Ingame Song Information
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Re: Ingame Song Information
Can OMGWTFT0K3N be a 13 like it should? Not that big of a deal since its a skill token but should still be at the right difficulty.Comment
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Re: Ingame Song Information
This, for the love of god.
And also, Time to Eye -is- a FMO but people complained too much about it; back when the file was released, I told NSane to dock it to an 11 and he did, but everyone cried rivers, so yeah...
...there's no reason for a song that is otherwise a very high 10 outside of a few seconds of perfectly manageable patterns to be a 12, but it's whatever.
EDIT: <never mind; edited out the argument>Last edited by TC_Halogen; 06-15-2011, 07:06 PM.Comment
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Re: Ingame Song Information
Updated the thread with these songs:
Above
A Quick Death
Positively Inclined RMX
The Crow’s Newspaper
AcidAce-Alliance
Automata
Sexplosion
Experiment
Chik Habit
Electrical Parade -Remix-
Sun and Stars
Humoresque No. 7
Homosexual Love Scene
Camel
Sleet
The Final Hour
Feeling This REMIX
Nyanyanyanyanyanyanya!
Sorry for the slow update. I've been without a computer for the past six weeks so I couldn't get to doing anything with this until today. Let me know if there are any errors and I'll fix them ASAP.Comment
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Re: Ingame Song Information
Winter Wind Etude>13 anybody?
Also Rage Template, AQD, etc.?
I think we need to re-define the line between FGO and FSO. As things stand currently, I find there to be such a huge difference in the difficulty of FGO files that it serves little purpose to calling RATO and DP a 13 when there are files that strike me as just as hard stuck down in FGO-land.Last edited by Niala; 06-21-2011, 11:52 PM.Comment
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Re: Ingame Song Information
I completely agree with this. FN and WWE aren't comparable in terms of difficulty.Winter Wind Etude>13 anybody?
Also Rage Template, AQD, etc.?
I think we need to re-define the line between FGO and FSO. As things stand currently, I find there to be such a huge difference in the difficulty of FGO files that it serves little purpose to calling RATO and DP a 13 when there are files that strike me as just as hard stuck down in FGO-land.Comment
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Re: Ingame Song Information
AQD is a low to mid FGO imo
opening is VC but ending is hard as ballsComment
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Re: Ingame Song Information
I really dont see how AQD is hard, then again I made it with AQD so we've played and worked on the file for over one and half years; we know it very well.
subjectivity I guess. I still say mid FGO at most. I guess it's gay due to framers in FFR though... (dont play ffr anymore, can just tell you about the file itself and how it is in stepman)Last edited by Coolboyrulez0; 06-22-2011, 12:08 AM.Comment
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Re: Ingame Song Information
Yea. I agree about the opening being easy, and without those framers it'd be a low FGO. But the gay framers are insanely hard to AAA, which is why it only has one AAA (and it's dossar -_-).I really dont see how AQD is hard, then again I made it with AQD so we've played and worked on the file for over one and half years; we know it very well.
subjectivity I guess. I still say mid FGO at most. I guess it's gay due to framers in FFR though... (dont play ffr anymore, can just tell you about the file itself and how it is in stepman)Last edited by xXAll-ProXx; 06-22-2011, 12:15 AM.I have a dig bick.Comment
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Re: Ingame Song Information
AQD is a shitload of rollsplitting, but it's easy enough to get a mash-FC. FGO's are files should be files that are easy enough to FC - Revolutionary Etude is the most intense FGO and I can definitely see it as a 13.
Of course though, you have those other 12s like Crowdpleaser which in terms of FC difficulty are 13's....Originally posted by hi19hi19oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a fileComment
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Re: Ingame Song Information
I don't look at it like that, comparing AQD and WWE to DP and RATO makes a lot more sense to me than saying "ya AQD is the same difficulty as Sparkle Downer right?" FCing shouldn't have anything to do with it.Comment
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Re: Ingame Song Information
My view for how FFR does it is basically "13s should be very hard to FC and nearly impossible to FC with decent PA, whereas 12s should just be hard"... but this is more of a reflection of the current/historical setup (with 13 being "off the scale") than a decision of ideal difficulty setup.
If we're going to honestly decide difficulties, I could see two more above 12 - one for the high FGOs that are very tough to FC and pretty hard to PA too, i.e. which are much harder than low FGOs (stuff like ERB, AQD, Chik Habit, La Camp, WWE, blah blah) and yet another one for the super ridiculous files (DP, RATO, Gigadelic, p4u v1, vrofl, arguably others). Fact is, the current difficulty 12 has a huge difficulty range, but then again so do 10 and 11, so maybe it's best to just not worry about it.Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)Comment
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