Ingame Song Information

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  • bballa48
    FFR Veteran
    • Jan 2007
    • 1496

    #3721
    Re: Ingame Song Information

    Originally posted by Niala
    Can Time to Eye be an FMO?

    ^serious question.
    Um no.
    "Running is a mental sport...and we're all insane!"
    Learn to run when feeling the pain: then push harder.

    Comment

    • Plan_Bsk81127
      snooches
      FFR Simfile Author
      • Aug 2007
      • 6420

      #3722
      Re: Ingame Song Information

      Can OMGWTFT0K3N be a 13 like it should? Not that big of a deal since its a skill token but should still be at the right difficulty.

      Comment

      • Niala
        (╯°□°)╯︵ ┻━┻
        FFR Simfile Author
        • Jul 2007
        • 1697

        #3723
        Re: Ingame Song Information

        k w/e when you move it down to an fmo two years from now don't say I didn't warn you.

        Comment

        • TC_Halogen
          Rhythm game specialist.
          FFR Simfile Author
          FFR Music Producer
          • Feb 2008
          • 19376

          #3724
          Re: Ingame Song Information

          Originally posted by Plan_Bsk81127
          Can OMGWTFT0K3N be a 13 like it should? Not that big of a deal since its a skill token but should still be at the right difficulty.
          This, for the love of god.

          And also, Time to Eye -is- a FMO but people complained too much about it; back when the file was released, I told NSane to dock it to an 11 and he did, but everyone cried rivers, so yeah...

          ...there's no reason for a song that is otherwise a very high 10 outside of a few seconds of perfectly manageable patterns to be a 12, but it's whatever.

          EDIT: <never mind; edited out the argument>
          Last edited by TC_Halogen; 06-15-2011, 07:06 PM.

          Comment

          • HammyMcSquirrel
            Everlong
            FFR Simfile Author
            FFR Music Producer
            • Dec 2004
            • 3833

            #3725
            Re: Ingame Song Information

            Updated the thread with these songs:

            Above
            A Quick Death
            Positively Inclined RMX
            The Crow’s Newspaper
            AcidAce-Alliance
            Automata
            Sexplosion
            Experiment
            Chik Habit
            Electrical Parade -Remix-
            Sun and Stars
            Humoresque No. 7
            Homosexual Love Scene
            Camel
            Sleet
            The Final Hour
            Feeling This REMIX
            Nyanyanyanyanyanyanya!

            Sorry for the slow update. I've been without a computer for the past six weeks so I couldn't get to doing anything with this until today. Let me know if there are any errors and I'll fix them ASAP.

            Comment

            • Niala
              (╯°□°)╯︵ ┻━┻
              FFR Simfile Author
              • Jul 2007
              • 1697

              #3726
              Re: Ingame Song Information

              Winter Wind Etude>13 anybody?
              Also Rage Template, AQD, etc.?

              I think we need to re-define the line between FGO and FSO. As things stand currently, I find there to be such a huge difference in the difficulty of FGO files that it serves little purpose to calling RATO and DP a 13 when there are files that strike me as just as hard stuck down in FGO-land.
              Last edited by Niala; 06-21-2011, 11:52 PM.

              Comment

              • Xx{Midnight}xX
                FFR Player
                • Aug 2007
                • 8548

                #3727
                Re: Ingame Song Information

                Chik Habit 13 for the gay **** wall

                Comment

                • iironiic
                  D6 FFR Legacy Player
                  FFR Simfile Author
                  • Jan 2009
                  • 4342

                  #3728
                  Re: Ingame Song Information

                  Originally posted by Niala
                  Winter Wind Etude>13 anybody?
                  Also Rage Template, AQD, etc.?

                  I think we need to re-define the line between FGO and FSO. As things stand currently, I find there to be such a huge difference in the difficulty of FGO files that it serves little purpose to calling RATO and DP a 13 when there are files that strike me as just as hard stuck down in FGO-land.
                  I completely agree with this. FN and WWE aren't comparable in terms of difficulty.

                  Comment

                  • Coolboyrulez0
                    VICES
                    FFR Simfile Author
                    FFR Music Producer
                    • Aug 2006
                    • 10042

                    #3729
                    Re: Ingame Song Information

                    AQD is a low to mid FGO imo

                    opening is VC but ending is hard as balls
                    https://soundcloud.com/cbrbreakcore
                    https://cbrrecords.bandcamp.com/

                    Comment

                    • xXAll-ProXx
                      FFR Veteran
                      • Nov 2010
                      • 2040

                      #3730
                      Re: Ingame Song Information

                      Originally posted by Coolboyrulez0
                      AQD is a low to mid FGO imo
                      Honestly?

                      If AQD is a low FGO then La Campanella is low as well.

                      Chick Habit, Revo, and AQD are 13worthy.
                      I have a dig bick.

                      Comment

                      • Coolboyrulez0
                        VICES
                        FFR Simfile Author
                        FFR Music Producer
                        • Aug 2006
                        • 10042

                        #3731
                        Re: Ingame Song Information

                        I really dont see how AQD is hard, then again I made it with AQD so we've played and worked on the file for over one and half years; we know it very well.

                        subjectivity I guess. I still say mid FGO at most. I guess it's gay due to framers in FFR though... (dont play ffr anymore, can just tell you about the file itself and how it is in stepman)
                        Last edited by Coolboyrulez0; 06-22-2011, 12:08 AM.
                        https://soundcloud.com/cbrbreakcore
                        https://cbrrecords.bandcamp.com/

                        Comment

                        • xXAll-ProXx
                          FFR Veteran
                          • Nov 2010
                          • 2040

                          #3732
                          Re: Ingame Song Information

                          Originally posted by Coolboyrulez0
                          I really dont see how AQD is hard, then again I made it with AQD so we've played and worked on the file for over one and half years; we know it very well.

                          subjectivity I guess. I still say mid FGO at most. I guess it's gay due to framers in FFR though... (dont play ffr anymore, can just tell you about the file itself and how it is in stepman)
                          Yea. I agree about the opening being easy, and without those framers it'd be a low FGO. But the gay framers are insanely hard to AAA, which is why it only has one AAA (and it's dossar -_-).
                          Last edited by xXAll-ProXx; 06-22-2011, 12:15 AM.
                          I have a dig bick.

                          Comment

                          • DossarLX ODI
                            Batch Manager
                            Game Manager
                            FFR Simfile Author
                            • Mar 2008
                            • 15010

                            #3733
                            Re: Ingame Song Information

                            AQD is a shitload of rollsplitting, but it's easy enough to get a mash-FC. FGO's are files should be files that are easy enough to FC - Revolutionary Etude is the most intense FGO and I can definitely see it as a 13.

                            Of course though, you have those other 12s like Crowdpleaser which in terms of FC difficulty are 13's....
                            Originally posted by hi19hi19
                            oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                            Comment

                            • Niala
                              (╯°□°)╯︵ ┻━┻
                              FFR Simfile Author
                              • Jul 2007
                              • 1697

                              #3734
                              Re: Ingame Song Information

                              I don't look at it like that, comparing AQD and WWE to DP and RATO makes a lot more sense to me than saying "ya AQD is the same difficulty as Sparkle Downer right?" FCing shouldn't have anything to do with it.

                              Comment

                              • qqwref
                                stepmania archaeologist
                                FFR Simfile Author
                                • Aug 2005
                                • 4092

                                #3735
                                Re: Ingame Song Information

                                My view for how FFR does it is basically "13s should be very hard to FC and nearly impossible to FC with decent PA, whereas 12s should just be hard"... but this is more of a reflection of the current/historical setup (with 13 being "off the scale") than a decision of ideal difficulty setup.

                                If we're going to honestly decide difficulties, I could see two more above 12 - one for the high FGOs that are very tough to FC and pretty hard to PA too, i.e. which are much harder than low FGOs (stuff like ERB, AQD, Chik Habit, La Camp, WWE, blah blah) and yet another one for the super ridiculous files (DP, RATO, Gigadelic, p4u v1, vrofl, arguably others). Fact is, the current difficulty 12 has a huge difficulty range, but then again so do 10 and 11, so maybe it's best to just not worry about it.
                                Best AAA: Policy In The Sky [Oni] (81)
                                Best SDG: PANTS (86)
                                Best FC: Future Invasion (93)

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