Ingame Song Information

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  • One Winged Angel
    Anime Avatars ( ◜◡^)っ✂╰⋃╯
    FFR Simfile Author
    • Mar 2007
    • 10837

    #3466
    Re: Ingame Song Information

    if my opinion is of any value, I also thought voodoo played more like a low 10 as opposed to a 9


    Originally posted by ilikexd
    i want to be cucked by cirno

    Comment

    • jimerax
      FFR Simfile Author
      FFR Music Producer
      • Nov 2003
      • 8185

      #3467
      Re: Ingame Song Information

      Originally posted by HammyMcSquirrel
      Sprite and I would usually update the FAQ with the current list of secret songs but we're just gonna put a link to this thread instead. With that said, I added Voodoo People to the list. I also put in the page links for the songs that didn't have them. I hope you don't mind.

      On a side note... I don't know about you, Jimerax, but I get a slow response and sometimes database errors that require some refreshing to get past when I make edits to the OP. You may want to consider some way of breaking it up to have less characters. I ran across this problem with the pseudo token thread. The OP eventually contained so much information that I couldn't edit it. I had to break it up into multiple posts. It seems you may be getting to that point here.
      I don't mind at all, thanks for updating.

      Yeah the response speed when I update the OP is already really slow.
      I'm thinking of moving inactive parts of the OP to other post.

      Comment

      • HammyMcSquirrel
        Everlong
        FFR Simfile Author
        FFR Music Producer
        • Dec 2004
        • 3833

        #3468
        Re: Ingame Song Information

        Originally posted by jimerax
        Yeah the response speed when I update the OP is already really slow.
        I'm thinking of moving inactive parts of the OP to other post.
        What you could do (and what Sprite did for the pseudo token thread) is delete posts after the OP that aren't yours until another one of your posts becomes post #2. Then you can edit that for more information that would normally be in the OP while keeping it all next to each other on the first page of the thread.

        As far as the first page goes, you have posts #5, #12, #16, and #17 so you actually have a good amount of posts to bump up without deleting that many others in the process.

        Comment

        • HammyMcSquirrel
          Everlong
          FFR Simfile Author
          FFR Music Producer
          • Dec 2004
          • 3833

          #3469
          Re: Ingame Song Information

          Alright so I just finished doing a pretty big update for all of this, with a lot of help from Sprite.

          The list of songs should be complete now. (Or really damn close.) Sprite whipped up a script that helped out a ton with getting this together and in the right format, so a HUGE thanks goes to him for making this process a lot more efficient.

          I tried to make sure there aren't two of one song in a category but I probably missed some. Also I may have missed adding some songs completely. The old list was pretty rough and full of gaps haha. I spent awhile trying to organize everything and pick out what does and doesn't belong, but mistakes happen. Things should be pretty solid for the most part, though.

          As you can see I spread the OP out over four posts (now the first four) instead of just keeping it all in one. There was a lot of information missing. There was no way an edit could happen in one post quickly, if at all, with a full update. I also separated the songs that don't have a difficulty yet. On top of all of that, there's a Legacy section and every song is linked to the right page. It's basically just a matter of getting the bpm for everything on top of the difficulties.

          There's more I could organize but I believe I'll stop for now. I've been wanting to at least get to this point for awhile tonight. I don't know how long it took. I don't want to know. Enjoy the update.
          Last edited by HammyMcSquirrel; 02-11-2011, 01:38 AM.

          Comment

          • nois-or-e
            SponCon Aficionado
            FFR Simfile Author
            • Mar 2007
            • 3250

            #3470
            Re: Ingame Song Information

            D____D I guess dom just nullified what i've been chipping away at over the last week or so.

            Good job guys, I was just about finished fixing all the links for the undefined diff songs in a rewritten op. Guess i'll go do something else now, lol.

            Looks great btw

            Comment

            • bmah
              shots FIRED
              Profile Moderator
              FFR Simfile Author
              Global Moderator
              • Oct 2003
              • 8448

              #3471
              Re: Ingame Song Information

              Still a lot of missing info anyone can work on. I'll be happy to provide the bpms of my files later on. As for the missing difficulties, I expect a lot of discussion in the near future!

              Great work, Hammy and Sprite!

              p.s. note that existing info might not be correct as well (e.g. Necropotence has a bpm of 222-444, not just 222)

              Comment

              • HammyMcSquirrel
                Everlong
                FFR Simfile Author
                FFR Music Producer
                • Dec 2004
                • 3833

                #3472
                Re: Ingame Song Information

                Originally posted by bmah
                Still a lot of missing info anyone can work on. I'll be happy to provide the bpms of my files later on. As for the missing difficulties, I expect a lot of discussion in the near future!

                Great work, Hammy and Sprite!

                p.s. note that existing info might not be correct as well (e.g. Necropotence has a bpm of 222-444, not just 222)
                Thanks, bmah.

                I updated the bpm for that after seeing your post. I probably won't do much as far as finding bpms, but I'll certainly help Jimerax update things as more information is provided.

                I actually should get the bpm for my files up there as well.

                Comment

                • jimerax
                  FFR Simfile Author
                  FFR Music Producer
                  • Nov 2003
                  • 8185

                  #3473
                  Re: Ingame Song Information

                  Thanks for adding new songs and links Hammy.

                  XXX - XXX thing for BPM might help, but I'm not sure we should add them for all songs, for especially dynamic BPM songs.

                  Comment

                  • who_cares973
                    FFR Player
                    • Aug 2006
                    • 15407

                    #3474
                    Re: Ingame Song Information

                    Highest and lowest bpm of every song. But since this is ffr and changes in speed don't affect anything other than the note colour the first bpm in the file should be enough

                    Comment

                    • LJRoX
                      Banned
                      • Mar 2005
                      • 2762

                      #3475
                      Re: Ingame Song Information

                      So what's going to happen with ONI and HEAVY unlock?

                      Comment

                      • HammyMcSquirrel
                        Everlong
                        FFR Simfile Author
                        FFR Music Producer
                        • Dec 2004
                        • 3833

                        #3476
                        Re: Ingame Song Information

                        Not sure what the current discussion is with what should unlock Heavy and Oni, but Sprite pulled up the code for me so I could double check that the Oni unlock list in this thread was up to date. Everything on it was correct, but it was missing BB Revenge. I added that and then color coded everything.

                        Comment

                        • ichliebekase
                          FFR Simfile Author
                          FFR Simfile Author
                          • May 2006
                          • 3213

                          #3477
                          Re: Ingame Song Information

                          I have a question about the Heavy/Oni unlocks. Why are there so many for Oni, but no where near half as many for Heavy? Is it just the matter of there not being as many qualifying songs for Heavy?
                          Glorious Morning - Misc, level 48
                          We Will Fly - Dance 2, level 53
                          =.The Ocean.= - Dance 2, level 56, collab with krunkykai22
                          Garden Party - Dance, level 38

                          Comment

                          • HammyMcSquirrel
                            Everlong
                            FFR Simfile Author
                            FFR Music Producer
                            • Dec 2004
                            • 3833

                            #3478
                            Re: Ingame Song Information

                            Originally posted by ichliebekase
                            I have a question about the Heavy/Oni unlocks. Why are there so many for Oni, but no where near half as many for Heavy? Is it just the matter of there not being as many qualifying songs for Heavy?
                            My assumption is that people are more adamant about determining what should unlock Oni instead of Heavy, so the list expanded to meet the satisfaction of the majority. I'd say there are enough appropriate songs to unlock Heavy to make the two lists equal, but I guess people were happy with the current amount. I'd like to see more going towards the Heavy unlock to balance things out.

                            Comment

                            • qqwref
                              stepmania archaeologist
                              FFR Simfile Author
                              • Aug 2005
                              • 4092

                              #3479
                              Re: Ingame Song Information

                              Originally posted by bmah
                              p.s. note that existing info might not be correct as well (e.g. Necropotence has a bpm of 222-444, not just 222)
                              Actually, I'd prefer to store the "base" bpm of the song, when that's possible. For a song with tons of bpm changes it's fine to list the lowest and highest, but for songs which have doubled/halved bpm sections or slowdowns, it's just confusing to list other numbers. For instance, the vast majority of Fei Longer plays at 120 bpm, but there's a slowdown to about 93 bpm at the end. I think it would be much more useful to say it's 120 bpm than to say it's 93-120 bpm. And similarly it would be more useful to know Necropotence is a 222 bpm file.

                              Originally posted by LJRoX
                              So what's going to happen with ONI and HEAVY unlock?
                              I think the plan is to make the actual requirements as confusing as possible.
                              P.S.: Can we have all FMOs unlock Oni already? It would be a way simpler requirement to check for in the game code, and we'd just have to be careful not to set borderline VC-FMO songs to FMO when they're placed ingame.
                              Last edited by qqwref; 02-11-2011, 03:07 PM.
                              Best AAA: Policy In The Sky [Oni] (81)
                              Best SDG: PANTS (86)
                              Best FC: Future Invasion (93)

                              Comment

                              • bmah
                                shots FIRED
                                Profile Moderator
                                FFR Simfile Author
                                Global Moderator
                                • Oct 2003
                                • 8448

                                #3480
                                Re: Ingame Song Information

                                I'm also curious as to why there's no coding in which songs of a certain difficulty can automatically achieve a specific goal (i.e. unlock a token). With some songs of equal difficulty unaccounted for, how come token reqs must be added manually to individual songs?

                                The main reasoning I'm hearing is that difficulty changes are dynamic. But is it not possible to make coding to encompass one set of difficulty? e.g. "any song of difficulty 11 AAAed = true = token unlocked" for [oni] token

                                In this case, it doesn't matter if some songs change difficulty; any songs listed with a difficulty of 11 = [oni] token unlock.

                                Comment

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