ODIPack3 submissions (Release when graphics are done)

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  • 04im
    replied
    Re: ODIPack3 submissions (May 18th deadline!)

    #winnipeg

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  • Choofers
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    Re: ODIPack3 submissions (May 18th deadline!)

    Originally posted by AlexDest
    i'll try making an easier chart for die winnipeg die after my AP exams are over with

    gotta get at least 1 simfile in
    #tyba

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  • dascookieman
    replied
    Re: ODIPack3 submissions (May 18th deadline!)

    yes get ya files done!! =) you have some time

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  • AlexDest
    replied
    Re: ODIPack3 submissions (May 18th deadline!)

    i'll try making an easier chart for die winnipeg die after my AP exams are over with

    gotta get at least 1 simfile in

    Leave a comment:


  • Dj_Ossa
    replied
    Re: ODIPack3 submissions (May 18th deadline!)

    Shiiiit I need to finish my file... Didn't realize deadline was coming in so soon!

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  • Choofers
    replied
    Re: ODIPack3 submissions (May 18th deadline!)

    Originally posted by Arntonach
    So we need to work on r, s & t then?
    lmfao this post was brilliant

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  • Choofers
    replied
    Re: ODIPack3 submissions (May 18th deadline!)

    Explore the largest community of artists, bands, podcasters and creators of music & audio


    sending this today or tomorrow!

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  • 04im
    replied
    Re: ODIPack3 submissions (May 18th deadline!)

    japan file coming to you soon courtesy of squirrel

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  • dascookieman
    replied
    Re: ODIPack3 submissions (May 18th deadline!)

    i love you guys you're making this pack superawesome =)

    necros, i won't postpone the deadline for several different reasons. get something done, for italy!!

    patashu i don't think i could possibly hate something like that, get to work

    Originally posted by TC_Halogen
    I've been talking with others about it -- wasn't exactly expecting my file to get outright rejected, but for the constraints of this pack, I understand. Not too happy about it, but there's not much I can do.

    I'm not too sure I'll submit the other file I planned on sending in, because I feel like while it's a really diverse/elegant piano file, it's pretty easy and would probably bore higher level players.
    yeah i'm sorry about the confusion i didn't realize you were debit13. i would love to try your piano file, that sounds very promising! something i could tell right away from your other file is that you hear the music very well and you use sound layering techniques that makes it easy to follow what's going on

    there is no minimum level of difficulty, but the easier your file is the better and more unique it has to be. the reason for this is that people who play competitively mostly play harder files, and there are already soo many easy files made over the years. for example a long <180bpm song with mostly easy 16th and a couple of drumbursts has been done so many times and doesn't have much replay-value to many





    reviews:

    can't hide your love
    didn't enjoy this very much since it didn't have good flow at all. the song is crazy and could be made really cool and hard, but right now so much is being left out and sometimes it's just easy 16ths that often times doesn't seem to got to much in particular. then sometimes you have 32nd bursts and jumpjacks that also comes in kind of random compared to how the other sections are being done. this kind of song could be made a lot better and a lot more consistently challenging.

    haereticus
    HARD. pretty simple but still was a bit unique and there are no other files like this one in the pack. accepted

    ignis fatuus
    hard and fun. i can see this being accepted


    m16-33 why are there quads? they should just be trips like the rest
    m38-44 don't think you should have quads here either
    m54-62 i don't get this section, i think it should be done differently
    m62-72 you should take the mines out of this section, they're not needed at all here and it just becomes a bit too much
    m75 the jack begins a bit earlier, perhaps have it first on rightarrow then on up halfway through. do as you like
    m76-89 once again the quads


    thor's hammer
    haaaaaaaaaard. it needs to be changed a lot but i can see this being accepted as well. but it has a many obvious errors when playing and it's very inconsistently difficult and some parts could be made more interesting and fun.


    m2-6 it's not obvious what's going on here, it should be remade since it can become more fun too
    m12 the long trill should not be on the same arrows as the ones before
    m15 there are some color notes in here that you might wanna add, could be 32nds
    m18 it's faster than 16ths
    m16-25 don't think you should have quads in this section
    m25 missing drum bursts in the end? you had them earlier
    m26-27 missing fast color notes. if you don't want them you can't have 16ths instead since they have replaced the 16ths in the music
    m28-32 ok hehe, now that's what i mean by inconsistently difficult hehe. you really need to tone this down a lot
    m32 missing drum bursts
    m37-44 the patterns need to be better. if the 32nds are gonna roll up and down like that it needs to change directions when the music does, it's a bit random now. also the 24ths can come in much more varied patterns since it's not as fast
    m48-54 not just every 8th should be a jump like that. the drums are doing some different things here you need to look over it
    m55 i don't think you should have melody notes as doubles here, just make them singles and then make them doubles after measure 56 instead when they are more emphasized it will be really cool
    m56 one jump too much after the trip
    m58-60 there are a bunch of drum stuff left out and i don't think you should make all the melody notes jumps here too. just put arrows to the melody and add all the percussion


    tsugihagi contruction
    didnd't like this and don't think many would enjoy it because it's mostly easy 8ths that are boring, and then there are 32nd bursts coming in that are superhard and has to be mashed. it's just not a fun concept for a file, you need to make the easier sections more interesting and the bursts can't be fully as hard. there were also lots of stuff left out and i think this could be made a whole lot better. the part with the jumps in the middle was pretty fun though

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  • Shadow_God_10
    replied
    Re: ODIPack3 submissions (May 18th deadline!)

    DONE! sent in. I removed all the jumps and stuff, changed the hands to jumps

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  • 04im
    replied
    Re: ODIPack3 submissions (May 18th deadline!)

    thank u based hand mitten

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  • blindreper1179
    replied
    Re: ODIPack3 submissions (May 18th deadline!)

    Thanks for helping get my file so far along GLoVE. <3

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  • Shadow_God_10
    replied
    Re: ODIPack3 submissions (May 18th deadline!)

    Fixing up Gravestoned Heavy for you I'm off tonight!

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  • DefTeaMachine
    replied
    Re: ODIPack3 submissions (May 18th deadline!)

    I like easy shit. :3

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  • TC_Halogen
    replied
    Re: ODIPack3 submissions (May 18th deadline!)

    I've been talking with others about it -- wasn't exactly expecting my file to get outright rejected, but for the constraints of this pack, I understand. Not too happy about it, but there's not much I can do.

    I'm not too sure I'll submit the other file I planned on sending in, because I feel like while it's a really diverse/elegant piano file, it's pretty easy and would probably bore higher level players.

    Leave a comment:

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