Re: ODIPack3 submissions (May 18th deadline!)
alright cool. i had a few suggestions with examples sent to you on how to make the file more interesting and less repetetive with the uncut version but i guess you didn't like it :P
ODIPack3 submissions (Release when graphics are done)
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Re: ODIPack3 submissions (May 18th deadline!)
sure no problem, may i ask why?
songs can be any length, there are plenty of "L" and "M" in the pack.Leave a comment:
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Re: ODIPack3 submissions (May 18th deadline!)
Did you want no files to be over 2:30 whatsoever? Was debating about stepping a cut of a song that would still be "L"Leave a comment:
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Re: ODIPack3 submissions (May 18th deadline!)
i'd appreciate it if my simfile for asdfmovie6 song were to be removed from this packLeave a comment:
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Re: ODIPack3 submissions (May 18th deadline!)
Words do not describe the reaction I just had to seeing this in the morning right after waking up. I'm now more psyched for this pack. And I was pretty psyched to begin with.Leave a comment:
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Re: ODIPack3 submissions (May 18th deadline!)
I was thinking of stepping salieri strikes back :P oh well. Maybe at a later time!Leave a comment:
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Re: ODIPack3 submissions (May 18th deadline!)
once again everything should be reviewed, if your file has not been reviewed or accepted but not placed on the list, please contact me!
chaotic white (revision)
accepted
endlessstation (revision)
pretty cool file now, just make one mines-part easier and it's accepted
go! go! maniac
cool the pack could use a swing file like this. accepted
gravestoned
finally i get a working .sm :P! it's a fun, challenging file but it has too much jumps, i feel like pretty much everything is represented by a jump, i think a few parts could be changed to have more flow with less jumps/hands and it would make some of the other parts stand out more as well. a couple of the bursts were also perhaps a bit too much i think
kronos
nothing special ever happened, the file is pretty empty except for the parts with the 16ths, and those parts looked almost identical and were nothing special to begin with.
new decade iidx edition
awesome holy shit that was fun as heeeelll!! great patterns, great length for this type of file, tremendous for scoring. accepted.
pepper steak
not that much fun since it didn't have very good flow. the tempo was so low and for a lot of the file there was just not that much going on, there were a couple of color note bursts in the beginning that were fun and when it became a bit more climactic in the end with the jacks and the a bit more intense pattern it got better, but still it did not have that good variation and it felt pretty empty. it's hard when the song's tempo is so slow like that
salieri strikes back
fun file. it was pretty good but i feel like a lot of parts could have been made better or even cut out
measure 1-8 i would make everything a jump since both the melody and the bass notes hit all of them
measure 9 here you have too many jumps since the the bass notes are more sparesely here
measure 24&56&264 missing jumps?
meausre 32&64&272 1 missing jump?
measure 36 the 3 down-arrows in the end aren't the same pitch
measure 48 color note melody stuff missing in the middle
measure 65-71 i think this part should be differently made with the melody and bass layered like the beginning
measusre 81-96 the backup guitar is just repeating a single note throughout 2 measure at a time... so i dunno what to do with this part really
measure 97-113&129-143 here the guitar also plays mostly repeating notes in a pattern of 4notes-4notes-8notes
measure 113-120 i would not put jumps to the highest notes in the melody, i would just put 3 hands or jumps to the 3 drumhits in the middle. but this is ok i guess
measure 123 missing cool drumstuff in the end
measure 149 the first snare hit is also broken like the ones later, actually almost all of them are in some way
measure 153-184 some drums are missing, and it's pretty messy overall with that backup guitar being jumps here and there. i think you should have jumps when drums and the backup guitar hits, and trips if the solo hits as well. just do the solo first and add an arrow to all the drums and i think it'll be much better
measure 178 missing notes
measure 217 i don't like that the backup guitar is stepped temporarily in this part like this because it's just repeating a single note anyway.
measure 249-255&305-312 once again i would like this differently with the melody+bass
the creator (revision)
awesome it's so much better. accepted
transparent world(revision)
nooow we're talking. this file came a long way lol, it's now infinitely better than the first version you submitted at the beginning of the pack. acceptedLeave a comment:
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Re: ODIPack3 submissions (May 18th deadline!)
...must finish two more files... Through Her Eyes is taking me forever to finish; I'm at 250 sub-beats and I still have like 70 more seconds to step, asdf...
I'm also stepping Anger of YuYu by AKHT; I haven't decided if I'm going to cut it or step the whole thing, but I get the feeling that Glove will tell me to chart only a part of it.Leave a comment:
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Re: ODIPack3 submissions (May 18th deadline!)
I don't think I'll be able to do anything more than Gravestoned because I'm working 6 days a week. So this will be the only file I will be HELLBENT on getting into this pack
life > stepmania /realisticstatement
EDIT: submitted Gravestoned
Last edited by Shadow_God_10; 04-20-2013, 10:27 PM.Leave a comment:
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Re: ODIPack3 submissions (May 18th deadline!)
rolls are hard to balance/incorporate into keyboard charts as a whole because of the difference in speeds required at different difficulty ranges
however they're definitely not useless. by far my favorite use of rolls is replacing a really fast bursty hypersynced trill with it so the difficulty doesn't spikeLeave a comment:
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Re: ODIPack3 submissions (May 18th deadline!)

sent hard rock file (inspired by duk)Leave a comment:

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