Ingame Song Information

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  • ichliebekase
    FFR Simfile Author
    FFR Simfile Author
    • May 2006
    • 3213

    #3496
    Re: Ingame Song Information

    +1 support for Carlos' idea. It really does seem to be getting us no where questioning the difficulty of so many songs when we could make it more evenly divided.
    Glorious Morning - Misc, level 48
    We Will Fly - Dance 2, level 53
    =.The Ocean.= - Dance 2, level 56, collab with krunkykai22
    Garden Party - Dance, level 38

    Comment

    • qqwref
      stepmania archaeologist
      FFR Simfile Author
      • Aug 2005
      • 4092

      #3497
      Re: Ingame Song Information

      The FEO idea has been suggested a few times before and I agree with it. But you shouldn't mash the FGOs and FSOs together (the difference to me is, a reasonably good player will struggle to get good PA on an FGO, and the same player will struggle to FC an FSO). It would be no problem at all to have 14 difficulties.
      Best AAA: Policy In The Sky [Oni] (81)
      Best SDG: PANTS (86)
      Best FC: Future Invasion (93)

      Comment

      • who_cares973
        FFR Player
        • Aug 2006
        • 15407

        #3498
        Re: Ingame Song Information

        FSO has 2(3 including vrofl) hardly enough for its own difficulty and i doubt we'll be seeing many FSO worthy files in game. its the only reason i suggested coming fgo and fso

        Comment

        • rushyrulz
          Digital Dancing!
          FFR Simfile Author
          FFR Music Producer
          • Feb 2006
          • 12985

          #3499
          Re: Ingame Song Information

          Just a quick observation.

          For FFR is the only VC on the Tier Point list with x/5. FMO much?
          Yes, I'm only saying this because I recently AAAd and I'm a FMO AAA-hungry bastard.


          Comment

          • who_cares973
            FFR Player
            • Aug 2006
            • 15407

            #3500
            Re: Ingame Song Information

            not fmo but it would be a perfect FEO

            Comment

            • rushyrulz
              Digital Dancing!
              FFR Simfile Author
              FFR Music Producer
              • Feb 2006
              • 12985

              #3501
              Re: Ingame Song Information

              For Hyrogashis Only.


              Comment

              • stavie33
                FFR Player
                • Aug 2006
                • 1925

                #3502
                Re: Ingame Song Information

                Didn't I suggest a For Experts Only category like, 30 pages ago and people said no?
                It's getting better all the time
                I used to get mad at my school (No, I can't complain)
                The teachers who taught me weren't cool (No, I can't complain)
                You're holding me down (Oh Oh)
                Turning me round (Oh Oh)
                Filling me up with your rules (Oooh)

                Comment

                • who_cares973
                  FFR Player
                  • Aug 2006
                  • 15407

                  #3503
                  Re: Ingame Song Information

                  probably not. people have suggested it well before you did

                  Comment

                  • qqwref
                    stepmania archaeologist
                    FFR Simfile Author
                    • Aug 2005
                    • 4092

                    #3504
                    Re: Ingame Song Information

                    It's a solid idea, so I'm not surprised people have suggested it before. It would provide a good place for all those "technical VCs" that are easier than the real FMOs but harder to PA than the real VCs... bleh.

                    I think we could potentially fit in five real difficulties after VC: current borderlines (FEO), solid FMOs, very high FMOs / low FGOs, higher FGOs, and then the 13s (distinguished by being extremely hard to FC). This sounds like a lot, but if you look at the progression of difficulties in something like Stepmania where a lot more hard files are available, I think it makes a lot of sense. Right now we kinda have too few difficulties at the top, with the result that the songs in each category are very spread out difficulty wise - you don't have people getting way better scores on high 6s than low 6s, but you definitely do when comparing high 11s and low 11s. The individual difficulties would feel a little empty, but that's fine - the point is to have a system that captures how hard songs are without too much fiddling over details.
                    Best AAA: Policy In The Sky [Oni] (81)
                    Best SDG: PANTS (86)
                    Best FC: Future Invasion (93)

                    Comment

                    • kjwkjw
                      >w<
                      FFR Simfile Author
                      • Sep 2007
                      • 2585

                      #3505
                      Re: Ingame Song Information

                      Originally posted by qqwref
                      I think we could potentially fit in five real difficulties after VC: current borderlines (FEO), solid FMOs, very high FMOs / low FGOs, higher FGOs, and then the 13s (distinguished by being extremely hard to FC).
                      +1, this is a really good idea imo. Especially with so many people these days having more trouble transitioning from VC's to FMO's than any other difficulty, adding FEO would serve well as a preparatory step for getting Oni, etc. Not to mention that there have been a lot of songs recently that could fit this difficulty.

                      And to go a step further, we could have a few skill tokens for FEO songs so those players have something to work for while they're improving for that solid FMO AAA.


                      Goodbye and good riddance, military service (February 23, 2015 ~ February 22, 2017)
                      Project Sekai 535

                      Comment

                      • Xx{Midnight}xX
                        FFR Player
                        • Aug 2007
                        • 8548

                        #3506
                        Re: Ingame Song Information

                        Can we please have Southern Cross put back to the spot on the FMO list where it belongs? Or you all gonna continue to be hard headed.

                        Just asking.
                        Last edited by Xx{Midnight}xX; 02-16-2011, 06:37 PM.

                        Comment

                        • Coolboyrulez0
                          VICES
                          FFR Simfile Author
                          FFR Music Producer
                          • Aug 2006
                          • 10042

                          #3507
                          Re: Ingame Song Information

                          A 1-20 or 1-50 rating system seems to be the way to go.
                          [1-20, I would assume, is more likely and would most definitely resolve most difficulty disagreements, while 1-50 is unlikely, but optimal for judging difficulty]

                          Also a half-mechanized & formulaic, half-humanized input system for rating difficulty would be perfect to rate files. I think we really need a "Great Difficulty Reform" since it's been chaotic and unorganized for quite a while now and things really need to happen to reshape and reform the system or even more confusion and uncertainties will spawn.
                          Last edited by Coolboyrulez0; 02-16-2011, 07:01 PM.
                          https://soundcloud.com/cbrbreakcore
                          https://cbrrecords.bandcamp.com/

                          Comment

                          • qqwref
                            stepmania archaeologist
                            FFR Simfile Author
                            • Aug 2005
                            • 4092

                            #3508
                            Re: Ingame Song Information

                            CBR: Thing is, while more numbers SOUNDS better, I don't really see any reason to mess with the difficulties of the lower songs (except shifting a few individual songs up or down one). There's just not enough difference between a low 6 and a high 6 (or any other number up to 8 or so) to justify that. Also, changing the system a lot (using a 1-50 or 1-99 system) would mean that a huge amount of work would have to be done to re-rate every single song in the game. Adding some extra difficulty ranges for the higher songs, however, would be less work but also more useful.

                            Xx{Midnight}xX: Absolutely not, putting Southern Cross as FMO made perfect sense a year ago, but now that there are a lot of significantly harder VCs out there, it doesn't make sense to move it up.
                            Best AAA: Policy In The Sky [Oni] (81)
                            Best SDG: PANTS (86)
                            Best FC: Future Invasion (93)

                            Comment

                            • Plan_Bsk81127
                              snooches
                              FFR Simfile Author
                              • Aug 2007
                              • 6420

                              #3509
                              Re: Ingame Song Information

                              Originally posted by Xx{Midnight}xX
                              Can we please have Southern Cross put back to the spot on the FMO list where it belongs? Or you all gonna continue to be hard headed.

                              Just asking.
                              Nope

                              Comment

                              • HoneyMelonCalibrator
                                Arrow Theory™
                                • Feb 2009
                                • 905

                                #3510
                                Re: Ingame Song Information

                                Originally posted by kjwkjw
                                +1, this is a really good idea imo. Especially with so many people these days having more trouble transitioning from VC's to FMO's than any other difficulty, adding FEO would serve well as a preparatory step for getting Oni, etc. Not to mention that there have been a lot of songs recently that could fit this difficulty.

                                And to go a step further, we could have a few skill tokens for FEO songs so those players have something to work for while they're improving for that solid FMO AAA.
                                QFT. Plus, being able to say that you AAA'd a 14 as opposed to a 12 wouldn't be so bad either ;P
                                Originally posted by ?
                                祇園精舎の鐘の聲、
                                諸行無常の響あり。
                                娑羅雙樹の花の色、
                                盛者必衰のことわりをあらはす。
                                おごれる人も久しからず、
                                唯春の夜の夢のごとし。
                                たけき者も遂にほろびぬ、
                                偏に風の前の塵に同じ。

                                Comment

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