The Etterna Project

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  • MinaciousGrace
    replied
    Re: The Etterna Project

    not sure what could have happened there, presumably it has to do with the dwi loading fix we implemented but I don't know why it wouldn't be working for you when it works for me

    try clearing cache? although .52 should have forcibly rebuilt it so I'm not sure how/if that would help

    clear your cache and reload all the songs and send me your log over skype
    Last edited by MinaciousGrace; 12-22-2016, 04:24 AM.

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  • Ristyy
    replied
    Re: The Etterna Project

    Just reporting in with my findings today,
    Keyboard Collaboration has been slaughtered!

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  • MinaciousGrace
    replied
    Re: The Etterna Project

    i wanted to do that because using 1024 res textures cuts memory use on d3d by like 60% (?_?)

    but iirc there was a reason we didn't that also involved crashing

    ps. 0.53 soon
    Last edited by MinaciousGrace; 12-22-2016, 12:21 AM.

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  • misterkister
    replied
    Re: The Etterna Project

    Is there a way for you to default the texture resolution to 1024 next time you update? Because for some reason, a crash occurs whenever I try to load up a theme after switching from one theme to another. This crash occurs when the texture resolution is at 2048. Plus, I tone down display color, texture color, and movie color to 16bit just in case.

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  • MinaciousGrace
    replied
    Re: The Etterna Project

    Originally posted by mwes
    Regarding adjusting audio sync:
    when i adjust my audio sync can other files be used to sync? it would be nice if i could sync to some simple JS patterns
    I would also like to use my own speed/scroll direction when calibrating.
    i believe you can use your own file to sync by replacing the ScreenGameplaySyncMachine music.ssc file in themes/fallback/other however i have not tested this, speed/scroll direction might ultimately be a super pain in the ass

    but you can autosync machine during the actual gameplay by hitting f6 twice which basically does what you want already

    Originally posted by mwes
    i changed the location of the progress bar to the bottom in options but it is still in the top. Is it a bug?
    It would be great if i could move the combo/judgement thing up or down ingame
    both of these are already on the plate

    Originally posted by mwes
    Song selection:
    When i press 1 or 3 or 4 the background is reloaded? each time, and that leads to some lagging.
    yes it is, and yes it does, and no it shouldn't be. The lag is minor enough that I haven't looked into it yet but I will soon.

    Originally posted by mwes
    can the quotes be displayed? I chose to display the tips/quotes but it didnt appeared.
    tips/quotes were removed the option to turn them on is just still there, if they do come back i'll have to write up a bunch of tips, so it's possible, but minor as you said

    Originally posted by mwes
    I need to use the dedicated keys to change the color config (DFJK) but not the arrow keys, it is a bit unintuitive.
    should be easy to change, as well as changing the avatar select to use arrow key input, which i already intended to do

    Originally posted by mwes
    The song length color is still dependent on the mp3 length and a 90sec chart with a 4 min mp3 will get a orange color.
    we fixed this last night and put the color on a gradient scale

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  • mwes
    replied
    Re: The Etterna Project

    Regarding adjusting audio sync:
    when i adjust my audio sync can other files be used to sync? it would be nice if i could sync to some simple JS patterns
    I would also like to use my own speed/scroll direction when calibrating.

    Gameplay:
    i changed the location of the progress bar to the bottom in options but it is still in the top. Is it a bug?
    It would be great if i could move the combo/judgement thing up or down ingame

    Song selection:
    When i press 1 or 3 or 4 the background is reloaded? each time, and that leads to some lagging.

    Minor:
    can the quotes be displayed? I chose to display the tips/quotes but it didnt appeared.
    I need to use the dedicated keys to change the color config (DFJK) but not the arrow keys, it is a bit unintuitive.
    The song length color is still dependent on the mp3 length and a 90sec chart with a 4 min mp3 will get a orange color.

    Thank you for all the work mina

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  • MinaciousGrace
    replied
    Re: The Etterna Project

    Originally posted by choof
    i haven't read patch notes yet but i'm hoping you nerfed the crash in sm editor so i can actually finish this dumb chart idea i've had for months
    the current release fixed crashes for everything but freezes
    the next release will have that fixed too

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  • choof
    replied
    Re: The Etterna Project

    i haven't read patch notes yet but i'm hoping you nerfed the crash in sm editor so i can actually finish this dumb chart idea i've had for months

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  • lurker
    replied
    Re: The Etterna Project

    there's a potential crash when switching playback devices in windows 7 but that may be an sm5 thing, i'm looking into it now
    edit: it's an sm5 thing
    Last edited by lurker; 12-19-2016, 04:18 PM.

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  • MinaciousGrace
    replied
    Re: The Etterna Project

    yeah im looking into it now, my dev install has always had multiple profiles for testing so it slipped by me

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  • Nick012
    replied
    Re: The Etterna Project

    I'm pretty sure what i mentioend regarding profiles is a bug that only happens when you go online. Scores don't save to your profile and your options are the default ones every time you go online if you have only 1 profile.

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  • MinaciousGrace
    replied
    Re: The Etterna Project

    Originally posted by TyroneSama
    Things honestly seem pretty complete from my end. The only thing I could think to add is a way of adjusting receptor position in-game.
    i can do this, and you also reminded me that i wanted to hand over notefield x scale to player config, in-game or not, as well

    Originally posted by Nick012
    I think i found a bug(Not sure if this is only happening on my end):
    If i try to play online and i have only 1 profile, then I won't get a chance to pick a profile and I'll have to play in the machine/default profile(I first realized the issue because i had to change my options every single time i went online). Adding another profile fixes it and allows me to pick a profile but I don't think it's intended to work like that.

    It'd also be nice to have a separate Evaluation Screen for when you're playing online(ScreenNetEvaluation or something) because you need to display other players scores(the ones you go through by pressing left/right). On that topic, Till Death's evaluation screen doesnt update to other people's results when you move through users when online. This can be "fixed" by editing some metrics values in ScreenEvaluation and adding another set of results(marvs/perfs/etc) somewhere in the screen which updates.

    I think the tracker uses the default scoretype picked in the theme options. It'd be nice to be able to choose it in the ingame options separately from the default scoretype(Say, use Wife but still have the tracker work with regular DP).I think the "Progress Bar Location" option in Theme Options doesn't work for me(It's always on top). It'd also be nice to have an option to have it display total time and elapsed time on top of the progress bar.I'm loving both the theme and the SM build, it's quite an amazing work you've done!

    Afaik if you only have one profile, profile select gets skipped and that profile automatically gets selected, you should never end up on the machine profile during netplay. The default profile is just a pre-made profile like any other one you can make, you should be able to rename it (or dont) and have your settings saved, if not, then yes, there's a bug.

    netplay is pretty low on the priority list but i can look at updating the eval screen

    The scoretracker is hardcoded to wife in the new versions and will stay that way. DP will eventually (not yet) be phased out of the build. The calculator is based on wife scoring, the player ratings are based on the calculator. Other future planned implementations operate on the assumption that wife scoring is being considered. If you want to use dp/migs/exoni/pump trackers you can either script it back with lua or use something else. It is detrimental for the project to support antiquated scoring systems in the long term.

    progress bar stuff i can fix

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  • Nick012
    replied
    Re: The Etterna Project

    I think i found a bug(Not sure if this is only happening on my end):
    If i try to play online and i have only 1 profile, then I won't get a chance to pick a profile and I'll have to play in the machine/default profile(I first realized the issue because i had to change my options every single time i went online). Adding another profile fixes it and allows me to pick a profile but I don't think it's intended to work like that.

    It'd also be nice to have a separate Evaluation Screen for when you're playing online(ScreenNetEvaluation or something) because you need to display other players scores(the ones you go through by pressing left/right). On that topic, Till Death's evaluation screen doesnt update to other people's results when you move through users when online. This can be "fixed" by editing some metrics values in ScreenEvaluation and adding another set of results(marvs/perfs/etc) somewhere in the screen which updates.

    I think the tracker uses the default scoretype picked in the theme options. It'd be nice to be able to choose it in the ingame options separately from the default scoretype(Say, use Wife but still have the tracker work with regular DP).I think the "Progress Bar Location" option in Theme Options doesn't work for me(It's always on top). It'd also be nice to have an option to have it display total time and elapsed time on top of the progress bar.I'm loving both the theme and the SM build, it's quite an amazing work you've done!
    Last edited by Nick012; 12-19-2016, 11:50 AM.

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  • TyroneSama
    replied
    Re: The Etterna Project

    Things honestly seem pretty complete from my end. The only thing I could think to add is a way of adjusting receptor position in-game.

    Leave a comment:


  • MinaciousGrace
    replied
    Re: The Etterna Project

    you can do that both in the editor and in practice mode

    i've never used practice mode so i don't know how good or shit it is or isn't

    it's probably not too hard to do some sort of isolation stuff like ffr has, i can do it eventually, but you've managed set a new lowest priority feature for development
    Last edited by MinaciousGrace; 12-19-2016, 05:23 AM.

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