Re: TWG LXXXIX: Simplicity
Seriousness: Afrobean pretty much hit the nail on the head with regards to strategy. The only circumstance in which the seer could safely come out to someone is if he/she could seer blues and happens upon the psychic. Then they could have a secret alliance of sorts.<br><br>It's good that we are not only playing a basic game, but also one that doesn't foster ironclad alliances. Doesn't give the humans the opportunity to be lazy, which has brought down a lot of games. Guys, we're going to need to be <i>active</i> this game. Not just online, <i>active</i>. As in going around, getting impressions and collecting info. In fact, that is the basic principle required for a successful TWG. I know, I probably shouldn't be talking given my past few games here, but I'm telling the truth, and this time (unless something very serious comes up) I'll be true to my word. It's time to bring life back to TWG.<br><br>*golfclap*<br>
Seriousness: Afrobean pretty much hit the nail on the head with regards to strategy. The only circumstance in which the seer could safely come out to someone is if he/she could seer blues and happens upon the psychic. Then they could have a secret alliance of sorts.<br><br>It's good that we are not only playing a basic game, but also one that doesn't foster ironclad alliances. Doesn't give the humans the opportunity to be lazy, which has brought down a lot of games. Guys, we're going to need to be <i>active</i> this game. Not just online, <i>active</i>. As in going around, getting impressions and collecting info. In fact, that is the basic principle required for a successful TWG. I know, I probably shouldn't be talking given my past few games here, but I'm telling the truth, and this time (unless something very serious comes up) I'll be true to my word. It's time to bring life back to TWG.<br><br>*golfclap*<br>


Comment