Alright, I'm the watcher. The reason I didn't say sooner was because it was dead in here. I didn't want to come out and no-one but the wolves see it. I planned to come out in the day, I thought that was a reasonable plan. Not when wolves could all vote to kill me and the guard not be active and miss guarding me.
Well, Gives us 3 guarded candidates. 4, Since the Orb guarding lasts 2 nights. Even if a wolf does get one of the guards, Thats still a lot of people that can't be touched.
This game is pretty much slanted to us to be brutally honest.
I thought the guard orb guards during two phases: night and the following day and doesn't work on lynches.
I can only see the two players get guarded at a time, and I don't understand how the watcher works as a 'seer,' manti. He's incredibly weak and needs an ****load of luck to even get a wolf - not to mention that we need someone to actually die to get the name of the attacker. Total give and take. Which sounds unreasonable at times, given the situation.
Last edited by bluguerrilla : Today at 08:51 PM. Reason: edubardus/
What freaky has been doing is typical wolf behavior. He tries to find something to go on night one, and then pounces and never looks back the next day (ie: me and halley last game). He obviously has some orb, or else the sensor or whatever would rat him out.
OR
if he's not a wolf, even though I extremely believe he is,
Red Miller is RED when seered by a human, and GREEN when seered by a wolf.
Honestly, being seered red means absolutely nothing in this game.
So basically a mason comes out and start the alliance. If there are counter claims, then the masons can fight each other w/e **** happens. With 2 wolves gone, they would be stupid to fake mason since that would require 2 more wolves and well that just doesn't work.
I'm a little light headed or something so stuff happens kill pnt, one mason come out to start alliance, blah blah blah.
the masons are useless.
Last edited by bluguerrilla : Today at 08:51 PM. Reason: edubardus/
Halleys4th (10:15:40 PM): hey Halleys4th (10:15:46 PM): what's your role this game? merlonifan28 (10:16:02 PM):human merlonifan28 (10:16:05 PM):no orb either merlonifan28 (10:16:06 PM): Halleys4th (10:16:07 PM): haha Halleys4th (10:16:11 PM): me neither merlonifan28 (10:16:24 PM):are you human? Halleys4th (10:16:25 PM): yeah Halleys4th (10:16:28 PM): no orb either merlonifan28 (10:16:51 PM):well, looks like you learned not to come out to me merlonifan28 (10:16:52 PM):lol Halleys4th (10:17:07 PM): lol
Yeah I read the Global pm wrong the first time. I thought it said two nights and it said two Phases. =/
What I meant about the watcher being a seer is this:
Guard guards the watcher, leaving 1 person untouchable to the wolves.
Watcher Watches over someone. While the person is far from untouchable, If the wolves do attack the watched person, GG to a random wolf. (This includes MW), And the wolves do not want to attack this person either, which leaves a second person they can't really wolf
Blue orb guard someone each night, and co-ordinate the guard with what the watcher is doing. Other than the nights where the blue orb goes to a wolf, This gives us a third person who's got some type of protector over him/her.
Secondly, Now that the watcher has come out, sensor goes to Seth, Along with everyone who has an orb and Seth co-ordinates information. This way, we know who's got what orb, and we can keep track of them throughout the game.
AAA's = 800
Originally posted by V
Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
At least one orb is in wolf possession. It would balance the game if they did. If what freaky claims is true then it's possible that the guard orb is in wolf possession.
Last edited by bluguerrilla : Today at 08:51 PM. Reason: edubardus/
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