Ingame Song Information

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  • DossarLX ODI
    Batch Manager
    Game Manager
    FFR Simfile Author
    • Mar 2008
    • 15011

    #3631
    Re: Ingame Song Information

    Does anyone else find it funny how Fei Longer is only a 9 but Starlight is a 10?

    Fei Longer is a good deal rougher overall (and those frame-fucced jacks at the end, WTF) while starlight's jacks are a lot shorter.
    Originally posted by hi19hi19
    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

    Comment

    • bballa48
      FFR Veteran
      • Jan 2007
      • 1496

      #3632
      Re: Ingame Song Information

      Originally posted by DossarLX ODI
      Does anyone else find it funny how Fei Longer is only a 9 but Starlight is a 10?

      Fei Longer is a good deal rougher overall (and those frame-fucced jacks at the end, WTF) while starlight's jacks are a lot shorter.
      Agreed, Fei Longer should be a 10.

      Also, Variations is an FMO. This is ridiculous, that song gives me fits.
      "Running is a mental sport...and we're all insane!"
      Learn to run when feeling the pain: then push harder.

      Comment

      • rushyrulz
        Digital Dancing!
        FFR Simfile Author
        FFR Music Producer
        • Feb 2006
        • 12985

        #3633
        Re: Ingame Song Information

        agree to all^


        Comment

        • Xx{Midnight}xX
          FFR Player
          • Aug 2007
          • 8548

          #3634
          Re: Ingame Song Information

          Originally posted by rushyrulz
          So why is Gene Gadget Zone still a 9? :/
          It's clearly a 10, and isn't really up for argument IMO.
          Yes.
          Originally posted by DossarLX ODI
          Does anyone else find it funny how Fei Longer is only a 9 but Starlight is a 10?

          Fei Longer is a good deal rougher overall (and those frame-fucced jacks at the end, WTF) while starlight's jacks are a lot shorter.
          I find starlight harder, but not by much.
          Originally posted by bballa48
          Also, Variations is an FMO. This is ridiculous, that song gives me fits.
          **** yes.

          Also I suggest Thrash The Plank become an Otaku Speedvibe [Heavy] unlock at a difficulty 65 and annihilate Famouz from that list of unlocks. We also should find a song to replace Seven due to it being a 64 and not a 65. I suggest AAA if it doesn't already because it's actually harder than a good deal of the unlocks. (TGWPP4 is the one one I'd consider to be harder.)

          What do you guys think?

          Comment

          • bmah
            shots FIRED
            Profile Moderator
            FFR Simfile Author
            Global Moderator
            • Oct 2003
            • 8448

            #3635
            Re: Ingame Song Information

            The reason why new songs haven't been added for the [heavy] unlock is because of 1) maintenance of constantly adding songs that fit the required difficulty and 2) song difficulties are a dynamic concept, i.e. they're prone to change. It's the reason why there hasn't been a token since in which a difficulty range has been applied. It's also the reason why the St. Scarhand token is only unlockable by one song, Reality.

            You can argue case 1) in that a lot more 11s unlock [oni], but the numerical difficulty scale of 65 hasn't been as well-defined. In all honesty, the limited number of songs to unlock [heavy] was an unforseen consequence. You can try and vouch for more "65" songs to unlock [heavy], but I doubt the reqs will be modified.

            Comment

            • TC_Halogen
              Rhythm game specialist.
              FFR Simfile Author
              FFR Music Producer
              • Feb 2008
              • 19376

              #3636
              Re: Ingame Song Information

              I'm entirely in agreement with Variations 2 being an FMO, but the response given to that notion was "handstream and minijacks are easy." The overall density of the file fits the FMO territory, and it's decently technical, too.

              There are some people who find Guitar Sounds deceivingly difficult (and harder than Variations 2, as I do), but I think the difficulty issue lies in the framers, and not the speed of the song itself. Pattern transitions are difficult, but they aren't fast, just difficult to time. I could see Guitar Sounds has a higher 10, but Variations 2 should definitely be in the lower end of the FMO range.

              EDIT:
              Originally posted by jimerax
              Steps are early by 16th?
              I didn't feel this, within acceptable sync as an FFR file for me.

              too bad we don't have dwi for this file probably so can't fix it though.
              I can transcribe it from a replay and give you an updated sync, if you'd like. In fact, I can probably handle older, properly colored files in this same manner, as well as a few songs that have sync issues and are newer (Blindfolds Aside, Red Wings Over Baron, etc).
              Last edited by TC_Halogen; 04-21-2011, 12:26 AM.

              Comment

              • qqwref
                stepmania archaeologist
                FFR Simfile Author
                • Aug 2005
                • 4092

                #3637
                Re: Ingame Song Information

                Wait, if we want to change the sync of a song by some number of full frames, can't we do that by just changing the level-data in the swf?
                Best AAA: Policy In The Sky [Oni] (81)
                Best SDG: PANTS (86)
                Best FC: Future Invasion (93)

                Comment

                • TC_Halogen
                  Rhythm game specialist.
                  FFR Simfile Author
                  FFR Music Producer
                  • Feb 2008
                  • 19376

                  #3638
                  Re: Ingame Song Information

                  You'd have to change each frame of every step. Although, it wouldn't be so bad with this script that was put up for isolation files: http://www.farfallas.com/scripts/shift.php

                  It's probably much easier for someone like Carlos or myself to use DDream to fix the sync/offsets of certain files.

                  Comment

                  • Xx{Midnight}xX
                    FFR Player
                    • Aug 2007
                    • 8548

                    #3639
                    Re: Ingame Song Information

                    Originally posted by bmah
                    The reason why new songs haven't been added for the [heavy] unlock is because of 1) maintenance of constantly adding songs that fit the required difficulty and 2) song difficulties are a dynamic concept, i.e. they're prone to change. It's the reason why there hasn't been a token since in which a difficulty range has been applied. It's also the reason why the St. Scarhand token is only unlockable by one song, Reality.

                    You can argue case 1) in that a lot more 11s unlock [oni], but the numerical difficulty scale of 65 hasn't been as well-defined. In all honesty, the limited number of songs to unlock [heavy] was an unforseen consequence. You can try and vouch for more "65" songs to unlock [heavy], but I doubt the reqs will be modified.
                    Makes sense, though I was saying to replace songs that already unlock Heavy with some harder ones, not making the list of unlock-able songs longer.

                    But you're right on your points by no doubt. But hey, unless they reword it they need to maintain it as best possible I think(maybe it's just me.) But I was just trying to toss an idea out.

                    Comment

                    • qqwref
                      stepmania archaeologist
                      FFR Simfile Author
                      • Aug 2005
                      • 4092

                      #3640
                      Re: Ingame Song Information

                      Originally posted by TC_Halogen
                      You'd have to change each frame of every step. Although, it wouldn't be so bad with this script that was put up for isolation files: http://www.farfallas.com/scripts/shift.php
                      Ooh, this is pretty neat (although I don't understand what "subtract" does). Where'd you find it?
                      Best AAA: Policy In The Sky [Oni] (81)
                      Best SDG: PANTS (86)
                      Best FC: Future Invasion (93)

                      Comment

                      • jimerax
                        FFR Simfile Author
                        FFR Music Producer
                        • Nov 2003
                        • 8185

                        #3641
                        Re: Ingame Song Information

                        changed some difficulties according to opinions, technical/statistical parameters.

                        BEER, Variations, GGZ, TTMH so far.
                        Last edited by jimerax; 04-27-2011, 03:32 AM.

                        Comment

                        • emulord
                          FFR Veteran
                          • Sep 2006
                          • 778

                          #3642
                          Re: Ingame Song Information

                          We should start estimating difficulty by saying its strictly easier/harder than (some song with similar patterns.)
                          For example. Yoshi's cookie is easier than Famouz (no minijacks)

                          Also, it seems that OMGWTFT0KEN is a 93-94. Seems harder than Revolutionary Etude.

                          Comment

                          • LJRoX
                            Banned
                            • Mar 2005
                            • 2762

                            #3643
                            Re: Ingame Song Information

                            Max Forever is totally a 10

                            Comment

                            • rushyrulz
                              Digital Dancing!
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2006
                              • 12985

                              #3644
                              Re: Ingame Song Information

                              Originally posted by emulord
                              Also, it seems that OMGWTFT0KEN is a 93-94. Seems harder than Revolutionary Etude.
                              Nawwww


                              Originally posted by jimerax
                              changed some difficulties according to opinions, technical/statistical parameters.

                              BEER, Variations, GGZ, TTMH so far.
                              omg tytytyty


                              Comment

                              • One Winged Angel
                                Anime Avatars ( ◜◡^)っ✂╰⋃╯
                                FFR Simfile Author
                                • Mar 2007
                                • 10837

                                #3645
                                Re: Ingame Song Information

                                woo, FGO AAA count +1


                                Originally posted by ilikexd
                                i want to be cucked by cirno

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