TWG XCVII: The Flame War (Real Version)

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • YoshL
    Celestial Harbor
    FFR Simfile Author
    FFR Music Producer
    • Aug 2008
    • 6156

    #1

    TWG XCVII: The Flame War (Real Version)

    The Flame Wars
    ======================


    The townsfolk will have to fight against a trio of rogue arsonists threatening to destroy their town. (12 people)

    Each night, every person will choose to travel to one house.

    Roles
    =====

    Arsonists x2 - Each night, the arsonists will decide to take down one building with fire. For all intents and purposes, they will be considered to have "visited" that house for the night, but are immune to fire.
    Roleblocker x1 - Blocks a player from their roles taking place. Roleblocked parties will be treated as if they were citizens. Note, this effects if both firemen and police are in a house, and the police get roleblocked. (fireman will re-gain his ability)
    The roleblocker is counted to have visited houses with the Roleblocked Party.
    roleblocker will flip as an Arsonist when lynched.

    Police x2 - Each night, the police (as a pair) will choose one house to go to together. When day arrives, the police will receive a seer on one of the people in the house at random. However, if the house burns, then half of the police members left (rounded up) will die, and no list will be received. However, everyone else will escape alive due to the Police's actions.

    Fireman x1 - Each night, the fireman will choose one house to visit. If the arsonists choose to burn that house:
    If there are police: fireman is treated like a normal civilian, and police role activates
    If there are no civilians: the house burns, and the fireman survives
    IF there are no police, but civilians: the house burns, and fireman dies to let everyone else survive
    Fireman will flip as a Townsfolk if lynched.

    Townsfolk x6 - Each night, each townsfolk will choose any house to enter and stay over at. If the house burns down, then half of the humans (rounded down) will die. If there is only one townsfolk in the house and it burns, he/she will die. If the person doesn't send in a pm, they'll be randomly assigned a house

    =====

    No card flips for night deaths. Card flips for lynched people will happen though

    Day phases work as normal, everyone votes to lynch, KitB scenarios happen.

    If either: only Arsonists remain, or all the houses are burned down, the Arsonists win.
    Once the Arsonists are eliminated, townsfolk win.

    night start - first night and day 48 hours long, afterwards, 24 hours long each.
    You can chat only in thread please unless you're a police/wolf

    ========================

    PLAYERS LIST

    1. j-rodd123
    2. yo man im awesome
    3. cedolad (burned Night 5 in Grocery Store)
    4. Xiz (burned Night 3 in Shack)
    5. James May
    6. Viccica (Day 4 Lynch)
    7. Netjet! (Day 1 Lynch)
    8. dAnceguy117 (burned Night 4 in Bar)
    9. Sage of the Forest (Day 2 Lynch)
    10. Krauthammer (Day 3 Lynch)
    11. Vendetta21
    12. Tps222

    ========================

    Library (Night 2)
    Restaurant
    Bar (Night 4)
    Office
    Grocery Store (Night 5)
    Mansion
    Hospital (Night 1)
    School
    Shack (Night 3)


    ========================

    ROLE PMS HAVE BEEN SENT OUT

    NIGHT 1 will end on July 3st at 7:00 PM EST
    Last edited by YoshL; 07-15-2013, 07:27 PM.


    Originally posted by Charu
    Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.
  • Zoshi
    FFR Player
    • Mar 2013
    • 144

    #2
    Re: TWG XCVII: The Flame War (Real Version)

    First so jrod can't take it

    Comment

    • j-rodd123
      End of the road
      • Oct 2006
      • 3692

      #3
      Re: TWG XCVII: The Flame War (Real Version)

      second

      Originally posted by FictionJunction
      wow

      Comment

      • j-rodd123
        End of the road
        • Oct 2006
        • 3692

        #4
        Re: TWG XCVII: The Flame War (Real Version)

        still townie

        Originally posted by FictionJunction
        wow

        Comment

        • cedolad
          moonchild~
          FFR Simfile Author
          • Jan 2007
          • 6879

          #5
          Re: TWG XCVII: The Flame War (Real Version)

          y'all confusin'.

          what's the deal with first damn

          Comment

          • Zoshi
            FFR Player
            • Mar 2013
            • 144

            #6
            Re: TWG XCVII: The Flame War (Real Version)

            ZoshL, what happens if there are no civilians but there are police in a house the fireman enter?

            If the roleblocker blocks one policeman does that make two of them become like regular civilians or just one? If one how does this work?
            _____________________________

            Noone should claim yet. Claim if we are going to lynch you and you're special of course.
            Police shouldn't outiright claim when they get a red result from someone. Try to hint it first, if that fails claim!

            Just some ground points.

            Comment

            • YoshL
              Celestial Harbor
              FFR Simfile Author
              FFR Music Producer
              • Aug 2008
              • 6156

              #7
              Re: TWG XCVII: The Flame War (Real Version)

              Originally posted by Zoshi
              ZoshL, what happens if there are no civilians but there are police in a house the fireman enter?

              If the roleblocker blocks one policeman does that make two of them become like regular civilians or just one? If one how does this work?
              A) then i guess police get to seer the fireman

              B) Both will behave like regular citizens. Think of the police as like, linked


              Originally posted by Charu
              Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

              Comment

              • dAnceguy117
                new hand moves = dab
                FFR Simfile Author
                • Dec 2002
                • 10097

                #8
                Re: TWG XCVII: The Flame War (Real Version)

                Originally posted by j-rodd123
                still townie
                nice continuation bet

                j-rodd

                Comment

                • YoshL
                  Celestial Harbor
                  FFR Simfile Author
                  FFR Music Producer
                  • Aug 2008
                  • 6156

                  #9
                  Re: TWG XCVII: The Flame War (Real Version)

                  This game is a night start game


                  Originally posted by Charu
                  Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                  Comment

                  • dAnceguy117
                    new hand moves = dab
                    FFR Simfile Author
                    • Dec 2002
                    • 10097

                    #10
                    Re: TWG XCVII: The Flame War (Real Version)

                    ouch, that's 2 games in a row i haven't read the rules and have paid the price

                    Comment

                    • j-rodd123
                      End of the road
                      • Oct 2006
                      • 3692

                      #11
                      Re: TWG XCVII: The Flame War (Real Version)

                      danceguy already wolfy

                      Originally posted by FictionJunction
                      wow

                      Comment

                      • cedolad
                        moonchild~
                        FFR Simfile Author
                        • Jan 2007
                        • 6879

                        #12
                        Re: TWG XCVII: The Flame War (Real Version)

                        anxious to lynch someone dance?

                        Comment

                        • cedolad
                          moonchild~
                          FFR Simfile Author
                          • Jan 2007
                          • 6879

                          #13
                          Re: TWG XCVII: The Flame War (Real Version)

                          ps: i think this is obligatory

                          Comment

                          • dAnceguy117
                            new hand moves = dab
                            FFR Simfile Author
                            • Dec 2002
                            • 10097

                            #14
                            Re: TWG XCVII: The Flame War (Real Version)

                            great song. I dare someone to embed that (with autoplay) on every page

                            Comment

                            • j-rodd123
                              End of the road
                              • Oct 2006
                              • 3692

                              #15
                              Re: TWG XCVII: The Flame War (Real Version)

                              48 hour night and nothing to talk about. thread only communication is very pro wolf so don't think there's much to say really

                              Originally posted by FictionJunction
                              wow

                              Comment

                              Working...