TWG XCII: Welcome Back, Wolfy! (Cancelled)

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  • RawrInc
    FFR Player
    • May 2008
    • 54

    #31
    Re: TWG XCII: Welcome Back, Wolfy!

    FreezinIce

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    • Temote
      FFR Player
      • Jun 2007
      • 748

      #32
      Re: TWG XCII: Welcome Back, Wolfy!

      Just from that list, I'd probably be most inclined to vote either Freeze or Iggy.

      Freeze since I'm pretty sure his attention has been caught by the Ya TWG (as he was in it before being killed, I believe), and he mostly hasn't been around at all.

      Iggy because he nearly always makes a post during the first night to show some kind of activity/thought.

      A list is a list, don't throw the shields up yet. =P

      Comment

      • AC1speakerbox
        FFR Player
        • Jun 2006
        • 1242

        #33
        Re: TWG XCII: Welcome Back, Wolfy!

        lol. Thought so.

        freeze

        Comment

        • AC1speakerbox
          FFR Player
          • Jun 2006
          • 1242

          #34
          Re: TWG XCII: Welcome Back, Wolfy!

          Wait, Iggy because he always posts?
          So you're inclined to vote for him because he's doing EXACTLY what he always does?









          ?_?

          Comment

          • Temote
            FFR Player
            • Jun 2007
            • 748

            #35
            Re: TWG XCII: Welcome Back, Wolfy!

            He always posts, yet he didn't post at all night one. =P

            P.S. I still refuse to vote for anyone until they at least show up and defend themselves. Plus, we've got twenty four hours to bang this out.

            Comment

            • AC1speakerbox
              FFR Player
              • Jun 2006
              • 1242

              #36
              Re: TWG XCII: Welcome Back, Wolfy!

              oh during the first night...

              muh bad =/

              Comment

              • Spyke_MH
                FFR Player
                • Jan 2005
                • 204

                #37
                Re: TWG XCII: Welcome Back, Wolfy!

                I kinda agree with temote on this one, I'm gunna wait a bit longer before we start pushing the insta mark.

                Comment

                • AC1speakerbox
                  FFR Player
                  • Jun 2006
                  • 1242

                  #38
                  Re: TWG XCII: Welcome Back, Wolfy!

                  Idea: we're looking at all the inactive players right now, so maybe that's just what they wanted us to do???? o.o

                  Originally posted by AC1speakerbox
                  We shouldn't be looking especially far into this.
                  lol

                  Comment

                  • iggymatrixcounter
                    FFR Veteran
                    • Nov 2003
                    • 1924

                    #39
                    Re: TWG XCII: Welcome Back, Wolfy!

                    Originally posted by argo15
                    boring game is boring. come online peeps, converse and stuff.
                    I can't stand this type of attitude. You cant tell people to be active if you yourself aren't doing anything to contribute. If you're talking to people behind the scenes, ok but seriously don't rely on others to do your work for you, go do something for yourself.

                    Anyways, I really like freeze as my top pick. He fits the bill of an inactive wolf that either forgot to send in a kill or just never got a chance to. Plus I have yet to see him on AIM and he has not posted yet. I have my doubts that all three wolves far into the "inactive" column. There would have to be one wolf that's active but probably just not experienced enough to think to send in the kill choice.

                    Day ends tomorrow night, still time to talk but I really think the alliance idea is going to drive this game more than anything else. Which would be ok assuming the seer is good enough to run the show.
                    lastfm
                    PANDORA

                    Comment

                    • argo15
                      FFR Veteran
                      • May 2006
                      • 1863

                      #40
                      Re: TWG XCII: Welcome Back, Wolfy!

                      sorry iggy, i was online and in the mood to twg but nobody was around XD

                      Comment

                      • Gun92
                        The Paragon of Perfection
                        • Aug 2006
                        • 4826

                        #41
                        Re: TWG XCII: Welcome Back, Wolfy!

                        Safety on Vic on the chance that I can't get on tomorrow. Just got back from the zoo lights and I'm frozen solid and sore and tired and I'm just going to bed. Ill try to get on after work tomorrow.

                        Comment

                        • Spyke_MH
                          FFR Player
                          • Jan 2005
                          • 204

                          #42
                          Re: TWG XCII: Welcome Back, Wolfy!

                          I'll vouch for argo since he did talk to me around that time...sadly though as he stated, no one was really on. It was just me him and the host if I recall x.x

                          Comment

                          • AC1speakerbox
                            FFR Player
                            • Jun 2006
                            • 1242

                            #43
                            Re: TWG XCII: Welcome Back, Wolfy!

                            Originally posted by Gun92
                            the zoo lights
                            oh.

                            Comment

                            • Panda Express
                              FFR Player
                              • Aug 2009
                              • 59

                              #44
                              Re: TWG XCII: Welcome Back, Wolfy!

                              Voting Argo because his posts could be the best reverse-psychology ever.

                              Its a bad guess, but I'm willing to be a bit gutsy and accusing day 1.
                              Putting the -laugh- back into Manslaughter.

                              Comment

                              • Brilliant Dynamite Neon
                                nobody fiffers anymore.
                                FFR Simfile Author
                                • Dec 2006
                                • 2440

                                #45
                                Re: TWG XCII: Welcome Back, Wolfy!

                                "It's time to play. Here I come!"

                                Originally posted by iggymatrixcounter
                                Hey, just wanted to say to the seer that you should build your underground alliance. Each green result is 100%.

                                Personally I would go to each pick and bounce ideas off them. You could even let each of them know who the other picks are and set up a pretty good mason team that grows every day.

                                But keep in mind that this would be an UNDERGROUND alliance, you don't have the safety of a guardian this game to make your name public.

                                Course if you find a wolf, you have options: 1) give the wolf name to a seered green and have him reveal the name to the thread for a kill, thus most likely killing that green player. 2) try to use your alliance members to sway the lynch and keep yourselves in the dark. (Though this does have risks, you can't give off the impression that that is what is happening or you risk compromising 1 or 2 alliance members) 3) do nothing and just hope for the best...... I suggest not doing this personally but even if you do decide to sit on it for awhile, you should do something by day 5 because that's the default auto win day for the wolves. (meaning if a wolf has not been lynched by then, it's game over.)

                                Also, I doubt the psychic and seer will get a chance to hook up unless the seer seers him. If that's the case, you should be able to plan out the whole game behind the scenes using your team and the psychic.

                                This whole plan is probably on the minds of most of the players here, but I'm just covering the bases.

                                In short: seer forms a hidden alliance, does not go public, and uses discretion when trying to lynch a confirmed wolf.
                                Outside of the huge fence-sitting/stating the obvious, this strategy is pretty mint except for Option 3. Waiting in the wings without acting on your info is a bad idea for a seer, and said seer could have easily eaten it by Day 5. And we’ll have no reliable reports. As soon as one person claims an alliance green, wolves will come out of the woodwork and counterclaim, and while it does have a chance of narrowing the wolf pool, it promotes confusion and misdirection; the general M.O of wolves. Options 1 and 2 are better choices: which one the seer picks is up to him.

                                On the No-Wolfing:

                                I think it's either:

                                A. A trick on the wolves' part to both move suspicion towards inactive players and removing the information inherent in a wolfing from the first day (furthering the chances of a mislynch.) It's a bit out there, but if the wolves have been keeping track of past games, I don't see it as an unreasonable move.

                                B. Or it could be what AC1 said: there was a lack of correspondence between the wolves and nobody took up the responsibility. I find this less likely though, since everything usually gets done the first night and that's when the wolves lay out their initial plan most of the time.

                                The Mindless Bandwagon:

                                I'm beginning to see the infancy of one on FreezinIce. I don't like it. A lurker can be an easy target for a wolf sneakwagon.

                                As a rule, I don't try to further the lynch of anyone who hasn't had something to say yet. Sometimes inactivity is just the result of laziness or real life events (I speculate it's the former for FreezinIce.) If he's just barely making the activity requirements and coasting through the game with nothing useful to his name, that's active lurking, which is usually deserving of votes. I don't see it here though.
                                ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

                                Thanks for the memories, folks. u da bes

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