Ingame Song Information

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  • qqwref
    stepmania archaeologist
    FFR Simfile Author
    • Aug 2005
    • 4092

    #3661
    Re: Ingame Song Information

    Originally posted by stavie33
    And I've been complaining about Night and Day for god knows how long. That song is hard as shit and one of my worst FMO's.
    Dude, it's a mid FMO. Just look at the scoreboards. More people have gotten <10 goods on N&D than on most low FGOs, even ones that have been around for ages. If you're only going to base your opinions on how much you personally have trouble with the patterns, nobody else has any reason to pay attention to them.


    Also, and this goes out to everyone including stavie, the difference between 0 and 2-3 goods shouldn't matter in the difficulty ranking. Yeah, a lot of files are going to be kind of tricky to hit. Some more than others (hi Synthlight). But the ranking should be based only on how hard it is to hit, FC, and PA a given song, not on how hard it is to finally nail the AAA. Awkward sections should only be a factor in the difficulty if they pose a trouble to everyone - the people who are just at the level of reading, FCing, or starting to PA the file. So we get something like Skeletor, which still only has 6 AAAs (less than some recent low FGOs), but which should stay FMO, because the roll only becomes FGO-worthy if you're trying to shave off the last few goods.
    Best AAA: Policy In The Sky [Oni] (81)
    Best SDG: PANTS (86)
    Best FC: Future Invasion (93)

    Comment

    • iironiic
      D6 FFR Legacy Player
      FFR Simfile Author
      • Jan 2009
      • 4342

      #3662
      Re: Ingame Song Information

      Originally posted by qqwref
      Dude, it's a mid FMO. Just look at the scoreboards. More people have gotten <10 goods on N&D than on most low FGOs, even ones that have been around for ages. If you're only going to base your opinions on how much you personally have trouble with the patterns, nobody else has any reason to pay attention to them.


      Also, and this goes out to everyone including stavie, the difference between 0 and 2-3 goods shouldn't matter in the difficulty ranking. Yeah, a lot of files are going to be kind of tricky to hit. Some more than others (hi Synthlight). But the ranking should be based only on how hard it is to hit, FC, and PA a given song, not on how hard it is to finally nail the AAA. Awkward sections should only be a factor in the difficulty if they pose a trouble to everyone - the people who are just at the level of reading, FCing, or starting to PA the file. So we get something like Skeletor, which still only has 6 AAAs (less than some recent low FGOs), but which should stay FMO, because the roll only becomes FGO-worthy if you're trying to shave off the last few goods.
      I agree with this. Just remember that many players share different strengths and weaknesses. The opinions they say will somewhat be biased because of these differences. More people needs to be open minded to accurately determine the difficulty, but clearly, that can't happen in practice.

      Comment

      • TC_Halogen
        Rhythm game specialist.
        FFR Simfile Author
        FFR Music Producer
        • Feb 2008
        • 19376

        #3663
        Re: Ingame Song Information

        Night and Day is nowhere near a high FMO. It's BARELY in the middle FMO area, the only reason it even stands a chance near that area is because of the ending 32nds. While they are quick, they are nowhere near impossible.

        There are much better FMOs/FGO pairings to compare and think about - like Frictional Nevada (225 BPM) vs. Of course you Need and [...] NEED me (240 BPM), or something like Time to Eye (48th burst madness for short periods of time, very low 12) vs Tageri (nasty framer bursts, also very low 12)...

        just examples. Pick better songs to fight about.

        EDIT: this post was intended for stavie, haha

        EDIT: The rating system is useless if people can sit and argue about it all the time. A new rating system is order, seriously.
        Last edited by TC_Halogen; 05-11-2011, 06:21 PM.

        Comment

        • ScarletSky
          FFR Veteran
          • Jan 2011
          • 1811

          #3664
          Re: Ingame Song Information

          Originally posted by TC_Halogen
          Night and Day is nowhere near a high FMO. It's BARELY in the middle FMO area, the only reason it even stands a chance near that area is because of the ending 32nds. While they are quick, they are nowhere near impossible.

          There are much better FMOs/FGO pairings to compare and think about - like Frictional Nevada (225 BPM) vs. Of course you Need and [...] NEED me (240 BPM), or something like Time to Eye (48th burst madness for short periods of time, very low 12) vs Tageri (nasty framer bursts, also very low 12)...

          just examples. Pick better songs to fight about.

          EDIT: this post was intended for stavie, haha

          EDIT: The rating system is useless if people can sit and argue about it all the time. A new rating system is order, seriously.
          THIS
          ALL OF THIS x9001


          >big text to emphasize importance of post.

          Comment

          • Plan_Bsk81127
            snooches
            FFR Simfile Author
            • Aug 2007
            • 6420

            #3665
            Re: Ingame Song Information

            I am not one really to care about difficulties too much, but is there a reason why OMGWTFT0K3N is a 12? That chart is defiantly a 13

            Comment

            • iironiic
              D6 FFR Legacy Player
              FFR Simfile Author
              • Jan 2009
              • 4342

              #3666
              Re: Ingame Song Information

              Originally posted by Plan_Bsk81127
              I am not one really to care about difficulties too much, but is there a reason why OMGWTFT0K3N is a 12? That chart is definitely* a 13
              ;] This rofl.

              EDIT: Same with P4Uv1 imo

              Comment

              • bballa48
                FFR Veteran
                • Jan 2007
                • 1496

                #3667
                Re: Ingame Song Information

                In Stavie's defense, I don't think that he was implying it was a high FMO and certainly no where near a FGO. I think he was just echoing my statement that ranking it as a low FMO is an utter disgrace, specifically compared to the FMOs above it in Arcade alone. Heck, same with INFINITY hyperspace. That song, even outside of the 32nds section, is pretty tricky.

                And I second both P4UV1 and OMGZ being 13s. They are way harder than every 12.
                "Running is a mental sport...and we're all insane!"
                Learn to run when feeling the pain: then push harder.

                Comment

                • qqwref
                  stepmania archaeologist
                  FFR Simfile Author
                  • Aug 2005
                  • 4092

                  #3668
                  Re: Ingame Song Information

                  Gigadelic and p4u v1 are obviously 13s, just look at the number of people who have SDG'd each one.

                  Originally posted by TC_Halogen
                  EDIT: The rating system is useless if people can sit and argue about it all the time. A new rating system is order, seriously.
                  Yeah, how about that idea I had ages ago where we compare the high score tables of two songs to determine which one most players can do better on? You just have to choose a file to be the hardest possible one of each difficulty, and you're pretty much done.

                  Oh yeah, and since it's automated and objective, you can literally just run the script and recalculate the difficulties every week. So a file could start out as 11 because people have some trouble doing well on it, but then move down to 10 once more people have figured out the patterns. There would be no need to debate difficulties or complain, because only the scores people are getting would affect the rated difficulty. (And my proposal isn't affected by the number of people who have played the file, just by how hard people have tried to get scores on it, and that evens out over time.)
                  Last edited by qqwref; 05-11-2011, 07:31 PM.
                  Best AAA: Policy In The Sky [Oni] (81)
                  Best SDG: PANTS (86)
                  Best FC: Future Invasion (93)

                  Comment

                  • rushyrulz
                    Digital Dancing!
                    FFR Simfile Author
                    FFR Music Producer
                    • Feb 2006
                    • 12985

                    #3669
                    Re: Ingame Song Information

                    There needs to be a song difficulty metric based on the actual patterns, not the number of AAAs.


                    Comment

                    • TC_Halogen
                      Rhythm game specialist.
                      FFR Simfile Author
                      FFR Music Producer
                      • Feb 2008
                      • 19376

                      #3670
                      Re: Ingame Song Information

                      Average percentage of max score or average score difference from perfect score can help determine ratings.

                      edit:
                      Originally posted by rushyrulz
                      There needs to be a song difficulty metric based on the actual patterns, not the number of AAAs.
                      The inevitable problem with this is subjectivity, in comparison to something that is based off of player performance/scores (raw data/numbers = objective ratings).
                      Last edited by TC_Halogen; 05-11-2011, 07:36 PM.

                      Comment

                      • DossarLX ODI
                        Batch Manager
                        Game Manager
                        FFR Simfile Author
                        • Mar 2008
                        • 15010

                        #3671
                        Re: Ingame Song Information

                        Originally posted by bballa48
                        And I second both P4UV1 and OMGZ being 13s. They are way harder than every 12.
                        It's blatantly obvious party4u v1 is a 13, haha - it just hasn't been changed yet.

                        Before when I joked about OMGWTFTOKEN being a 12, that was because I had 2 clean on it (from dumb splitting in the beginning lol) while I wasn't able to get better than 3-0-0-5 on Revo. Overall, it is a 13 and should be bumped up, but it's definitely the lowest 13 if it does.

                        Revo has really intense jacking pattern sections and I've had thoughts about it being a 13 - it's just that for the other 13s they just get mashed HARD. Just an FC alone on Revo is guaranteed top 100 ranks if you have an FC equivalent to around 600 goods (which means you get goods/averages for around 1/3 of the file, and you'd have to mash heavily for that) while a mashed FC on Death Piano (talking 1300+ boos here) can give you top 70.

                        FGOs should be hard but easy enough to FC. Winter wind etude is one of those files that are just mashed heavily and don't have heavy long jacks, so that's an example of a high FGO that is easy enough to FC, just tough to score on.
                        Last edited by DossarLX ODI; 05-11-2011, 09:33 PM.
                        Originally posted by hi19hi19
                        oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                        Comment

                        • qqwref
                          stepmania archaeologist
                          FFR Simfile Author
                          • Aug 2005
                          • 4092

                          #3672
                          Re: Ingame Song Information

                          Originally posted by TC_Halogen
                          Average percentage of max score or average score difference from perfect score can help determine ratings.
                          Nope, you shouldn't look at the average because then the "difficulty" of a song depends on how long it's been out. The serious players go through files first, and then they very slowly accumulate plays by casual players.


                          PS: Revo should be the hardest 12.
                          Best AAA: Policy In The Sky [Oni] (81)
                          Best SDG: PANTS (86)
                          Best FC: Future Invasion (93)

                          Comment

                          • stavie33
                            FFR Player
                            • Aug 2006
                            • 1925

                            #3673
                            Re: Ingame Song Information

                            Originally posted by qqwref
                            Dude, it's a mid FMO. Just look at the scoreboards. More people have gotten <10 goods on N&D than on most low FGOs, even ones that have been around for ages. If you're only going to base your opinions on how much you personally have trouble with the patterns, nobody else has any reason to pay attention to them.


                            Also, and this goes out to everyone including stavie, the difference between 0 and 2-3 goods shouldn't matter in the difficulty ranking. Yeah, a lot of files are going to be kind of tricky to hit. Some more than others (hi Synthlight). But the ranking should be based only on how hard it is to hit, FC, and PA a given song, not on how hard it is to finally nail the AAA. Awkward sections should only be a factor in the difficulty if they pose a trouble to everyone - the people who are just at the level of reading, FCing, or starting to PA the file. So we get something like Skeletor, which still only has 6 AAAs (less than some recent low FGOs), but which should stay FMO, because the roll only becomes FGO-worthy if you're trying to shave off the last few goods.
                            I have NEVER said Night and Day is FGO, it's far, FAR from it. I've been complaining that it's lower than Battle Theme 37 and Radio Heads. Where did you get the idea I thought it was FMO? I've been complaining that it's an 80 that's listed as a 78 that's lower in game than 77's
                            Last edited by stavie33; 05-11-2011, 11:23 PM.
                            It's getting better all the time
                            I used to get mad at my school (No, I can't complain)
                            The teachers who taught me weren't cool (No, I can't complain)
                            You're holding me down (Oh Oh)
                            Turning me round (Oh Oh)
                            Filling me up with your rules (Oooh)

                            Comment

                            • TC_Halogen
                              Rhythm game specialist.
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2008
                              • 19376

                              #3674
                              Re: Ingame Song Information

                              Originally posted by stavie33
                              Heaven is NOWHERE near FMO. Not even high high VC, probably a 73. How could you see it possibly being harder than Djdj Pvc, Crash the Beat, or Heroes Theme? Not even a 74. This isn't cause I think it's easy, it's because it has the same patterns at a lesser speed and a less dense extent than other VC's around it's range
                              My response to this: this song pushes out tons of 32nds at a higher BPM than Novo Mundo (160 vs. Novo Mundo's 140), an extremely low 11 that I foresee being dropped to a 10 very soon). So, it's at least comparable to a near-borderline file. Some of the patterns are difficult to read, regardless of them being simple to hit. I wouldn't say that it's nowhere near FMO -- I can see it being in the 73-74 area, the higher echelon of the VCs.

                              Comment

                              • stavie33
                                FFR Player
                                • Aug 2006
                                • 1925

                                #3675
                                Re: Ingame Song Information

                                Originally posted by TC_Halogen
                                My response to this: this song pushes out tons of 32nds at a higher BPM than Novo Mundo (160 vs. Novo Mundo's 140), an extremely low 11 that I foresee being dropped to a 10 very soon). So, it's at least comparable to a near-borderline file. Some of the patterns are difficult to read, regardless of them being simple to hit. I wouldn't say that it's nowhere near FMO -- I can see it being in the 73-74 area, the higher echelon of the VCs.
                                The problem with Novo IMO is that it is a lower BMP, it's so low it's hard to jumptrill without extreme precision, and even then it's easy as hell to pull goods, and the roll wall is pretty long, these are mainly single bursts. I said it's 73, but I still say it's nowhere near an FMO, and nowhere near means never going to become one to me, it doesn't mean how close it is to a high VC.
                                It's getting better all the time
                                I used to get mad at my school (No, I can't complain)
                                The teachers who taught me weren't cool (No, I can't complain)
                                You're holding me down (Oh Oh)
                                Turning me round (Oh Oh)
                                Filling me up with your rules (Oooh)

                                Comment

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