Ingame Song Information

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  • Niala
    (╯°□°)╯︵ ┻━┻
    FFR Simfile Author
    • Jul 2007
    • 1697

    #3511
    Re: Ingame Song Information

    Originally posted by Coolboyrulez0
    A 1-20 or 1-50 rating system seems to be the way to go.
    [1-20, I would assume, is more likely and would most definitely resolve most difficulty disagreements, while 1-50 is unlikely, but optimal for judging difficulty]

    Also a half-mechanized & formulaic, half-humanized input system for rating difficulty would be perfect to rate files. I think we really need a "Great Difficulty Reform" since it's been chaotic and unorganized for quite a while now and things really need to happen to reshape and reform the system or even more confusion and uncertainties will spawn.
    1-20 sounds both more plausible and more effective. I think having a system for 1-50 would cause more trouble than it would solve. Spreading difficulties that thin would probably make it even tougher to distinguish between each difficulty. As of right now, there's a pretty clear line, albeit, not perfect, between what should be a D or a VD, for instance. Can you imagine, however, trying to distinguish between a song being a 21 or a 22? I feel as though finding a proper mediation between number of difficulties and what each difficulty represents in a file, i.e., around 20, would be a lot more efficient.

    Also, attempts have been made in the past to come up with some way to calculate difficulties of a file, but none of them have worked out very well. Not saying that this isn't a good idea, but coming up with a good mathematical formula would be really difficult.



    Originally posted by kjwkjw
    And to go a step further, we could have a few skill tokens for FEO songs so those players have something to work for while they're improving for that solid FMO AAA.
    EDIT: +1 smart idea. It'll stop players from thinking "omfg must get oni"
    Last edited by Niala; 02-16-2011, 08:52 PM.

    Comment

    • who_cares973
      FFR Player
      • Aug 2006
      • 15407

      #3512
      Re: Ingame Song Information

      15 difficulties at the most. Like qqwerf said. No reason to mess with the lower levels

      Comment

      • jimerax
        FFR Simfile Author
        FFR Music Producer
        • Nov 2003
        • 8185

        #3513
        Re: Ingame Song Information

        If we're going with 1-20, difficulties will be like this.
        In this case, we don't have to totally change current system I guess.

        (new) - (old)
        1 - 1 [easiest]
        2 - 2 [for beginners]
        3 - 3 [very easy]
        4 - 4 [easy]
        5 - 5 [moderate]
        6 - 6 [ordinary]
        7 - low-mid 7 [standard]
        8 - mid-high 7 [tricky]
        9 - low 8 [very tricky]
        10 - mid 8 [difficult]
        11 - (very)high 8 - (very)low 9 [very difficult]
        12 - mid 9 [challenging]
        13 - high 9 [very challenging]
        14 - low 10 [?????]
        15 - mid-high 10 [very ?????]
        16 - very high 10 - low 11 [for experts only]
        17 - mid - high 11 [for masters only]
        18 - very high 11 - low 12 [for gurus only]
        19 - mid-high 12 [for stepmen only]
        20 - 13 [for ??? only]

        Comment

        • justin_ator
          🥓<strong><span style="col
          • Mar 2007
          • 7648

          #3514
          Re: Ingame Song Information

          Not a bad system, but it's getting a lot more complex at that point..do 7s, 8s, and 9s need to be messed with?

          Comment

          • Xx{Midnight}xX
            FFR Player
            • Aug 2007
            • 8548

            #3515
            Re: Ingame Song Information

            Please don't use for stepman only it just sounds and looks stupid.

            Comment

            • HammyMcSquirrel
              Everlong
              FFR Simfile Author
              FFR Music Producer
              • Dec 2004
              • 3833

              #3516
              Re: Ingame Song Information

              I'd say 7 would be fine without being split up, and 8 could just be split up from the "very high" end. (Which would go into a group with low 9.) I'm not too sure about 9 being split up three ways. Having a difficulty for mid to high 9 may be enough. Maybe something like this?
              Code:
               1 - 1 [Easiest]
               2 - 2 [For Beginners]
               3 - 3 [Very Easy]
               4 - 4 [Easy]
               5 - 5 [Moderate]
               6 - 6 [Standard]
               7 - 7 [Tricky]
               8 - low to high 8 [Very Tricky]
               9 - very high 8 to low 9 [Difficult]
               10 - mid to high 9 [Very Difficult]
               11 - low 10 [Challenging]
               12 - mid to high 10 [Very Challenging]
               13 - very high 10 to low 11 [For Experts Only]
               14 - mid to high 11 [For Masters Only]
               15 - very high 11 to low 12 [For Gurus Only]
               16 - mid to high 12 [For Legends Only]
               17 - 13 [For Stepmen Only]
              I threw in "For Legends Only" since a lot of people have suggested that in the past and I think it could work. It's tough to think of anything else, though. (All I could think of for other names to go anywhere on this list is "formidable".) Also, "For Stepmen Only" feels a bit out of place on the list to me, but it should be for difficulty 13 if no other name is better, imo.
              Last edited by HammyMcSquirrel; 02-17-2011, 04:04 AM.

              Comment

              • Fantasticone
                D7 Elite Keymasher
                • Aug 2006
                • 6003

                #3517
                Re: Ingame Song Information

                Originally posted by jimerax
                If we're going with 1-20, difficulties will be like this.
                In this case, we don't have to totally change current system I guess.

                (new) - (old)
                1 - 1 [easiest]
                2 - 2 [for beginners]
                3 - 3 [very easy]
                4 - 4 [easy]
                5 - 5 [moderate]
                6 - 6 [standard]
                7 - low-mid 7 [tricky]
                8 - mid-high 7 [very tricky]
                9 - low 8 [difficult]
                10 - mid 8 [very difficult]
                11 - (very)high 8 - (very)low 9 [challenging]
                12 - mid 9 [very challenging]
                13 - high 9 [advanced]
                14 - low 10 [?????]
                15 - mid-high 10 [very ?????]
                16 - very high 10 - low 11 [for experts only]
                17 - mid - high 11 [for masters only]
                18 - very high 11 - low 12 [for gurus only]
                19 - mid-high 12 [all star]
                20 - 13 [for legends only]
                Some ideas, but 20 seems a lot though =x

                Comment

                • kjwkjw
                  >w<
                  FFR Simfile Author
                  • Sep 2007
                  • 2585

                  #3518
                  Re: Ingame Song Information

                  Yeah, I do agree that 20 is a bit too many. Hammy's suggestion could work, but I'd much rather see (current) high 9's be grouped together with (current) low 10's, instead of giving low 10's a separate difficulty. This is because, at least from what I've seen, people have been pointing out a few 9's that could be bumped up to 10's (Over the Frail Dream, for instance).

                  Code:
                   1 - 1 [Easiest]
                   2 - 2 [For Beginners]
                   3 - 3 [Very Easy]
                   4 - 4 [Easy]
                   5 - 5 [Moderate]
                   6 - 6 [Standard]
                   7 - 7 [Tricky]
                   8 - low 8 to mid 8 [Difficult]
                   9 - high 8 to mid 9 [Very Difficult]
                   10 - high 9 to low 10 [Challenging]
                   11 - mid 10 to high 10 [Very Challenging]
                   12 - borderline 10/11 to low 11 [For Experts Only]
                   13 - mid to high 11 [For Masters Only]
                   14 - low 12 to high 12 [For Gurus Only]
                   15 - very high 12 to 13 [For Stepmen Only]
                  This cuts the scale down to 15 difficulties, and would (hopefully) make difficulty rating a bit easier.


                  Goodbye and good riddance, military service (February 23, 2015 ~ February 22, 2017)
                  Project Sekai 535

                  Comment

                  • jimerax
                    FFR Simfile Author
                    FFR Music Producer
                    • Nov 2003
                    • 8185

                    #3519
                    Re: Ingame Song Information

                    If we take the trouble to change the difficulty system, 15 looks a bit too few and not effective enough. 17-18 sounds realistic though.

                    especially volume zone is 8-11, so we need to split these parts evenly.

                    Comment

                    • kjwkjw
                      >w<
                      FFR Simfile Author
                      • Sep 2007
                      • 2585

                      #3520
                      Re: Ingame Song Information

                      Could take Hammy's list then, and perhaps group high 7's and low 8's in an additional difficulty between 7 and 8 (which would create 18 difficulties). Maybe use the rating "Demanding" somewhere? Haha... although that might cause some confusion because "Difficult" also starts with D.

                      Still would like to hear what everyone else thinks of grouping very high 9's together with low 10's.


                      Goodbye and good riddance, military service (February 23, 2015 ~ February 22, 2017)
                      Project Sekai 535

                      Comment

                      • who_cares973
                        FFR Player
                        • Aug 2006
                        • 15407

                        #3521
                        Re: Ingame Song Information

                        There aren't very many 9's that can be grouped with low 10's that I can think of off the top of my head.

                        If this happens we need to set difficulty limits by having two songs in each difficulty be the hardest and easiest songs. This will help give a reference point when deciding what difficulty new files should be when being put in game

                        Comment

                        • HammyMcSquirrel
                          Everlong
                          FFR Simfile Author
                          FFR Music Producer
                          • Dec 2004
                          • 3833

                          #3522
                          Re: Ingame Song Information

                          If I'm not mistaken, we are currently at 966 songs in game. (Public and token. Sprite gave me a number a little over a week ago and I added the song releases to it since then.) There are currently 953 on this list from what I gathered. I was able to find 13 that weren't on it.

                          ?? (M) Nice Nice Noise (774 Notes / BPM ???)
                          ?? (R) Dont Breathe A Word [Heavy] (1100 Notes / BPM ???)
                          ?? (R) Unhearted (453 Notes / BPM ???)
                          ?? (R) The Moment [Heavy] (875 Notes / BPM ???)
                          ?? (R) Your Grace [Heavy] (742 Notes / BPM ???)
                          ?? (D) Robot Army --_-- (524 Notes / BPM ???)
                          ?? (R) Break Out! Break Out! [Heavy] (673 Notes / BPM ???)
                          ?? (D) H.T.I.J. (771 Notes / BPM ???)
                          ?? (R) Snake Devil [Heavy] (513 Notes / BPM ???)
                          ?? (R) My Darkest Hour [Heavy] (671 Notes / BPM ???)
                          ?? (R) American in Amsterdam [Heavy] (716 Notes / BPM ???)
                          ?? (R) Lemonade [Heavy] (946 Notes / BPM ???)
                          ?? (D) Vi Sitter I Ventrilo Och Spelar DotA [Heavy] (944 Notes / BPM ???)


                          I added them now. Hopefully the list is complete after this. Also while I was looking for those, I fixed up some typos/incomplete song titles that I came across. Slowly but surely making this list nice and tidy. P:
                          Last edited by HammyMcSquirrel; 02-19-2011, 05:25 AM.

                          Comment

                          • qqwref
                            stepmania archaeologist
                            FFR Simfile Author
                            • Aug 2005
                            • 4092

                            #3523
                            Re: Ingame Song Information

                            I can't find Kil Stage - is it missing, or is it misspelled or something?
                            Best AAA: Policy In The Sky [Oni] (81)
                            Best SDG: PANTS (86)
                            Best FC: Future Invasion (93)

                            Comment

                            • LJRoX
                              Banned
                              • Mar 2005
                              • 2762

                              #3524
                              Re: Ingame Song Information

                              Originally posted by kjwkjw
                              Yeah, I do agree that 20 is a bit too many. Hammy's suggestion could work, but I'd much rather see (current) high 9's be grouped together with (current) low 10's, instead of giving low 10's a separate difficulty. This is because, at least from what I've seen, people have been pointing out a few 9's that could be bumped up to 10's (Over the Frail Dream, for instance).

                              Code:
                               1 - 1 [Easiest]
                               2 - 2 [For Beginners]
                               3 - 3 [Very Easy]
                               4 - 4 [Easy]
                               5 - 5 [Moderate]
                               6 - 6 [Standard]
                               7 - 7 [Tricky]
                               8 - low 8 to mid 8 [Difficult]
                               9 - high 8 to mid 9 [Very Difficult]
                               10 - high 9 to low 10 [Challenging]
                               11 - mid 10 to high 10 [Very Challenging]
                               12 - borderline 10/11 to low 11 [For Experts Only]
                               13 - mid to high 11 [For Masters Only]
                               14 - low 12 to high 12 [For Gurus Only]
                               15 - very high 12 to 13 [For Stepmen Only]
                              This cuts the scale down to 15 difficulties, and would (hopefully) make difficulty rating a bit easier.
                              I would love this


                              FEO FMO FGO then FSO

                              Comment

                              • DossarLX ODI
                                Batch Manager
                                Game Manager
                                FFR Simfile Author
                                • Mar 2008
                                • 15011

                                #3525
                                Re: Ingame Song Information

                                http://www.flashflashrevolution.com/...php?level=1409

                                If this is level 1409, how come you're saying there are only mid-900 files ingame? I must have missed something - can someone inform me on this?
                                Originally posted by hi19hi19
                                oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                                Comment

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