The Etterna Project

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  • Casey2069
    replied
    Re: The Etterna Project

    Thanks for the quick reply! That's to bad there is no calories burned counter for keyboard play :'(
    Last edited by Casey2069; 12-11-2016, 07:42 PM.

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  • MinaciousGrace
    replied
    Re: The Etterna Project

    Originally posted by Casey2069
    Is there a way to delete a specific score so that my player rating goes down? I thought fail at end would give me a 0 ssr but it gave me 30 and now my rating is 22. Also is there a way to keep track of calories burned?
    using fail at end should give a 0; if it doesn't that's a weird bug and I'll look into it

    currently there's no way to remove a specific score from your profile via the game interface, for now you can manually edit your stats.xml to remove any silly stuff provided you remember what you got it on

    i've been putting together things to view your 10 best scores and/or delete specific scores etc via the in game interface however they're unfinished and probably won't be packaged with the next release considering how much stuff i have to build

    the profile already keeps track of calories burned by default, with the assumption that you are playing with a dance pad

    the theme doesn't pull that information anywhere, but it is there
    Last edited by MinaciousGrace; 12-11-2016, 07:20 PM.

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  • dadcop2
    replied
    Re: The Etterna Project

    COMIC SAAAAAAAAAAAAANS

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  • Casey2069
    replied
    Re: The Etterna Project

    Is there a way to delete a specific score so that my player rating goes down? I thought fail at end would give me a 0 ssr but it gave me 30 and now my rating is 22. Also is there a way to keep track of calories burned?

    Leave a comment:


  • MinaciousGrace
    replied
    Re: The Etterna Project

    Originally posted by MinaciousGrace
    so i poked around with this for a little bit and here's what I came up with; upon first moving a file/pack with only dwi files into your songs folder the game reads the dwi and converts them into .sm and drops them into their respective songs folders

    this process somehow manages to engage the calculator and properly cache the file without properly storing the results into the steps object, so when the theme tries to index the difficulties from the songs objects in memory there's an access violation crash

    on your subsequent load the files will instead be loaded from cache and they should work fine, even if you have caching disabled the game will search for the .sm it wrote to load from first before deferring to dwi

    tl;dr restarting the game should fix it and the files should be supported and i'll try to fix whatever is causing the crash (easiest way is just to initialize calculator results to 0s), if the game crashes after subsequent loads then there's a bigger problem which i can't reproduce
    ok i was 100% wrong about this, it'll be fixed properly in 0.52

    e: so it's kind of hard to tell what exactly is going on but basically the loading process will now convert all dwi files to .sm like I thought it did in the first place, though getting the files to load properly will require loading and caching the .dwi files first, letting it generate the .sm files, and then clearing the relevant cache files and letting it rebuild the cache again from the newly created .sm file

    this is obviously not an elegant solution but it'll work for now and hopefully I can figure out wtf is going on with their dwi loading system (and how we managed to break it) without much more effort
    Last edited by MinaciousGrace; 12-11-2016, 10:02 AM.

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  • MinaciousGrace
    replied
    Re: The Etterna Project

    control + shift + r with the relevant song selected at music select should do exactly what you want; one of the things I want to do later down the line is to bring visibility to the more useful but obscure features that the vanilla devs have implemented so perhaps the hard reload can be bound to double clicking on the selection or something similar

    e: actually what im saying im pretty sure f5 isn't bound to anything that would make so much more sense
    Last edited by MinaciousGrace; 12-9-2016, 07:47 AM.

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  • veryoldman
    replied
    Re: The Etterna Project

    Great build! Been using this religiously since you released the beta. I don't know if I overlooked this, but I've run into an issue. The files that I try to playtest my solo files in Etterna will only play the first draft of the file that was initially played in there and I can't "refresh" it to allow the newer updated versions to be played. Reload songs didn't help and there's no .old file in the folder. Is there an option that I didn't catch?

    K, so I just deleted my song cache and it updated, but this is kind of a slow process as I playtest really often. Is there an easier way to do this without having to delete the file from the cache every time I want to playtest an updated file? Again, I could be completely oblivious to some obvious way to do so, so please excuse me if there is.
    Last edited by veryoldman; 12-9-2016, 01:12 AM.

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  • CJsaysGUAH
    replied
    Re: The Etterna Project

    Do you still need dumb people to test things out? I'm dumb.

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  • MinaciousGrace
    replied
    Re: The Etterna Project

    Originally posted by MinaciousGrace
    0.51 coming tomorrow with the fix to the highscore limit not being ignored as well as some other stuff

    if you haven't modified the base theme and you installed etterna into the default location you can update just by letting the uninstaller run and then reinstalling. the installer no longer deletes your cache so updating in this circumstance will be nearly instantaneous

    if you have made modifications to the theme and you install into your current directory the installer will overwrite them so you'll want to move the theme out and run the uninstaller/installer or install into a new directory and migrate your save folder, your theme changes, and probably your cache too since it makes the whole process less tedious

    you'll want to merge your theme changes into the installed theme; leaving multiple copies of til death in your themes folder is extremely inadvisable (it has resulted in some strange and frustrating bugs during development)

    i'll try to keep the need to remake personalization changes to the theme to a minimum, but the development of the build and theme are so closely intertwined that it's not realistic to eliminate it
    huerp
    New Features Song search has been written internally and a rudimentary front end is accessible from the theme's "search" tab. Currently the search functionality only supports english alphabet char...





    ps. Rather than dealing with the nightmare of the sort code, it's _most likely_ that the song search will be also be expanded to allow queries for a calculated difficulty range, A query of msd:12-18 would (again, according to your currently selected sort method) filter all entries in your music wheel to only files with 12-18 1.0 rate difficulty values. Not sure how I want to implement rated difficulties yet. Once the skillset specific ratings are finished it will also be possible to query by intersections of difficulty and skillset.
    Last edited by MinaciousGrace; 12-7-2016, 11:11 AM.

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  • MinaciousGrace
    replied
    Re: The Etterna Project

    Originally posted by LHB
    Would it be possible to implement .dwi support for the new build? A lot of old files still use .dwi and not sure whether converting all of them would take less time.
    so i poked around with this for a little bit and here's what I came up with; upon first moving a file/pack with only dwi files into your songs folder the game reads the dwi and converts them into .sm and drops them into their respective songs folders

    this process somehow manages to engage the calculator and properly cache the file without properly storing the results into the steps object, so when the theme tries to index the difficulties from the songs objects in memory there's an access violation crash

    on your subsequent load the files will instead be loaded from cache and they should work fine, even if you have caching disabled the game will search for the .sm it wrote to load from first before deferring to dwi

    tl;dr restarting the game should fix it and the files should be supported and i'll try to fix whatever is causing the crash (easiest way is just to initialize calculator results to 0s), if the game crashes after subsequent loads then there's a bigger problem which i can't reproduce
    Last edited by MinaciousGrace; 12-7-2016, 07:56 AM.

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  • LHB
    replied
    Re: The Etterna Project

    Would it be possible to implement .dwi support for the new build? A lot of old files still use .dwi and not sure whether converting all of them would take less time.

    Leave a comment:


  • MinaciousGrace
    replied
    Re: The Etterna Project

    0.51 coming tomorrow with the fix to the highscore limit not being ignored as well as some other stuff

    if you haven't modified the base theme and you installed etterna into the default location you can update just by letting the uninstaller run and then reinstalling. the installer no longer deletes your cache so updating in this circumstance will be nearly instantaneous

    if you have made modifications to the theme and you install into your current directory the installer will overwrite them so you'll want to move the theme out and run the uninstaller/installer or install into a new directory and migrate your save folder, your theme changes, and probably your cache too since it makes the whole process less tedious

    you'll want to merge your theme changes into the installed theme; leaving multiple copies of til death in your themes folder is extremely inadvisable (it has resulted in some strange and frustrating bugs during development)

    i'll try to keep the need to remake personalization changes to the theme to a minimum, but the development of the build and theme are so closely intertwined that it's not realistic to eliminate it
    Last edited by MinaciousGrace; 12-6-2016, 04:55 PM.

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  • n1nj4_AR
    replied
    Re: The Etterna Project

    I just tested the build and I love it.

    The timing window feels different, but in a good way.

    The theme is amazing, the judgment window has what i've always wanted to see.

    Kudos guys!

    sm 5.0 noteskins won't work on this build, right?

    If they don't, i'll have to learn how to port one of 'em haha

    (I have no idea how to do that, but i'll figure it out eventually)


    forget about that last thing, i thought noteskins weren't compatible. They work ^^"
    sorry~
    Last edited by n1nj4_AR; 12-5-2016, 06:31 PM.

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  • Celirra
    replied
    Re: The Etterna Project

    Originally posted by James May
    Have you tried reducing the receptor size? That worked for me when I was going back onto Stepmania and had to adjust to the new build
    Nah that is and always has been 85% (30% mini) for me, so it's not that; I'm pretty sure if nothing else it's mostly just me needing to get used to lower lag and such, until I actually work through and try to fix settings when I have time.

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  • Elekton
    replied
    Re: The Etterna Project

    man im happy to have calculated ratings in-game, im actually going to play random files now

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