Re: The Etterna Project
Thanks for the quick reply! That's to bad there is no calories burned counter for keyboard play :'(
The Etterna Project
Collapse
This is a sticky topic.
X
X
-
Re: The Etterna Project
using fail at end should give a 0; if it doesn't that's a weird bug and I'll look into it
currently there's no way to remove a specific score from your profile via the game interface, for now you can manually edit your stats.xml to remove any silly stuff provided you remember what you got it on
i've been putting together things to view your 10 best scores and/or delete specific scores etc via the in game interface however they're unfinished and probably won't be packaged with the next release considering how much stuff i have to build
the profile already keeps track of calories burned by default, with the assumption that you are playing with a dance pad
the theme doesn't pull that information anywhere, but it is thereLast edited by MinaciousGrace; 12-11-2016, 07:20 PM.Leave a comment:
-
Re: The Etterna Project
Is there a way to delete a specific score so that my player rating goes down? I thought fail at end would give me a 0 ssr but it gave me 30 and now my rating is 22. Also is there a way to keep track of calories burned?Leave a comment:
-
Re: The Etterna Project
ok i was 100% wrong about this, it'll be fixed properly in 0.52so i poked around with this for a little bit and here's what I came up with; upon first moving a file/pack with only dwi files into your songs folder the game reads the dwi and converts them into .sm and drops them into their respective songs folders
this process somehow manages to engage the calculator and properly cache the file without properly storing the results into the steps object, so when the theme tries to index the difficulties from the songs objects in memory there's an access violation crash
on your subsequent load the files will instead be loaded from cache and they should work fine, even if you have caching disabled the game will search for the .sm it wrote to load from first before deferring to dwi
tl;dr restarting the game should fix it and the files should be supported and i'll try to fix whatever is causing the crash (easiest way is just to initialize calculator results to 0s), if the game crashes after subsequent loads then there's a bigger problem which i can't reproduce
e: so it's kind of hard to tell what exactly is going on but basically the loading process will now convert all dwi files to .sm like I thought it did in the first place, though getting the files to load properly will require loading and caching the .dwi files first, letting it generate the .sm files, and then clearing the relevant cache files and letting it rebuild the cache again from the newly created .sm file
this is obviously not an elegant solution but it'll work for now and hopefully I can figure out wtf is going on with their dwi loading system (and how we managed to break it) without much more effortLast edited by MinaciousGrace; 12-11-2016, 10:02 AM.Leave a comment:
-
Re: The Etterna Project
control + shift + r with the relevant song selected at music select should do exactly what you want; one of the things I want to do later down the line is to bring visibility to the more useful but obscure features that the vanilla devs have implemented so perhaps the hard reload can be bound to double clicking on the selection or something similar
e: actually what im saying im pretty sure f5 isn't bound to anything that would make so much more senseLast edited by MinaciousGrace; 12-9-2016, 07:47 AM.Leave a comment:
-
Re: The Etterna Project
Great build! Been using this religiously since you released the beta. I don't know if I overlooked this, but I've run into an issue. The files that I try to playtest my solo files in Etterna will only play the first draft of the file that was initially played in there and I can't "refresh" it to allow the newer updated versions to be played. Reload songs didn't help and there's no .old file in the folder. Is there an option that I didn't catch?
K, so I just deleted my song cache and it updated, but this is kind of a slow process as I playtest really often. Is there an easier way to do this without having to delete the file from the cache every time I want to playtest an updated file? Again, I could be completely oblivious to some obvious way to do so, so please excuse me if there is.Last edited by veryoldman; 12-9-2016, 01:12 AM.Leave a comment:
-
Re: The Etterna Project
Do you still need dumb people to test things out? I'm dumb.Leave a comment:
-
Re: The Etterna Project
huerp0.51 coming tomorrow with the fix to the highscore limit not being ignored as well as some other stuff
if you haven't modified the base theme and you installed etterna into the default location you can update just by letting the uninstaller run and then reinstalling. the installer no longer deletes your cache so updating in this circumstance will be nearly instantaneous
if you have made modifications to the theme and you install into your current directory the installer will overwrite them so you'll want to move the theme out and run the uninstaller/installer or install into a new directory and migrate your save folder, your theme changes, and probably your cache too since it makes the whole process less tedious
you'll want to merge your theme changes into the installed theme; leaving multiple copies of til death in your themes folder is extremely inadvisable (it has resulted in some strange and frustrating bugs during development)
i'll try to keep the need to remake personalization changes to the theme to a minimum, but the development of the build and theme are so closely intertwined that it's not realistic to eliminate it
New Features Song search has been written internally and a rudimentary front end is accessible from the theme's "search" tab. Currently the search functionality only supports english alphabet char...
ps. Rather than dealing with the nightmare of the sort code, it's _most likely_ that the song search will be also be expanded to allow queries for a calculated difficulty range, A query of msd:12-18 would (again, according to your currently selected sort method) filter all entries in your music wheel to only files with 12-18 1.0 rate difficulty values. Not sure how I want to implement rated difficulties yet. Once the skillset specific ratings are finished it will also be possible to query by intersections of difficulty and skillset.Last edited by MinaciousGrace; 12-7-2016, 11:11 AM.Leave a comment:
-
Re: The Etterna Project
so i poked around with this for a little bit and here's what I came up with; upon first moving a file/pack with only dwi files into your songs folder the game reads the dwi and converts them into .sm and drops them into their respective songs folders
this process somehow manages to engage the calculator and properly cache the file without properly storing the results into the steps object, so when the theme tries to index the difficulties from the songs objects in memory there's an access violation crash
on your subsequent load the files will instead be loaded from cache and they should work fine, even if you have caching disabled the game will search for the .sm it wrote to load from first before deferring to dwi
tl;dr restarting the game should fix it and the files should be supported and i'll try to fix whatever is causing the crash (easiest way is just to initialize calculator results to 0s), if the game crashes after subsequent loads then there's a bigger problem which i can't reproduceLast edited by MinaciousGrace; 12-7-2016, 07:56 AM.Leave a comment:
-
Re: The Etterna Project
Would it be possible to implement .dwi support for the new build? A lot of old files still use .dwi and not sure whether converting all of them would take less time.Leave a comment:
-
Re: The Etterna Project
0.51 coming tomorrow with the fix to the highscore limit not being ignored as well as some other stuff
if you haven't modified the base theme and you installed etterna into the default location you can update just by letting the uninstaller run and then reinstalling. the installer no longer deletes your cache so updating in this circumstance will be nearly instantaneous
if you have made modifications to the theme and you install into your current directory the installer will overwrite them so you'll want to move the theme out and run the uninstaller/installer or install into a new directory and migrate your save folder, your theme changes, and probably your cache too since it makes the whole process less tedious
you'll want to merge your theme changes into the installed theme; leaving multiple copies of til death in your themes folder is extremely inadvisable (it has resulted in some strange and frustrating bugs during development)
i'll try to keep the need to remake personalization changes to the theme to a minimum, but the development of the build and theme are so closely intertwined that it's not realistic to eliminate itLast edited by MinaciousGrace; 12-6-2016, 04:55 PM.Leave a comment:
-
Re: The Etterna Project
I just tested the build and I love it.
The timing window feels different, but in a good way.
The theme is amazing, the judgment window has what i've always wanted to see.
Kudos guys!

sm 5.0 noteskins won't work on this build, right?
If they don't, i'll have to learn how to port one of 'em haha
(I have no idea how to do that, but i'll figure it out eventually)
forget about that last thing, i thought noteskins weren't compatible. They work ^^"
sorry~Last edited by n1nj4_AR; 12-5-2016, 06:31 PM.Leave a comment:
-
Re: The Etterna Project
Nah that is and always has been 85% (30% mini) for me, so it's not that; I'm pretty sure if nothing else it's mostly just me needing to get used to lower lag and such, until I actually work through and try to fix settings when I have time.Leave a comment:
-
Re: The Etterna Project
man im happy to have calculated ratings in-game, im actually going to play random files nowLeave a comment:
Leave a comment: