ODIPack3 submissions (Release when graphics are done)

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  • SKG_Scintill
    replied
    Re: ODIPack3 submissions (it's happening!)

    I meh a lot when I've finished a file. Most are stepped in one session. Just don't feel like going back to it a second day.

    Or you can do whatever you like with my files, I don't care

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  • Arntonach
    replied
    Re: ODIPack3 submissions (it's happening!)

    I sent in a file. It's groovy~

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  • dascookieman
    replied
    Re: ODIPack3 submissions (it's happening!)

    Originally posted by Arch0wl
    Just checked the first post. So I have until June to do this?

    Just wondering -- I have a shit ton of things going on in my life right now, and if I can rely on that deadline, it's good to know.
    i would say it's likely that i will close submissions sometime early may.

    i don't wanna set a date yet, but i will warn a few weeks in advance. still expecting a file from you, zagh, hayden, hi19, necros, shadow_god and a few others and i want the pack to be bigger, but at the rate it has been going so far i think i should for sure try to get it released in may.

    Originally posted by SKG_Scintill
    Ehhm I sent Reefer Man ages ago, I'm suspecting someone else gave it a go.
    it's your file! i played through a bunch of old submissions again, and i remembered it being really cool, giving it purple and not looking at it in the editor the first time around. i would love it if you wanna take a look at it again it's such an awesome file except for that boring part in the beginning. i can try to cut the song for you if you'd like

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  • SKG_Scintill
    replied
    Re: ODIPack3 submissions (it's happening!)

    Ehhm I sent Reefer Man ages ago, I'm suspecting someone else gave it a go.

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  • Arch0wl
    replied
    Re: ODIPack3 submissions (it's happening!)

    Just checked the first post. So I have until June to do this?

    Just wondering -- I have a shit ton of things going on in my life right now, and if I can rely on that deadline, it's good to know.

    Leave a comment:


  • hi19hi19
    replied
    Re: ODIPack3 submissions (it's happening!)

    Originally posted by dascookieman
    reefer man
    this file is monstrously cool i absolutely wanna accept it
    this file seriously is the BOMB, please look at it again and resubmit it
    I'm glad we agree on this.
    Scintill you are a mad genius /respect

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  • Nick Skyline
    replied
    Re: ODIPack3 submissions (it's happening!)

    Originally posted by dascookieman
    measure 4 dat note is gay
    measure 15 i think you should have jumps to the snare drums
    measure 34 not constant 16th
    measure 36&38&41&44&46 don't think you should have drum 16ths here when the streamy parts of this section of the file go to the guitar+vocals and so do these measures, except there are some drum stuff added. except for the kettledrum-roll at the end of measure 42 which should stay because it's special! :P (freezes to the guitar will obv work for m41&m42)
    measure 74 missing guitar jump first 4th and the 4th jump in the middle of the measure should be an 8th earlier
    measure 81-82 perhaps a bit too much left-handed pattern for no reason?
    measure 85 a color note missing in the beginning
    measure 113 i would not have continued the stream here to the drums here but it's fine. but you have 24ths to the guitar in the end without having stepped the guitar in this measure (you could just add jumps to the guitar)
    measure 119 perhaps something weird happens with the 12ths halfway through
    measure 121-122 not 100% sure about this but i havn't looked at it in any detail. anyhow it would be cool if the arrows are all freezes here and the 5 last notes double-freezes but it's not important
    the file RULZ

    measure 23-25 no matter what your layers are here, there are errors/missing notes. also the 3 last notes should be freezes! :P
    measure 35 missing note when he speeds up at the end of the measure (there are 5 notes from the down arrow to the right arrow (both those two included))
    measure 36 missing note after the trill also missing note(s) right before the end of the measure
    measure 41 1 missing color note after the first yellow note
    measure 45 it's a bit faster about 6 arrows into the measure
    measure 49 that freeze is note1-higher note-note1, not a single note.
    measure 51 the last notes before the 24ths are faster
    measure 66 1 missing note right after the first green note
    measure 67 1 missing note before the first purple note
    measure 67 i think he descends even faster after the 4th halfway through (i think it start about on the 16th after tho)
    Alright, I revised those parts you were talking about and sent 'em back to you.

    EDIT: I don't know if I should keep the GFX I made for Paradise Lost...if anyone wants to make some alternate GFX, that would be okay.
    Last edited by Nick Skyline; 04-3-2013, 02:12 PM.

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  • dascookieman
    replied
    Re: ODIPack3 submissions (it's happening!)

    no new submissions judged yet!

    i have looked at a bunch of old submissions, both completly accepteds, greens and purples and contacted the authors about a few things. you guys have been amazing with the revisions overall so far, but there are still a few files i would love to see revisions for. here are some editor-notes for a few files that aren't fully accepted yet that i didn't sent e-mails about.

    fallen world
    i didn't look at this in the editor last time, here are some notes. this file is so fucking awesome


    measure 4 dat note is gay
    measure 15 i think you should have jumps to the snare drums
    measure 34 not constant 16th
    measure 36&38&41&44&46 don't think you should have drum 16ths here when the streamy parts of this section of the file go to the guitar+vocals and so do these measures, except there are some drum stuff added. except for the kettledrum-roll at the end of measure 42 which should stay because it's special! :P (freezes to the guitar will obv work for m41&m42)
    measure 74 missing guitar jump first 4th and the 4th jump in the middle of the measure should be an 8th earlier
    measure 81-82 perhaps a bit too much left-handed pattern for no reason?
    measure 85 a color note missing in the beginning
    measure 113 i would not have continued the stream here to the drums here but it's fine. but you have 24ths to the guitar in the end without having stepped the guitar in this measure (you could just add jumps to the guitar)
    measure 119 perhaps something weird happens with the 12ths halfway through
    measure 121-122 not 100% sure about this but i havn't looked at it in any detail. anyhow it would be cool if the arrows are all freezes here and the 5 last notes double-freezes but it's not important
    the file RULZ



    lost not forgotten
    really really sick file this too. here are some notes this time


    measure 23-25 no matter what your layers are here, there are errors/missing notes. also the 3 last notes should be freezes! :P
    measure 35 missing note when he speeds up at the end of the measure (there are 5 notes from the down arrow to the right arrow (both those two included))
    measure 36 missing note after the trill also missing note(s) right before the end of the measure
    measure 41 1 missing color note after the first yellow note
    measure 45 it's a bit faster about 6 arrows into the measure
    measure 49 that freeze is note1-higher note-note1, not a single note.
    measure 51 the last notes before the 24ths are faster
    measure 66 1 missing note right after the first green note
    measure 67 1 missing note before the first purple note
    measure 67 i think he descends even faster after the 4th halfway through (i think it start about on the 16th after tho)



    reefer man
    this file is monstrously cool i absolutely wanna accept it, why the hell i just purple'd it without giving you proper revision-notes before i do not know, probably because i could tell from the file that you are a very skilled author and that you should figure out what to change yourself or something . this file seriously is the BOMB, please look at it again and resubmit it. we should cut out that first boring part.


    the mines in the beginning should all go imo. or at least almost all so that they aren't even remotely challenging, since the rest of the file is easy AAA
    21-36 there's lots of piano stuff missing, sometimes it follows the piano and sometimes it doesn't it seems. actually i think this part should be cut out of the song, i can help you with that
    36-45 same here, piano missing, could be even cooler with it put in
    48-59 a few piano notes missing
    70-76 think there are a few piano notes missing once again
    76-86 get dem mines out again :P (they are cool but only for "artistic value" they are just gay to play)



    i have been in contact with many of you regarding your files through the mail. there are still quite a few files that can for sure make it into the pack after revisions, would love to see some more revisions submitted to extend that accepted files list more . someone convince valor to revise menu theme!!!

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  • SKG_Scintill
    replied
    Re: ODIPack3 submissions (it's happening!)

    lol tristan

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  • Nullifidian
    replied
    Re: ODIPack3 submissions (it's happening!)

    Sent in a file (Osakan Bash Riddim). I'll step and send in more when I have more time but for now just Osakan Bash Riddim.

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  • AlexDest
    replied
    Re: ODIPack3 submissions (it's happening!)

    Sent a file (Centaur by Jimmy Weckl).

    EDIT: Re-sent the file, fixed up some things.

    EDIT2: Sent another file (asdfmovie6 song by LilDeuceDeuce).
    Last edited by AlexDest; 04-2-2013, 12:38 AM.

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  • baq12
    replied
    Re: ODIPack3 submissions (it's happening!)

    The changes on insect are great! Although I don't know if that 16th jack will break flow or not. Sent another file your way!

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  • moches
    replied
    Re: ODIPack3 submissions (it's happening!)

    did you try out my tweak for Toki?

    also sending in one more unreleased file + a bunch of my best released/underrated stuff today. aside from that I want to finish at least one EPIC file for this and that'll be it I guess!!!

    Leave a comment:


  • dascookieman
    replied
    Re: ODIPack3 submissions (it's happening!)

    insect digestion melancholy
    ok so i by request was going to make changes to this myself and send it back. this is what i did and i sent the .sm. won't do this for many more files, i have too much to do already :P


    measure 17, 2 missing 24ths added
    measure 19 removed 1 24th
    measure 21-23, removed the mines and stepped the dingy-ding sound sound in the beginning. then i wasn't really sure what was going on so i just stepped the quirky sound that was playing mostly constant 16ths, added the bassdrum, the "ding-ding"s, and the snare drums at the end. perhaps it became a bit too hard for you what you had intended?
    measure 23 removed the mines and made the 12ths a jack
    measure 25 removed the mines and put a trill
    measure 27 removed a mine and made the dinga-ding 16ths a jack
    measure 28 changed the mines
    measure 32 remade, i didn't hear the 32nds so i changed this part. put singles to the percussions, and jumps when the bassdrum or the "ding-ding" sound also hit.
    measure 35 changed it to how i hear it (drums and ding-ding)
    measure 36 you can tell it's not 2-note gallops here but more notes, on 0.3x it's obvious that it's 4 at a time. had to pull out the 192nds here lol
    measure 42 removed mines and extended the freeze a bit
    measure 46 removed mines
    measure 50 removed mines
    measure 51 removed 1 24th
    measure 52 i don't hear that 32nd, removed it
    measure 53 added missing 16ths
    measure 54 added the 24ths going to the sound we were following before, become short 32nds over 24ths lol. also added a 16th and removed mines
    measure 55 changed the patterns to minijacks, changed/removed mines
    measure 56 changed the 16ths to a 24th trill and rearranged the freeze
    measure 59-60 the sound you were having those 64ths too before and in the beginning of measure 60 is playing mostly 16ths here so i added that, and removed mines
    measure 61 added 16ths to the same sound and changed the mines not to be instafail mines and instead increase in speed as the sound does

    i think it turned out great but please tell me what you think



    nth degree
    this is obviously pretty fucking great. awesome simfile, did not get boring or annoying at all even though it was over 5 minutes. nice variety and good fun patterns, the mine usage is moderate and good too. accepted


    nanairopanda
    it's reeally fun and challenging in a great way, holy shit i'm drowning in sweat haha fuck marathons XD. incredibly fun though and it's not too long so that it has to be cut, it managed to keep you entertained throughout. some parts were just sick


    measure 8, 1 32nd can be added after the 2nd last 8th
    measure 29-310&36-37 some missing piano stuff. i guess you might not be following the piano here but you have it in the measure after in both cases
    measure 35 missing piano 16th
    measure 36 sounds like there's a sound that could have a few quick ascending color notes right before the measure if u want to
    measure 40 the color notes are faster than 24ths but it's fine if you think it gets too hard
    measure 42 that first sound starts a bit before this measure, and it's also faster color notes, but it might get stupid. also one 32nd to the guitar missing after it played it's first note
    measure 44 don't think the 32nds are correct here either, and i think they begin a bit earlier
    measure 45 ok you obviously have that descending reoccuring piano roll as 32nds because it's stupid with faster notes
    mesaure 48 but don't have the same similar sound as 24ths now cmon
    measure 49-50 wtf that guitar part can be made awesome why the hell is it a 16th trill
    measure 55 missing color note spasm at the end if you want to have it
    measure 56-58 i think many 16ths aren't there
    a bunch of amazingly cool parts. just check so that all color note durations are correct because some feel too slow, but keep taking into consideration if it might become too stupid with faster ones. if you keep them as slower than they are, then be sure to be consistent with that sounds you have as 24ths and 32nds etc, this goes for the entire file.
    measure 95 the 24ths begin too early?
    measure 97 missing 16ths the piano is playing constant 16ths
    bunch of more supercool parts

    won't keep going. please go over it thoroughly yourself and resubmit it cuz i feel like you just want me to go over it instead of doing it yourself!!


    i will cut the song later today shadow_god

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  • Shadow_God_10
    replied
    Re: ODIPack3 submissions (it's happening!)

    Glove I sent you an E-mail with the song and the requested cut. Thanks for the offered assistance I appreciate it!

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