfile Author
    • May 2007
    • 6514

    #16
    Re: TWG XCVII: The Flame War (Real Version)

    I'm not sure if I actually missed it or not, but why was it that outside communication has been banned? Because I am not happy about that, and I'd love to know what was up.

    Originally posted by choof
    you double dad loving dipshit
    Originally posted by t-rogdor
    dammit now i have to smoke a picture of choof out of a bong
    Originally posted by smartdude1212
    I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

    Comment

    • cedolad
      moonchild~
      FFR Simfile Author
      • Jan 2007
      • 6879

      #17
      Re: TWG XCVII: The Flame War (Real Version)

      wolves can speak freely outside of the thread, as well as the police.

      Towns and the firemen are the only people who have to pertain to thread only communication. so we should be looking at the people who haven't posted yet, since they're probably on AIM or Skype trying to figure out a strategy whilst you guys sit here and complain.

      First things first, we should (individually) figure out which house would be the least likely for the Arsonists to hit. We should try to spread out for awhile until we can start confirming who is what.

      Nobody claim to anyone, until we we have solid evidence.

      Comment

      • j-rodd123
        End of the road
        • Oct 2006
        • 3692

        #18
        Re: TWG XCVII: The Flame War (Real Version)

        Originally posted by cedolad
        wolves can speak freely outside of the thread, as well as the police.

        Towns and the firemen are the only people who have to pertain to thread only communication. so we should be looking at the people who haven't posted yet, since they're probably on AIM or Skype trying to figure out a strategy whilst you guys sit here and complain.

        First things first, we should (individually) figure out which house would be the least likely for the Arsonists to hit. We should try to spread out for awhile until we can start confirming who is what.

        Nobody claim to anyone, until we we have solid evidence.
        ya the people who view the thread and dont post catch my eye. anyways the house least likely to hit seems like pure luck imo. and since there is no outside communication the only way to claim to one is to claim to the whole thread lol. and obv that shouldn't happen unless you are about to be lynched or you can offer valuable info through the claim

        Originally posted by FictionJunction
        wow

        Comment

        • dAnceguy117
          new hand moves = dab
          FFR Simfile Author
          • Dec 2002
          • 10103

          #19
          Re: TWG XCVII: The Flame War (Real Version)

          @YoshL

          Originally posted by YoshL
          Arsonists x2 - Each night, the arsonists will decide to take down one building with fire. For all intents and purposes, they will be considered to have "visited" that house for the night, but are immune to fire.
          does each Arsonist burn down 1 building per night? in other words, could 2 Arsonists burn down 2 buildings in total (per night)?

          Originally posted by YoshL
          Police x2 - Each night, the police (as a pair) will choose one house to go to together. When day arrives, the police will receive a seer on one of the people in the house at random.
          would the seer results return specific roles, including Fireman and Roleblocker? or would the results just show town/arsonist?

          Originally posted by YoshL
          Day phases work as normal, everyone votes to lynch, KitB scenarios happen.
          are phantoms on? would an instalynch prevent a player who hasn't voted from getting a phantom?

          Originally posted by YoshL
          If either: only Arsonists remain, or all the houses are burned down, the Arsonists win.
          Once the Arsonists are eliminated, townsfolk win.
          if the two Arsonists are eliminated but the Roleblocker remains alive, would the town win by conditions?


          sorry if these questions are dumb

          Comment

          • dAnceguy117
            new hand moves = dab
            FFR Simfile Author
            • Dec 2002
            • 10103

            #20
            Re: TWG XCVII: The Flame War (Real Version)

            Comment

            • cedolad
              moonchild~
              FFR Simfile Author
              • Jan 2007
              • 6879

              #21
              Re: TWG XCVII: The Flame War (Real Version)

              Originally posted by AC1speakerbox
              wait did you guys rerole? that's hilarious
              get out of here you civilian fuck.


              and yeah jrodd that's what I was thinking. What I'm saying is, everyone should keep their house picks a secret. and again yeah, if you claim something, you're pretty much claiming the entire game. So no one say anything stupid, except for you jrodd, you're pretty town

              Comment

              • cedolad
                moonchild~
                FFR Simfile Author
                • Jan 2007
                • 6879

                #22
                Re: TWG XCVII: The Flame War (Real Version)

                rock lobster \m/

                Comment

                • YoshL
                  Celestial Harbor
                  FFR Simfile Author
                  FFR Music Producer
                  • Aug 2008
                  • 6156

                  #23
                  Re: TWG XCVII: The Flame War (Real Version)

                  Originally posted by AC1speakerbox
                  wait did you guys rerole? that's hilarious
                  To my understanding, you're not even supposed to post here. (ban mebbe?)

                  Originally posted by dAnceguy117
                  @YoshL

                  does each Arsonist burn down 1 building per night? in other words, could 2 Arsonists burn down 2 buildings in total (per night)?

                  would the seer results return specific roles, including Fireman and Roleblocker? or would the results just show town/arsonist?

                  are phantoms on? would an instalynch prevent a player who hasn't voted from getting a phantom?

                  if the two Arsonists are eliminated but the Roleblocker remains alive, would the town win by conditions?

                  sorry if these questions are dumb
                  arsonists burn down 1 building collectively. they decide together to hit 1 building.

                  seer will return specific roles

                  phantoms on, in the case of insta, no phantom

                  town would win, because the roleblocker can't actually burn down buildings.


                  Originally posted by Charu
                  Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                  Comment

                  • dAnceguy117
                    new hand moves = dab
                    FFR Simfile Author
                    • Dec 2002
                    • 10103

                    #24
                    Re: TWG XCVII: The Flame War (Real Version)

                    Originally posted by cedolad
                    First things first, we should (individually) figure out which house would be the least likely for the Arsonists to hit. We should try to spread out for awhile until we can start confirming who is what.
                    the implications of choosing a building are pretty involved, albeit less so due to no external communication among vanillas. gonna brainstorm and see if I can think of anything which would be both OK to post to thread and would be better odds-wise than everyone choosing randomly.

                    Originally posted by cedolad
                    Nobody claim to anyone, until we we have solid evidence.
                    nobody should claim unless things get very, very dicey. refer to Zoshi's post.

                    Comment

                    • cedolad
                      moonchild~
                      FFR Simfile Author
                      • Jan 2007
                      • 6879

                      #25
                      Re: TWG XCVII: The Flame War (Real Version)

                      Originally posted by dAnceguy117
                      the implications of choosing a building are pretty involved, albeit less so due to no external communication among vanillas. gonna brainstorm and see if I can think of anything which would be both OK to post to thread and would be better odds-wise than everyone choosing randomly.

                      there's no safe way really. My vote is to just stay low for the night, and see what happens in the morning.

                      nobody should claim unless things get very, very dicey. refer to Zoshi's post.
                      just re-iterating so no one tries and do anything fancy and get us all killed is all.

                      Comment

                      • dAnceguy117
                        new hand moves = dab
                        FFR Simfile Author
                        • Dec 2002
                        • 10103

                        #26
                        Re: TWG XCVII: The Flame War (Real Version)

                        Originally posted by YoshL
                        arsonists burn down 1 building collectively. they decide together to hit 1 building.
                        dooooooope

                        Originally posted by YoshL
                        town would win, because the roleblocker can't actually burn down buildings.
                        here's a scenario. remaining roles:
                        1 Roleblocker
                        2 Townies

                        theoretically, if the game didn't automatically end here, couldn't the Townies lose with a mis-lynch followed by an unlucky KitB?

                        game ending instantly definitely makes more sense in terms of flavor, lol.

                        Comment

                        • cedolad
                          moonchild~
                          FFR Simfile Author
                          • Jan 2007
                          • 6879

                          #27
                          Re: TWG XCVII: The Flame War (Real Version)

                          and see what happens in the morning.
                          I mean day 1

                          Comment

                          • j-rodd123
                            End of the road
                            • Oct 2006
                            • 3692

                            #28
                            Re: TWG XCVII: The Flame War (Real Version)

                            villagery tone in thread right now

                            Originally posted by FictionJunction
                            wow

                            Comment

                            • cedolad
                              moonchild~
                              FFR Simfile Author
                              • Jan 2007
                              • 6879

                              #29
                              Re: TWG XCVII: The Flame War (Real Version)

                              Originally posted by j-rodd123
                              villagery tone in thread right now
                              That's what they want you to think

                              Comment

                              • j-rodd123
                                End of the road
                                • Oct 2006
                                • 3692

                                #30
                                Re: TWG XCVII: The Flame War (Real Version)

                                Originally posted by YoshL
                                To my understanding, you're not even supposed to post here. (ban mebbe?)


                                arsonists burn down 1 building collectively. they decide together to hit 1 building.

                                seer will return specific roles

                                phantoms on, in the case of insta, no phantom

                                town would win, because the roleblocker can't actually burn down buildings.
                                so does the game end instantly when the 2 arsonists are dead? or does the wolf roleblocker play out the dayphases in a serial-killeresque fashion without the killing ability?

                                Originally posted by FictionJunction
                                wow

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