Re: TWG CXI C9++: A Youtube Comments Page
So yeah in regards to mellon, I should have said "for those who haven't yet played this setup". There are a few exclusive notions to C9++ that are thrown around and it's quite useful to get around them before having players interrupt the dynamic of the game (player rolls, third party abilities, etc.). I am also hinting players to go around the threads I've mentioned and get to know the current playerbase. That aside,
Meaning I will be more keen on not letting thrive behaviours who hinder the town mindset, specifically in this game (i.e. people who skate by or those who produce parasites within communication). I want to filter those. My concern is that the chemistry between some players here might cause disturbance for the growth of a prosper ground for discussion (Funny and Xiz comes to mind). It's more of a notice to stretch the gap between wolves & towns and make it easier for us to see who is more evasive and resilient to share information. Basically: less shenanigans and more substance for the greater good of the town.
UTR (@iPatch: people trying to fly under the radar) is a secondary issue, but I'm including it so we can try to be clear about our disponibilities.
@drizz I really want to take your vote seriously, would like to give you the benefit of the doubt, but I can't. Because you give me the feeling you'd go through with this push. You've played with vocal players, and you know how they get around phases (and yes, I noticed you have played a C9++ before, so I think you know how this all comes to). My initial thought is you're fetching for an explanation for your vote, as forced as it may be, so you don't risk being suspected later for making empty pushes, either that or this is an attempt to make me stagger and provoke reactions on a early D1 suspicion. Well it's not convincing at all and I hope you know it. I'll explain it in three points:
1) Being talkative is a perk of my playstyle, especially concerning early phases where we all start on an equal basis. My analyzes are usually more grounded when I base them on behaviorism. And it's a common strat that helps to get people to talk more. More talk, more mistakes.
2) I say it's junk because I feel it does not directly pertain to the events of the game, but it is pertinent to the overall gameplay. I'm cleaning the rubbish I had on my mind during signups so I can get to the brain.
3) I don't tell people what to do, I advise them to make some conscious effort of preparing for the game. In no mean do I conduct their choices.
I'll be sure to keep track of the thread, otherwise see you guys on the morrow.
So yeah in regards to mellon, I should have said "for those who haven't yet played this setup". There are a few exclusive notions to C9++ that are thrown around and it's quite useful to get around them before having players interrupt the dynamic of the game (player rolls, third party abilities, etc.). I am also hinting players to go around the threads I've mentioned and get to know the current playerbase. That aside,
I will be vigilant about noise/UTR and will not hesitate to refine and remove.
UTR (@iPatch: people trying to fly under the radar) is a secondary issue, but I'm including it so we can try to be clear about our disponibilities.
@drizz I really want to take your vote seriously, would like to give you the benefit of the doubt, but I can't. Because you give me the feeling you'd go through with this push. You've played with vocal players, and you know how they get around phases (and yes, I noticed you have played a C9++ before, so I think you know how this all comes to). My initial thought is you're fetching for an explanation for your vote, as forced as it may be, so you don't risk being suspected later for making empty pushes, either that or this is an attempt to make me stagger and provoke reactions on a early D1 suspicion. Well it's not convincing at all and I hope you know it. I'll explain it in three points:
1) Being talkative is a perk of my playstyle, especially concerning early phases where we all start on an equal basis. My analyzes are usually more grounded when I base them on behaviorism. And it's a common strat that helps to get people to talk more. More talk, more mistakes.
2) I say it's junk because I feel it does not directly pertain to the events of the game, but it is pertinent to the overall gameplay. I'm cleaning the rubbish I had on my mind during signups so I can get to the brain.
3) I don't tell people what to do, I advise them to make some conscious effort of preparing for the game. In no mean do I conduct their choices.
I'll be sure to keep track of the thread, otherwise see you guys on the morrow.




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