The Etterna Project

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  • Wayward Vagabond
    replied
    Re: The Etterna Project

    Originally posted by MinaciousGrace
    you dont need to change anything with language etc because those elements were never removed, it was only removed from the player options display in metrics

    paste this https://pastebin.com/CFG9Pz2v

    here

    oh that's new. this fixed it, thanks

    Leave a comment:


  • Shadow_God_10
    replied
    Re: The Etterna Project

    Silly question here but are you planning to implement those funky modifiers like drunk, boomerang and stuff anywhere down the line? I think those would be fun to have when you're bored and wanna be all "eh... Let's see what happens" on an easier song

    Leave a comment:


  • MinaciousGrace
    replied
    Re: The Etterna Project

    you dont need to change anything with language etc because those elements were never removed, it was only removed from the player options display in metrics

    paste this https://pastebin.com/CFG9Pz2v

    here

    Last edited by MinaciousGrace; 05-18-2017, 09:03 AM.

    Leave a comment:


  • Wayward Vagabond
    replied
    Re: The Etterna Project

    Originally posted by MinaciousGrace
    the simple solution is to put the options group they're in back into the line options in the metrics file

    i dont know what either of those mods do so i dont know what group they'd be under
    They're visual modifiers but I already that though but still no go. I'll double-check to make sure though I guess
    Last edited by Wayward Vagabond; 05-18-2017, 08:35 AM.

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  • MinaciousGrace
    replied
    Re: The Etterna Project

    i dont doubt there's interest and i've heard some whispers from people about helping out with that but nothing has been concretely finished

    tbh i could write a cumulative changelog in a few hours but i'd honestly rather start and quit out of 5 awful movies in that amount of time

    e: i also refuse to treat this as a second job and take on the position of a project manager and spend all day chasing down volunteers to get them to do finish the contributions they said they would
    i'm just going to code what i want to see and if it takes longer or is rougher because i dont get much help then so be it, people can use their brains and make a conscious decision whether or not to play what i offer them
    Last edited by MinaciousGrace; 05-18-2017, 08:04 AM.

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  • DossarLX ODI
    replied
    Re: The Etterna Project

    Originally posted by MinaciousGrace
    you know not only is there extensive documentation in the release change logs on the github on exactly those subjects but those subjects have also been extensively discussed in this thread

    i can do a lot of things but i can't read for you

    (more details)

    as for presentation of documentation gonna be honest i dont really give a fuck and i dont really care about anyone that does either and i've never tried to hide that stance
    Do you think any other Etterna users would be interested in helping with the presentation of the documentation? Compiling the major changes listed in the release logs into a concise manner would be beneficial for other users who not only use Etterna, but also want to get started using it.

    Documentation is important in the long run for everyone, and if you're not concerned about presenting it then someone else here would probably be up for taking that task.

    Leave a comment:


  • MinaciousGrace
    replied
    Re: The Etterna Project

    the simple solution is to put the options group they're in back into the line options in the metrics file

    i dont know what either of those mods do so i dont know what group they'd be under

    Leave a comment:


  • Wayward Vagabond
    replied
    Re: The Etterna Project

    Add break and wave in again. Or at least let me know what I'm doing wrong because I've added the options into fallback/regular theme and in the language section but the options aren't showing up and I'm not sure what I'm missing

    Leave a comment:


  • blindreper1179
    replied
    Re: The Etterna Project

    Minaciousstraightforwardanswersnobullshit

    Leave a comment:


  • MinaciousGrace
    replied
    Re: The Etterna Project

    you know not only is there extensive documentation in the release change logs on the github on exactly those subjects but those subjects have also been extensively discussed in this thread

    i can do a lot of things but i can't read for you

    as for 'old features' like dp you can literally just copy and paste the old scwh scripts in to add it back in if you really cared to, like i've already said

    if people are literally going to kill themselves if they can't have an option to turn on chord cohesion again then i suppose i can still make it optional however any scores achieved with chord cohesion enabled will be

    a) disconnected from the rating system and given a rating of 0 and any scores will produce ssr's of 0
    b) given the above with necessarily be completely disconnected from the profile system
    c) given the above will necessarily be completely disconnected from any leaderboard or rankings site
    and unless the replay system is fundamentally reworked,
    d) no replay data will be saved which means no offset plots and no rescoring

    so basically you'd be voluntarily opting into scores incomparable with anyone else's that voids the majority of kb oriented features in the name of "having more options"

    which, you might as well be playing sm5 at that point

    as for presentation of documentation gonna be honest i dont really give a fuck and i dont really care about anyone that does either and i've never tried to hide that stance
    Last edited by MinaciousGrace; 05-17-2017, 08:40 PM.

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  • TheNoSoMan
    replied
    Re: The Etterna Project

    I just want to see the old features added in as options, but that's never gonna happen. I really thought Mina could make another thing like sm-ssc happen but his interests (and the community's) are clearly different from mine.

    There are two more things I want to see and the first one is for a list of things that make Etterna different from vanilla besides wife and no chord cohesion. Mina claims to have optimized the engine so it runs much faster now so I want to know what other things he did. The second one is for the GitHub page to be changed to be more distinct from the vanilla one. Readme.md does not mention the wife or the lack of chord cohesion.

    Leave a comment:


  • lurker
    replied
    Re: The Etterna Project

    you're making it sound like i'm mainly talking about the site and honestly i'm not sure how you got that impression
    also i'm pretty goddamn sure that people legit quit the site because r^3 got supported over legacy

    as for thenosoman, even though i personally switched to sm5 very early, the fact of the matter is that nobody here will care about what you think you're entitled to because everyone who started playing before a specific time spent multiple years playing a version of the game with zero active development well before sm5 (and sm-ssc before that) was even a thing

    Leave a comment:


  • icontrolyourworld
    replied
    Re: The Etterna Project

    Ffr isn't dead, if you want to see dead check keybeat, ffr still gets daily posts and is arguably active mainly through discord. I haven't heard from anyone ever that they quit the game/site because of change or lacktherof regarding the games mechanics.
    Last edited by icontrolyourworld; 05-17-2017, 04:30 PM.

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  • MinaciousGrace
    replied
    Re: The Etterna Project

    remember when people argued that av-miss shouldn't be fixed

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  • TheNoSoMan
    replied
    Re: The Etterna Project

    Originally posted by lurker
    nothing is stopping you from using an older version of etterna (i mean look at how long the majority of the community stuck to 3.95 when 4.0 and early sm5 builds were rolling out lol)
    just as it was in the past, though, your choice to stick to an older version means that you miss out on newer developments
    and also personally i'm pretty sure this attitude that core mechanics should not be changed if people are used to them is a significant part of why ffr died
    Even if I'm going to use an older version of Etterna just for the old features, it's not gonna change the fact that I will inevitably encounter significant bugs that won't be fixed unless I give up those features in the process of updating. Just because you've had to deal with the buggy as hell 3.95 all this time is not an excuse for having others go through the same ordeal with Etterna.

    Also, ffr is dead due to people not wanting change?

    Leave a comment:

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