TWG CVI: United Nations

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  • Xiz
    TWG Chaos
    FFR Simfile Author
    • Feb 2012
    • 3399

    #1

    TWG CVI: United Nations




    20 players (5 alternates)

    Day Phase Start.

    Insta: ON
    Night Talking: ON
    Cardflips: ON
    In-Thread Talk Only: ON

    48 hour day phases
    24 hour night phases



    Anytime:

    - Players can send a PM guessing which player leads a nation. If they guess correctly, their target dies. If they guess incorrectly, they die. The kill will happen immediately, NOT the end of the phase. One kill per person per day phase.
    - If a player fails to post during a day phase, they have a 75% chance of getting killed. If a player only posts once during a day phase, they have a 25% chance of getting killed. Posting 2 or more posts during a phase will keep you safe.
    - A no-lynch can be reached if less then 50% of remaining players fail to vote.
    - If there is no insta-lynch, the nation with the majority of votes will be destroyed (as long as more then 50% of players have voted)

    Roles:



    Head Terrorist Nation: Will appear as Green to a seering. Casts final vote when destroying a nation.

    Roleblocker Nation: During each night, the Roleblocker Nation will choose a nation to prevent their action from occurring.

    Usurper Nation: Attempts to overthrow the Head Terrorist Nation. No other Terrorist nations know who the Usurper is. Can only win if Terrorists win with the Head Terrorist dead.

    Terrorist Nation x2: Evil nation supporting the Head Terrorist Nation.

    Paranoid Nation (1-shot Vigilante): Unlike a normal Vigilante, this nation cannot choose who to use its power on. The first nation to use any action on this nation will be destroyed immediately. (If wolf targets, both wolf and PN will die)

    Vengeful Nation (1-shot Vigilante): A vengeful nation has a one-shot destroy that can be used only after being lynched.

    World Health Organization (Doctor): Will choose a nation to protect during the night. This can be done every night.

    Department of Peacekeeping Operations (Seer): Will choose a nation to inspect during the night to find out if they are a Nation, or Terrorist. This can be done every night.

    Allied Nations x2 (Mason): Two nations that know each other to be Nations.

    Hostile Nation (Miller): A nation that will reveal to the seer as a Terrorist.

    Nations x8 (Vanilla Townies): Nations whose votes are their powers.



    Player List:

    1.TWG Brazil (Replaced Day 2)
    1.TWG Argentina
    2.TWG China (Nation) Lynched Day 1
    3.TWG Australia (Nation) Guessed Incorrectly Day 1
    4. TWG Japan (Replaced Day 2)
    4.TWG Sweden (Replaced Day 2)
    4.TWG Scotland
    5.TWG Germany
    6.TWG Italy
    7.TWG Canada (Nation) Found Out Day 2
    8.TWG India (Nation) Lynched Day 3
    9.TWG Greece (Terrorist Nation) Mod-killed Day 1
    10.TWG England
    11.TWG France (Usurper Nation) Killed By the Vengeful Nation Night 2
    12.TWG Mexico (Vengeful Nation) Lynched Day 2
    13.TWG Russia (Replaced Day 2)
    13.TWG Finland
    14.TWG United States
    15.TWG Spain (Department of Peacekeeping Operations) Killed Night 1
    16.TWG South Korea (World Health Organization) Found Out Day 1
    17.TWG Saudi Arabia (Nation) Found Out Day 1
    18.TWG Israel (Nation) Killed Night 1
    19.TWG Egypt
    20.TWG Iran (Nation) Killed Night 2
    --------------------
    #. Alt 1 (Opted out)
    #. Alt 2 (Opted out)
    #. Alt 3 (Put in game)
    #. Alt 4 (Opted out)
    #. Alt 5 (Put in game)
    Last edited by Xiz; 01-28-2014, 05:33 PM.

  • Xiz
    TWG Chaos
    FFR Simfile Author
    • Feb 2012
    • 3399

    #2
    Re: TWG CVI: United Nations

    EDIT: ROLES HAVE BEEN SENT OUT.

    I might reserve this post for updates or something later. But whatever.
    Last edited by Xiz; 01-20-2014, 10:00 PM.

    Comment

    • TWG Canada
      FFR Player
      • Jan 2014
      • 64

      #3
      Re: TWG CVI: United Nations

      Tryin' to tell us what to do, eh?

      Comment

      • Xiz
        TWG Chaos
        FFR Simfile Author
        • Feb 2012
        • 3399

        #4
        Re: TWG CVI: United Nations


        Just as a reminder, there have been a few updates to the rules. Please be aware of the changes:

        - The player guessing feature will happen immediately, not at the end of the phase.
        - If you do not post during a day phase you have a 75% chance of getting killed
        - If you only post once during a day phase you have a 25% chance of getting killed
        - If you post twice or more you are fine.
        - Do not change your icon on your new account. It just keep things clean. Also please do not make a signature. Thank you.
        - Any questions, hit me up on Skype or PM.



        DAY 1 HAS STARTED. DAY 1 WILL END JAN 22 11:59PM

        Comment

        • TWG Japan
          FFR Player
          • Jan 2014
          • 14

          #5
          Re: TWG CVI: United Nations

          Canada you should not be speaking out of turn.

          Comment

          • TWG Canada
            FFR Player
            • Jan 2014
            • 64

            #6
            Re: TWG CVI: United Nations

            What if we made a signature in between the creation of the thread and your post, eh?

            Comment

            • TWG Canada
              FFR Player
              • Jan 2014
              • 64

              #7
              Re: TWG CVI: United Nations

              Getting a bit formal, eh? Well here's my mandatory posts, now I'll just be off to lurk the rest of the day (not actually)

              Comment

              • TWG England
                FFR Player
                • Jan 2014
                • 16

                #8
                Re: TWG CVI: United Nations

                Hi, everyone.

                Comment

                • TWG South Korea
                  FFR Player
                  • Jan 2014
                  • 9

                  #9
                  Re: TWG CVI: United Nations

                  oioioioi

                  Comment

                  • TWG Canada
                    FFR Player
                    • Jan 2014
                    • 64

                    #10
                    Re: TWG CVI: United Nations

                    Red and white represent

                    Comment

                    • TWG Japan
                      FFR Player
                      • Jan 2014
                      • 14

                      #11
                      Re: TWG CVI: United Nations

                      I feel you.

                      Comment

                      • TWG United States
                        FFR Player
                        • Jan 2014
                        • 114

                        #12
                        Re: TWG CVI: United Nations

                        USA!

                        Comment

                        • TWG Canada
                          FFR Player
                          • Jan 2014
                          • 64

                          #13
                          Re: TWG CVI: United Nations

                          For those who can't count, insta is at 11 votes. Hopefully all the nations will check in by tomorrow or something.

                          Comment

                          • TWG France
                            FFR Player
                            • Jan 2014
                            • 62

                            #14
                            Re: TWG CVI: United Nations

                            Our flags all look too damn similar

                            Comment

                            • TWG South Korea
                              FFR Player
                              • Jan 2014
                              • 9

                              #15
                              Re: TWG CVI: United Nations

                              hey I have red, white and blue on my flag too, can we be friends

                              Comment

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