Re: TWG CVIII: Drekk's Revenge
I do agree with volatile voting patterns being a potent tool for narrowing down wolves for sure. I'm definitely not understanding where player relationship comes into play -- especially considering how volatile players can become due to a change in roles. Perhaps this needs to be taken in a different context for me to comprehend it.
Yes, killing players effectively reduces the amount of data that you receive for the community, but there's nothing ever saying that the data will be valuable. If a player is active in the thread and isn't providing information, there's no information of value to be lost, and (to my understanding) the player won't be removed because they are still contributing to the game actively (albeit, uselessly).
I do agree with volatile voting patterns being a potent tool for narrowing down wolves for sure. I'm definitely not understanding where player relationship comes into play -- especially considering how volatile players can become due to a change in roles. Perhaps this needs to be taken in a different context for me to comprehend it.
Yes, killing players effectively reduces the amount of data that you receive for the community, but there's nothing ever saying that the data will be valuable. If a player is active in the thread and isn't providing information, there's no information of value to be lost, and (to my understanding) the player won't be removed because they are still contributing to the game actively (albeit, uselessly).





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