ODIPack3 submissions (Release when graphics are done)

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  • dascookieman
    replied
    Re: ODIPack3 submissions (it's happening!)

    Originally posted by Shiron
    How can I make that part harder? Any help here would be nice.
    there is a very high-pitched sound that could possibly be added. it hits at around measure 69 at first, has some 16th notes before measure 72 and then has some really cool notes around measure 74. other than that it would just add a single note here and there. i think it could turn out cool though, but you would have to experiment a bit with making it work with what you already have.

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  • Shiron
    replied
    Re: ODIPack3 submissions (it's happening!)

    Originally posted by dascookieman
    also, the part after that quad mine with the chick singing again i would love to see made harder if possible since it's the last part of the song and it would be great with an ending climax instead of it being p much the easiest part of the entire file.
    How can I make that part harder? Any help here would be nice.

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  • dascookieman
    replied
    Re: ODIPack3 submissions (it's happening!)

    or yes? :P both but mostly oni. freezes are cool in many parts of the file but it gets a bit too much overall and it makes a few sections with bursts unnecessarily complicated to read

    i should have looked at it in the editor and pointed out the parts i mean... hope you can figure it out! :P
    Last edited by dascookieman; 04-8-2013, 12:32 PM.

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  • baq12
    replied
    Re: ODIPack3 submissions (it's happening!)

    Originally posted by dascookieman
    oops forgot to play baqs 2 revisions

    in the name of god (revision)
    accepted. i still don't like the first long solo i think it could be made a lot better in parts but it might become stupid i dunno, i know why you did what you did now and i guess that's fine. the rest of the file is FANTASTIC


    lawn wake II (revision)
    it's really cool really like this file once again. i feel like it has too many freezes though, when it's pretty hard like this i don't think you should use freezes to represent this much sounds because it just clutters up the file and doesn't make it as smooth to play. heavy is getting real cool now but i still think it's slightly too hard, it could also use less freezes in a few spots and some of the patterns in the harder parts made easier
    Does the too many freezes apply to heavy or oni? Or yes

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  • Coolboyrulez0
    replied
    Re: ODIPack3 submissions (it's happening!)

    ok gonna try my luck here and sent in a really tough file

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  • dascookieman
    replied
    Re: ODIPack3 submissions (it's happening!)

    oops forgot to play baqs 2 revisions

    in the name of god (revision)
    accepted. i still don't like the first long solo i think it could be made a lot better in parts but it might become stupid i dunno, i know why you did what you did now and i guess that's fine. the rest of the file is FANTASTIC


    lawn wake II (revision)
    it's really cool really like this file once again. i feel like it has too many freezes though, when it's pretty hard like this i don't think you should use freezes to represent this much sounds because it just clutters up the file and doesn't make it as smooth to play. heavy is getting real cool now but i still think it's slightly too hard, it could also use less freezes in a few spots and some of the patterns in the harder parts made easier

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  • dascookieman
    replied
    Re: ODIPack3 submissions (it's happening!)

    eater merry (revision)
    accepted


    wooly mammoth stomp (revision)
    accepted, it's really nice now, it went from being a bit repetetive and almost feeling a bit too long, to just a short really fun file for scoring. it's got good enough variation for sure now and it's a cool file.


    brave glow
    good file, good thing that part with the dude singing in the middle happened, otherwise i would've given this red for too repetetive and easy. it has a few cool parts, good consistent level of difficulty and still presents you with a few different tricky parts, fun MA file. the mine usage is moderate and good, there was only one mine that i didn't like and it was the quad mines after the minijacks, not sure if you should just take it out or place it further down and/or make it fewer mines, but i think it should probably be changed somehow since it's by far the hardest part in the file. also, the part after that quad mine with the chick singing again i would love to see made harder if possible since it's the last part of the song and it would be great with an ending climax instead of it being p much the easiest part of the entire file. i would likely accept this after revision


    maniera
    adASDGASGAHAHA HOLY SHIT. IT'S HARDER THAN FUCKING DEATH PIANO. the pack needs a hard pass file like this! just a few things to look at revising a bit, it's a bit random what is a jump and what isn't in many sections, and the minijacks-section didn't feel very accurate. otherwise actually good job making pretty accurate steps even though it's dump-hard haha. but it seems like this has already been in major packs...?


    marisa
    hahaha wtf are all the finger-wrecking superhard simfiles coming from all of a sudden lol. this one i did not like very much because all the bursts come in so stupid patterns and just feels pretty bs most often, everything in between them isn't too amazing either.


    miracle matter
    more superhard very danger insaneousness! haha that looked just like i thought it would . it's fun and i would accept this kind of file from you because you pioneered this kind of simfile making way back in the day and many of us probably wouldn't have enough hard files to make us keep playing this game if it wasn't for your files. BUT, the file NEEDS one accurately made chart. will accept it after revision with one chart accurately following the music (you have to spend a lot of time on this!), and this superhard chart put as beginner (everyone plays hard charts that are on beginner).


    why am i here
    greeeat job fun as heeeeeell!!!! seemed very accurately made as well. this will be accepted, we should take a look at it later through skype but i don't think there was a lot wrong with it.
    Last edited by dascookieman; 04-8-2013, 11:51 AM.

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  • Mollocephalus
    replied
    Re: ODIPack3 submissions (it's happening!)

    Originally posted by Shadow_God_10
    Duly noted. The whole section I'm stepping is 456bpm with stops. so it's probably very readable
    assuming the song normally goes at something like 180 bpm, and you use a multiplier of x4 to be able to read it, the speedup will go at a whooping of 1824 BPM, i just hope it works with the stops lol

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  • stargroup100
    replied
    Re: ODIPack3 submissions (it's happening!)

    Originally posted by Mollocephalus
    Honestly, bpm tricks should be done tastefully, the reason why i could never really have fun with most XMOD charts is because there's a lot of tricks which require memorization and are not readable if you use your normal scroll speed for the part of the song that goes to a constant bpm. ITG step authors have done much better in this regard, please consider it before finishing that mess :P
    SOMEONE ELSE WHO IS CONSCIOUS OF THIS

    respect +1000

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  • dascookieman
    replied
    Re: ODIPack3 submissions (it's happening!)

    Originally posted by Shadow_God_10
    What...the fuck -_-" let me pull some magic out my ass and see if I can't get it to work this time

    EDIT: NUUUUUUU I DELETED MY .SM BY ACCIDENT AND AJGNKLAFJGNFJKGNAK IT WAS THE ONLY COPY D: and the .sm files I sent you are APPARENTLY EMPTY D:
    damn fuck that sucks so hard =((

    i downloaded the attachment to your mail again to double-check and this is what the .sm looks like inte notepad =(:
    #TITLE:At Least I Can Say I Tried;
    #SUBTITLE:;
    #ARTIST:Cex;
    the end

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  • Shadow_God_10
    replied
    Re: ODIPack3 submissions (it's happening!)

    Originally posted by dascookieman
    it's also an empty .sm wtf >_>
    What...the fuck -_-" let me pull some magic out my ass and see if I can't get it to work this time

    EDIT: NUUUUUUU I DELETED MY .SM BY ACCIDENT AND AJGNKLAFJGNFJKGNAK IT WAS THE ONLY COPY D: and the .sm files I sent you are APPARENTLY EMPTY D:
    Last edited by Shadow_God_10; 04-8-2013, 04:50 AM.

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  • dascookieman
    replied
    Re: ODIPack3 submissions (it's happening!)

    Originally posted by baq12
    And I'm really hoping karma fied gets accepted so I can whore over that file again
    THANK YOU haha. yesterday i noticed that there were 40 accepteds on the list and 41 in my folder but i couldn't for the life of me figure out which one i had left out added!

    Originally posted by Nick Skyline
    I'm pretty sure that Zaghurim and Malice are retired.
    zagh is halfway done with his file at least

    Originally posted by Shadow_God_10
    Glove did you get At least I can say I tried? :S I sent that before Brave Warrior. I emailed a recent .sm for ya
    it's also an empty .sm wtf >_>


    also, nvlm just submitted

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  • Shadow_God_10
    replied
    Re: ODIPack3 submissions (it's happening!)

    Glove did you get At least I can say I tried? :S I sent that before Brave Warrior. I emailed a recent .sm for ya

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  • ilikexd
    replied
    Re: ODIPack3 submissions (it's happening!)

    Got your email about mirage garden. Sent a few changes and notes, and sent the final version of Sports!

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  • Shadow_God_10
    replied
    Re: ODIPack3 submissions (it's happening!)

    Originally posted by Mollocephalus
    Honestly, bpm tricks should be done tastefully, the reason why i could never really have fun with most XMOD charts is because there's a lot of tricks which require memorization and are not readable if you use your normal scroll speed for the part of the song that goes to a constant bpm. ITG step authors have done much better in this regard, please consider it before finishing that mess :P
    Duly noted. The whole section I'm stepping is 456bpm with stops. so it's probably very readable

    Leave a comment:

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