The Flame Wars
======================
The townsfolk will have to fight against a trio of rogue arsonists threatening to destroy their town. (12 people)
Each night, every person will choose to travel to one house.
Roles
=====
Arsonists x2 - Each night, the arsonists will decide to take down one building with fire. For all intents and purposes, they will be considered to have "visited" that house for the night, but are immune to fire.
Roleblocker x1 - Blocks a player from their roles taking place. Roleblocked parties will be treated as if they were citizens. Note, this effects if both firemen and police are in a house, and the police get roleblocked. (fireman will re-gain his ability)
The roleblocker is counted to have visited houses with the Roleblocked Party.
roleblocker will flip as an Arsonist when lynched.
Police x2 - Each night, the police (as a pair) will choose one house to go to together. When day arrives, the police will receive a seer on one of the people in the house at random. However, if the house burns, then half of the police members left (rounded up) will die, and no list will be received. However, everyone else will escape alive due to the Police's actions.
Fireman x1 - Each night, the fireman will choose one house to visit. If the arsonists choose to burn that house:
If there are police: fireman is treated like a normal civilian, and police role activates
If there are no civilians: the house burns, and the fireman survives
IF there are no police, but civilians: the house burns, and fireman dies to let everyone else survive
Fireman will flip as a Townsfolk if lynched.
Townsfolk x6 - Each night, each townsfolk will choose any house to enter and stay over at. If the house burns down, then half of the humans (rounded down) will die. If there is only one townsfolk in the house and it burns, he/she will die. If the person doesn't send in a pm, they'll be randomly assigned a house
=====
No card flips for night deaths. Card flips for lynched people will happen though
Day phases work as normal, everyone votes to lynch, KitB scenarios happen.
If either: only Arsonists remain, or all the houses are burned down, the Arsonists win.
Once the Arsonists are eliminated, townsfolk win.
night start - first night and day 48 hours long, afterwards, 24 hours long each.
You can chat only in thread please unless you're a police/wolf
========================
PLAYERS LIST
1. j-rodd123
2. yo man im awesome
3. cedolad (burned Night 5 in Grocery Store)
4. Xiz (burned Night 3 in Shack)
5. James May
6. Viccica (Day 4 Lynch)
7. Netjet! (Day 1 Lynch)
8. dAnceguy117 (burned Night 4 in Bar)
9. Sage of the Forest (Day 2 Lynch)
10. Krauthammer (Day 3 Lynch)
11. Vendetta21
12. Tps222
========================
Library (Night 2)
Restaurant
Bar (Night 4)
Office
Grocery Store (Night 5)
Mansion
Hospital (Night 1)
School
Shack (Night 3)
========================
ROLE PMS HAVE BEEN SENT OUT
NIGHT 1 will end on July 3st at 7:00 PM EST
======================
The townsfolk will have to fight against a trio of rogue arsonists threatening to destroy their town. (12 people)
Each night, every person will choose to travel to one house.
Roles
=====
Arsonists x2 - Each night, the arsonists will decide to take down one building with fire. For all intents and purposes, they will be considered to have "visited" that house for the night, but are immune to fire.
Roleblocker x1 - Blocks a player from their roles taking place. Roleblocked parties will be treated as if they were citizens. Note, this effects if both firemen and police are in a house, and the police get roleblocked. (fireman will re-gain his ability)
The roleblocker is counted to have visited houses with the Roleblocked Party.
roleblocker will flip as an Arsonist when lynched.
Police x2 - Each night, the police (as a pair) will choose one house to go to together. When day arrives, the police will receive a seer on one of the people in the house at random. However, if the house burns, then half of the police members left (rounded up) will die, and no list will be received. However, everyone else will escape alive due to the Police's actions.
Fireman x1 - Each night, the fireman will choose one house to visit. If the arsonists choose to burn that house:
If there are police: fireman is treated like a normal civilian, and police role activates
If there are no civilians: the house burns, and the fireman survives
IF there are no police, but civilians: the house burns, and fireman dies to let everyone else survive
Fireman will flip as a Townsfolk if lynched.
Townsfolk x6 - Each night, each townsfolk will choose any house to enter and stay over at. If the house burns down, then half of the humans (rounded down) will die. If there is only one townsfolk in the house and it burns, he/she will die. If the person doesn't send in a pm, they'll be randomly assigned a house
=====
No card flips for night deaths. Card flips for lynched people will happen though
Day phases work as normal, everyone votes to lynch, KitB scenarios happen.
If either: only Arsonists remain, or all the houses are burned down, the Arsonists win.
Once the Arsonists are eliminated, townsfolk win.
night start - first night and day 48 hours long, afterwards, 24 hours long each.
You can chat only in thread please unless you're a police/wolf
========================
PLAYERS LIST
1. j-rodd123
2. yo man im awesome
3. cedolad (burned Night 5 in Grocery Store)
4. Xiz (burned Night 3 in Shack)
5. James May
6. Viccica (Day 4 Lynch)
7. Netjet! (Day 1 Lynch)
8. dAnceguy117 (burned Night 4 in Bar)
9. Sage of the Forest (Day 2 Lynch)
10. Krauthammer (Day 3 Lynch)
11. Vendetta21
12. Tps222
========================
Library (Night 2)
Restaurant
Bar (Night 4)
Office
Grocery Store (Night 5)
Mansion
Hospital (Night 1)
School
Shack (Night 3)
========================
ROLE PMS HAVE BEEN SENT OUT
NIGHT 1 will end on July 3st at 7:00 PM EST







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