The Etterna Project

Collapse
This is a sticky topic.
X
X
 
  • Time
  • Show
Clear All
new posts

  • Kraezymann
    replied
    Re: The Etterna Project

    Originally posted by MinaciousGrace
    both xwidg and i tested a few charts for crashes during edit mode without issue

    can you send me the chart that crashed on skype, my guess is it's probably negative bpm stuff?

    unfortunately the edit mode playback and the actual gameplay screen are not compartmentalized so basically a bunch of changes we make to the latter require constant checking with the former to make sure it still works =/
    It appears to be any song for me. I have tried 4 songs so far and after a couple seconds of playback it crashes.

    Guess I'll have to use a different editor
    Last edited by Kraezymann; 12-16-2016, 10:15 AM.

    Leave a comment:


  • Flossy97
    replied
    Re: The Etterna Project

    GeForce GT 740M It's on this msi gaming laptop I got for Christmas a few years ago. It's really not great and I plan on getting a desktop at my earliest convience

    Leave a comment:


  • PolygonEater
    replied
    Re: The Etterna Project

    Originally posted by Flossy97
    On the new update I get a weird glitch with the combo text when I use opengl, but it's fine on d3d. It's not really much of a problem, but it is kinda annoying



    I'd just use d3d but opengl runs quite a bit faster on my laptop
    Odd that the glitch only occurs on combo text, but I've put in a fix that'll be in the next release. Interesting to hear that OpenGL runs faster for you, what GPU are you using?

    Leave a comment:


  • MinaciousGrace
    replied
    Re: The Etterna Project

    Originally posted by Nick012
    @Dinglesberry I think it's intentional.
    From file 'ScreenSelectMusic.cpp' function 'ScreenSelectMusic::Input' :



    And the whole code for the ctrl+letter filtering was commented.
    yes it's intentional, it also opens up a huge amount of premium hotkey realty for manipulating planned features


    also yes the target tracker goal can be made modifiable

    i mean it currently is if you do some hacky theme shit but i can make it less hacky to do it
    Last edited by MinaciousGrace; 12-15-2016, 05:58 PM.

    Leave a comment:


  • Flossy97
    replied
    Re: The Etterna Project

    On the new update I get a weird glitch with the combo text when I use opengl, but it's fine on d3d. It's not really much of a problem, but it is kinda annoying



    I'd just use d3d but opengl runs quite a bit faster on my laptop
    Last edited by Flossy97; 12-15-2016, 04:17 PM.

    Leave a comment:


  • Nick012
    replied
    Re: The Etterna Project

    @Dinglesberry I think it's intentional.
    From file 'ScreenSelectMusic.cpp' function 'ScreenSelectMusic::Input' :

    // This is really more annoying than useful as well as obsoleted by song search
    And the whole code for the ctrl+letter filtering was commented.

    Leave a comment:


  • Dinglesberry
    replied
    Re: The Etterna Project

    Could it be possible to be able to press ctrl + <letterkeyhere> to filter songs that start with a certain letter again? Seems like its not working now, I miss that feature :/

    It's not a big deal since you can just press 4 to start a search then type the letter anyways. I think also starting the song search by typing a letter (not needing to be in the search tab) would be good, could have issues though since you'd have keys bound to gameplay/moving through the menu, not sure how it would deal with that.

    Originally posted by Celirra
    is there any way to change the AA tracker (the + x.xx next to combo) so that instead of being based off 93% wife, it's based off your best wife %?
    Also, reading that, could it also be extended the opposite way, so you could set the AA tracker to 80% (A tracker)?
    Last edited by Dinglesberry; 12-15-2016, 02:24 PM.

    Leave a comment:


  • Celirra
    replied
    Re: The Etterna Project

    Hey you spelt favourites wrong

    Leave a comment:


  • Celirra
    replied
    Re: The Etterna Project

    Originally posted by MinaciousGrace
    once again if you are interested in helping out in any way I am doing a lot of this on my own in my spare time so I'd welcome even minor contributions
    I'd be happy to help; shoot me a message with what you'd like a hand with if you'd like.

    Leave a comment:


  • MinaciousGrace
    replied
    Re: The Etterna Project

    both xwidg and i tested a few charts for crashes during edit mode without issue

    can you send me the chart that crashed on skype, my guess is it's probably negative bpm stuff?

    unfortunately the edit mode playback and the actual gameplay screen are not compartmentalized so basically a bunch of changes we make to the latter require constant checking with the former to make sure it still works =/

    Leave a comment:


  • Kraezymann
    replied
    Re: The Etterna Project

    Originally posted by MinaciousGrace
    Playing songs in edit mode no longer crashes the game.
    THANK YOU SIR MAY I HAVE ANOTHER


    Originally posted by MinaciousGrace
    Added simfile author display based on standard credit convention to music display screen. If you release packs without abiding by standard convention, too bad.
    YES

    EDIT: Nevermind, it still crashes.
    Last edited by Kraezymann; 12-15-2016, 09:28 AM.

    Leave a comment:


  • MinaciousGrace
    replied
    Re: The Etterna Project

    i might have upped the nerf on rolls a little and forgot about it

    i assume things haven't changed drastically?

    if so i'll add it to release notes and worry about it later

    edit: uhhUHHHHHHHHHHHH ok so some of the unfinished and untested modifiers snuck their way into the release lib earlier so im reverting them and reuploading installer

    e: k its fixt
    Last edited by MinaciousGrace; 12-14-2016, 06:16 PM.

    Leave a comment:


  • Flossy97
    replied
    Re: The Etterna Project

    Were there changes to the calculator? Difficulties have changed, but I don't see anything about it in the release notes.

    Leave a comment:


  • MinaciousGrace
    replied
    Re: The Etterna Project

    0.52 update is out get it here https://github.com/xwidghet/stepmania/releases/tag/0.52

    also you should probably read the release notes you know because they actually contain things that are probably interesting

    0.53 will focus on fixing weird ui errors and smoothing out usability and hopefully catching and fixing some of the rarer crashes and shove the more memory/disk space intensive replay data stuff being tracked directly in the stats.xml to external files

    assuming we accomplish this goal the next update after that will contain major overhauls and updates to the calc as well as the player rating/profile system, and if i have time, integrate a filter system (probably separate from search, such that it interacts with it but also persists throughout the session?)

    don't expect that update until the middle of january at earliest, there is a lot of stuff that has to be written from scratch to make the system function as intended

    also i have a couple RL projects that need my attention

    @kalre I haven't heard of any issues with noteskins and that's not much to go on. Check that it's not a 5.1 noteskin.

    once again if you are interested in helping out in any way I am doing a lot of this on my own in my spare time so I'd welcome even minor contributions
    Last edited by MinaciousGrace; 12-14-2016, 04:27 PM.

    Leave a comment:


  • Kalre
    replied
    Re: The Etterna Project

    they are there

    Leave a comment:

Working...