Doc. Krauthammer looked up from the pile of papers he was reading. The bus carrying the twelve mental patients he had requested. The man left the paperwork and walked towards the entrance of the building he had borrowed for his purposes.
The patients got off the bus, and Krauthammer greet them. All of them seemed calm and didn't care about their actual location, in fact, most of them were happy of leaving the hospital.
Once every patient had their own room and were settled down into the building, Krauthammer reunited them in the dining room. The patients sat, while DarkManticore mumbled around about his incoming birthday. He was insisting that it should be celebrated, and after a long discussion, Krauthammer accepted.
-"Okay, now that we got that out of the way, it is time that you all know why you're here"
-"It was the first thing you should have done!"- yelled the mental patient that insisted on being known as the Sage of the Forest.
-"Hush. You all have similar profiles. Paranoid and violent behavior, but something very, very special in all of your pasts: you all have mentioned somebody in your lives that wronged you. Somebody you all want to see dead or at least injured"
-"Cut the chat"-cedolad murmured rudely.
-"This is an experiment. Some colleagues and I are interested on investigating the effects of songs on certain individuals. We composed a song that talks about revenge, wrong-doings and other similar things. You'll all listen to it every hour, and we'll follow your progress for the next days"
-"Sound interesting, to say the least"-points the strange BynaryFission.
-"It is! So I'll leave you alone. You'll find many entertaining and fun things around the building, entertain yourselves!" -Krauthammer said while leaving the dining room. The doctor entered into a room full of cameras, ready to observe the effects of the song.
Then pressed the button to start. The sound of the guitars and the voice of the singer filled the building.
ROLES
PLAYER LIST
1. DarkManticoreX2 (DarkManticoreX2)
2. Sage of the Forest (????)
3. j-rodd123 (jarrodpsutka@hotmail.com)
4. Little Bear (Wee.micky@hotmail.com)
5. Viccica (MMViccica)
6. Gun92 (james92hofmann@hotmail.com)
7. rzr (astickytree)
8. Bynary Fission (BynaryFission)
9. cedolad (cedoladtwg)
10. Netjet! (ShadowFFR)
11. dAnceguy117 (dogscannotbedefeated(at)gmail(dot)com)
12. James May (midigami44)
--------------
PM EXAMPLE
NIGHT 1 ENDS TOMORROW, MARCH 6TH, AT 8:00 PM
The patients got off the bus, and Krauthammer greet them. All of them seemed calm and didn't care about their actual location, in fact, most of them were happy of leaving the hospital.
Once every patient had their own room and were settled down into the building, Krauthammer reunited them in the dining room. The patients sat, while DarkManticore mumbled around about his incoming birthday. He was insisting that it should be celebrated, and after a long discussion, Krauthammer accepted.
-"Okay, now that we got that out of the way, it is time that you all know why you're here"
-"It was the first thing you should have done!"- yelled the mental patient that insisted on being known as the Sage of the Forest.
-"Hush. You all have similar profiles. Paranoid and violent behavior, but something very, very special in all of your pasts: you all have mentioned somebody in your lives that wronged you. Somebody you all want to see dead or at least injured"
-"Cut the chat"-cedolad murmured rudely.
-"This is an experiment. Some colleagues and I are interested on investigating the effects of songs on certain individuals. We composed a song that talks about revenge, wrong-doings and other similar things. You'll all listen to it every hour, and we'll follow your progress for the next days"
-"Sound interesting, to say the least"-points the strange BynaryFission.
-"It is! So I'll leave you alone. You'll find many entertaining and fun things around the building, entertain yourselves!" -Krauthammer said while leaving the dining room. The doctor entered into a room full of cameras, ready to observe the effects of the song.
Then pressed the button to start. The sound of the guitars and the voice of the singer filled the building.
Good morning Benjamin
I came to visit ya
Good morning Benjamin
I came to visit ya
Good morning Benjamin
Do you remember me?
I'm the one who used
to play with you in the garden
I have been tracking,
obsessed about seeing you
How lucky I am
for finally being here!
I came to visit ya
Good morning Benjamin
I came to visit ya
Good morning Benjamin
Do you remember me?
I'm the one who used
to play with you in the garden
I have been tracking,
obsessed about seeing you
How lucky I am
for finally being here!
--------------------------
ROLES
Team Human!! (11 players)
As the majority, your goal is to organize and overcome the lack of knowledge you start out with to capture the wolves.
A Seer: The seer is akin to a village shaman of sorts. Each night the Seer will concentrate on a specific member of the village and have a “vision” of that member. This vision will reveal to the seer whether the player they have picked is a werewolf or a human (With one exception, see Master Wolf).The player who is the Seer will PM the host the name of the (living) player they would like to have a vision of, and the host will PM the results back to them at the end of the night. Both of these actions will happen over the “night” phase.
A Drunken Seer: Uses his actions just like a normal Seer would. The Drunken Seer receives results that are plain wrong. Greens will be Red, Red will be Greens. When the Drunken Seer seers a blue, the result is random. Chosen ONLY from Red/Green/Blue. 33% chance each. No more, no less. No other colors.
Coroner: This player receives information about the roles of the dead players every night, in Example: "Krauthammer was GREEN!". The Coroner doesn't need to send a PM, the results are automatic.
6 Humans
Regular Humans are the heart and soul of a TWG game. They don't have any special powers but their own deductive reasoning skills, however they are the center of the game because they are the most populace group. The Wolves will need to whittle down the human group in an attempt to outnumber them and win dominance over the town.
Team Werewolf!! (3 players)
As the minority, you have the early advantage. Your goal is to keep the humans in the dark to your identity.
Wolf Assassin:
This Wolf doesn't know his partners. The Wolf Assassin will have the option to send a kill every night. If the Assassin sends a kill, the PM sent by the other two wolves will be null and the Assassin's victim will die.
Wolf Seer:
This Wolf has the abilities of the human Seer, and will receive correct results.
Wolf
The Wolves are the basic members of team werewolf. Other then participating in the nightly kill they have no additional abilities.
--------------------------------------------------------------
ADDITIONAL RULES
There is no cardflipping.
Drunken Seer will believe he is a normal Seer
As the majority, your goal is to organize and overcome the lack of knowledge you start out with to capture the wolves.
A Seer: The seer is akin to a village shaman of sorts. Each night the Seer will concentrate on a specific member of the village and have a “vision” of that member. This vision will reveal to the seer whether the player they have picked is a werewolf or a human (With one exception, see Master Wolf).The player who is the Seer will PM the host the name of the (living) player they would like to have a vision of, and the host will PM the results back to them at the end of the night. Both of these actions will happen over the “night” phase.
A Drunken Seer: Uses his actions just like a normal Seer would. The Drunken Seer receives results that are plain wrong. Greens will be Red, Red will be Greens. When the Drunken Seer seers a blue, the result is random. Chosen ONLY from Red/Green/Blue. 33% chance each. No more, no less. No other colors.
Coroner: This player receives information about the roles of the dead players every night, in Example: "Krauthammer was GREEN!". The Coroner doesn't need to send a PM, the results are automatic.
6 Humans
Regular Humans are the heart and soul of a TWG game. They don't have any special powers but their own deductive reasoning skills, however they are the center of the game because they are the most populace group. The Wolves will need to whittle down the human group in an attempt to outnumber them and win dominance over the town.
Team Werewolf!! (3 players)
As the minority, you have the early advantage. Your goal is to keep the humans in the dark to your identity.
Wolf Assassin:
This Wolf doesn't know his partners. The Wolf Assassin will have the option to send a kill every night. If the Assassin sends a kill, the PM sent by the other two wolves will be null and the Assassin's victim will die.
Wolf Seer:
This Wolf has the abilities of the human Seer, and will receive correct results.
Wolf
The Wolves are the basic members of team werewolf. Other then participating in the nightly kill they have no additional abilities.
--------------------------------------------------------------
ADDITIONAL RULES
There is no cardflipping.
Drunken Seer will believe he is a normal Seer
1. DarkManticoreX2 (DarkManticoreX2)
2. Sage of the Forest (????)
3. j-rodd123 (jarrodpsutka@hotmail.com)
4. Little Bear (Wee.micky@hotmail.com)
5. Viccica (MMViccica)
6. Gun92 (james92hofmann@hotmail.com)
7. rzr (astickytree)
8. Bynary Fission (BynaryFission)
9. cedolad (cedoladtwg)
10. Netjet! (ShadowFFR)
11. dAnceguy117 (dogscannotbedefeated(at)gmail(dot)com)
12. James May (midigami44)
--------------
PM EXAMPLE
You're a Human
You don't have any abilities besides your logic abilities and teamwork.
Good luck!
K.
You don't have any abilities besides your logic abilities and teamwork.
Good luck!
K.





Comment