ODIPack3 submissions (Release when graphics are done)

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • baq12
    replied
    Re: ODIPack3 submissions (it's happening!)

    Working on one more file for this, then once Kommi looks at Canon Rock 2 and finishes his portion on our collab, I'll send those in too, and I'll probably say I'm done on sending files hahaha. I sent quite a few and a lot of them are getting accepted :P

    Leave a comment:


  • xVaLoRx
    replied
    Re: ODIPack3 submissions (it's happening!)

    where is the other half of that sentence?

    Leave a comment:


  • DDRBaller123
    replied
    Re: ODIPack3 submissions (it's happening!)

    unless u didnt like aperson's file

    Leave a comment:


  • xVaLoRx
    replied
    Re: ODIPack3 submissions (it's happening!)

    Originally posted by DDRBaller123
    who decided to make another tranzport file
    yeah, who would commit such blasphemy

    Leave a comment:


  • DDRBaller123
    replied
    Re: ODIPack3 submissions (it's happening!)

    who decided to make another tranzport file

    Leave a comment:


  • SKG_Scintill
    replied
    Re: ODIPack3 submissions (it's happening!)

    oooooh, so that's what furukuru means...

    Leave a comment:


  • jimerax
    replied
    Re: ODIPack3 submissions (it's happening!)

    Wow nanairo 32bit full color is submitted, that has been my wip for years (never going to be finished) lol. That will be interesting/great.

    Leave a comment:


  • Nick Skyline
    replied
    Re: ODIPack3 submissions (it's happening!)

    Glad you liked my submissions I can fix up Fallen World in about a minute.

    And of top of what you said about Lost Not Forgotten, I'm not sure if I got all of the keyboard notes either. I, however, do think I got many of them.

    Leave a comment:


  • baq12
    replied
    Re: ODIPack3 submissions (it's happening!)

    Originally posted by dascookieman
    baq, ok i will take them out and send you what i ended up with. canon rock 2 still has a few errors i think, i'm planning on putting kommisar on it :P.

    Ok, that would be greatly appreciated. I think Kommi will help a ton on some of the flowing pattern issues I'm having with Canon Rock (its tough trying to make a good flowing pattern to a song that is very kinda just him playing with the accompaniment in the background. They're together, but its a pain to try and synchronize and layer in correctly without running into issues) >.<

    Leave a comment:


  • James May
    replied
    Re: ODIPack3 submissions (it's happening!)

    omg baq I love you for restepping idm :') now I have something else to play aside from RaiRai's, bahamut's and Moogy's versions of that file xD

    and shit, Nathan and Ji on a roll with the accepts xd
    Last edited by James May; 03-31-2013, 02:20 PM.

    Leave a comment:


  • dascookieman
    replied
    Re: ODIPack3 submissions (it's happening!)

    baq, ok i will take them out and send you what i ended up with. canon rock 2 still has a few errors i think, i'm planning on putting kommisar on it :P.

    Originally posted by SKG_Scintill
    Alphonzo's: You can use the previously sent version (which is just St. Alphonzo's Pancake Breakfast, not Father O'Blivion)
    Did that version get purple because it was a WIP? In that case, it's not a WIP *sweeps floor* (change the mp3-name, I made it a WIP-name)
    Otherwise, what should be edited?

    Street Lethal: Yeah duh. I'll see if I get bored enough to step it legit :P

    P.S: What about the second file in the Alphonzo mail?
    the WIP was too short. the part i'm talking about where i think the song should be cut was later, it had no arrows and just mines and i thought it was over and then the part that i think should be cut out began.

    didn't play the marathon you submitted yet, i still 3 have files or smth like that to play (all marathons -_-)

    Leave a comment:


  • baq12
    replied
    Re: ODIPack3 submissions (it's happening!)

    Originally posted by dascookieman

    insect digestion melancholy
    really fucking cool but mines ruin it =(. the steps are supercool and fit the song tremendously well. freezes are used very well and in good moderation and only make it more fun. all patterns are very good and it's fun as hell to play. BUT, when i got to the first mines i was like ok please tell me those are the only mines in the file... and they were not. the file loses all replay-value when it has that much mines to mess up your score with in so many differnt parts. this file is supercool i wanna accept it
    As I would say, go ahead and take them mines out. Aint nobody got time for dat. This was a file I started like a year ago and never got around to finishing and submitting. So go right ahead and take em out and did you get my revision for Canon Rock 2?

    Leave a comment:


  • SKG_Scintill
    replied
    Re: ODIPack3 submissions (it's happening!)

    Alphonzo's: You can use the previously sent version (which is just St. Alphonzo's Pancake Breakfast, not Father O'Blivion)
    Did that version get purple because it was a WIP? In that case, it's not a WIP *sweeps floor* (change the mp3-name, I made it a WIP-name)
    Otherwise, what should be edited?

    Street Lethal: Yeah duh. I'll see if I get bored enough to step it legit :P

    P.S: What about the second file in the Alphonzo mail?

    Leave a comment:


  • dascookieman
    replied
    Re: ODIPack3 submissions (it's happening!)

    i havn't decided on the what difficulty rating system to use yet. a couple of problems with the nps system is that the files with low nps and therefore very few feet seem supereasy to the player and tends to be completly avoided.

    files can also be structured in many different ways to make them challenging and it's pretty common that just the number of nps isn't always a good measuring stick for difficulty rating, and that's where what you call the fudgefactor comes in. imo this would likely have to be applied to adjust almost every single file's difficulty rating, and that makes me feel like the whole point of the system is lost.

    another thing is machine score looks gay and is pretty much too inconvenient to care about at all with the nps-rating system, but i think they might have changed how machine system works in sm5 or smth like that anyway? machine score has always been terribly broken but still it remains as a standard for along with what grade you get and how your score looks, giving you an indication of how good your score was, it's of course most relevant for harder files. it's kind of like passer rating in american football lol

    but obviously you get a much finer classification system with the nps system since it goes from 1-15 which is cool but i think it can also work as a negative thing and make a lot of the files with lower nps become avoided

    i might end up making a thread with a poll on what system to use when we're nearing release.


    sick graphics necros!


    ok so onto the submission, a SICK batch of submissions this time wow. so many amazing files, you guys are really starting to figure out what kind of files i'm after by now. there's so much diversity in this pack now it's amazing

    cyberstorm
    accepted


    fallen world
    fun as fuck holy SHIT yes. all the rolls except for the last lone one should just be made freezes imo, i don't find them challenging in a fun way and they will ruin people's scores on what is otherwise a fantastic file for scoring


    insect digestion melancholy
    really fucking cool but mines ruin it =(. the steps are supercool and fit the song tremendously well. freezes are used very well and in good moderation and only make it more fun. all patterns are very good and it's fun as hell to play. BUT, when i got to the first mines i was like ok please tell me those are the only mines in the file... and they were not. the file loses all replay-value when it has that much mines to mess up your score with in so many differnt parts. this file is supercool i wanna accept it


    let's go
    too simple easy and repetetive. some parts are fun and it's keep you interested for a while but then it ends up being too much of the same similar rhythms over and over and the song/file never really mixes it up very much


    lost not forgotten
    really nice. there are so many different sections of this file and they all have a tremendous flow and keep a nice level of difficulty. really fucking fun but i think there were quite a few spots in the guitar solo where he played faster "bursts" than what you stepped. i also think there were some errors in some parts before the guitar solo where you didn't step all the guitar notes? will be accepted, you're on a roll nick!


    Mirage garden
    SPECTACULARTWYHEYJETHGJMG. WOW one of the best files in the pack holy shit it's so much fun. accepted as fuc


    My so-called life
    accepted


    oblivion
    accepted. still don't like all of the minijacks but it's fine it's a fun file with a good consistent level of difficulty for scoring.


    st. alphonzos
    ok it's really cool and unique i wanna include it. it's fun and challenging in a pretty unique way but it is too long. the last part after the second last silent-mines part should just be cut out. there's nothing special there and it's similar rhythms to those throughout the rest of the song, even though it's not necessarily badly stepped or too unintresting, it's a question of the file just becoming too long, the way it plays it would be much more enjoyable if this last part was completly taken out.


    street lethal guitar solo
    haha lol it's obviously pretty bs and you spent little to no time at all on this file. to get all this down accurately would require loooots of work and good ears, you have a long way to go with this one


    tranzport
    ok good job accepted, it's not all too spectacular but it's a solid file that is challenging and good for scoring, and it does have a few parts that stand out, and even though the rest is mostly 16ths at least the rhythms are mixed up a bit
    Last edited by dascookieman; 03-31-2013, 02:10 PM.

    Leave a comment:


  • NeoMasterPie
    replied
    Re: ODIPack3 submissions (it's happening!)

    FudgeFactor™ is the subjective aspcect of the nps rating system. a file with a shitton of hard 16th jacks would have the same nps rating if those 16ths were, say, stream instead. that's why fudgefactor has to exist

    Leave a comment:

Working...