The Etterna Project

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  • James May
    replied
    Re: The Etterna Project

    Originally posted by Celirra
    I'll look into it a bit after my exams and report back, but I think it's mostly on my end honestly.
    Have you tried reducing the receptor size? That worked for me when I was going back onto Stepmania and had to adjust to the new build

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  • Celirra
    replied
    Re: The Etterna Project

    Originally posted by MinaciousGrace
    well a painless transition between versions/other builds is one of my highest priorities, for myself if nothing else

    if we did do something to fuck timing then you can be sure as shit we're going to root it out and fix it, but it's most likely that any timing issues are the result of discrepancies between installation configs
    I'll look into it a bit after my exams and report back, but I think it's mostly on my end honestly.

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  • MinaciousGrace
    replied
    Re: The Etterna Project

    well a painless transition between versions/other builds is one of my highest priorities, for myself if nothing else

    if we did do something to fuck timing then you can be sure as shit we're going to root it out and fix it, but it's most likely that any timing issues are the result of discrepancies between installation configs

    Leave a comment:


  • Celirra
    replied
    Re: The Etterna Project

    Originally posted by MinaciousGrace
    [long wall of text]

    I think it has something to do with my setup honestly and it's a simple fix either way, seems most other people don't have the same issue.

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  • MinaciousGrace
    replied
    Re: The Etterna Project

    Originally posted by Celirra
    like for the receptors
    or maybe the default offset or something
    nothing was changed that would directly affect timing since the last release of the custom build and if you copied your save folder including preferences.ini then gameplay should be identical

    if this isn't the case then it's possible you had unlimited fps set for gameplay on the old installation while the new one caps it to by default 1000 and that would affect timng, or maybe you had vsync on and it's set to default off, idk i have no control over this

    but if you did the only there are a bunch of stupid things that could possibly alter gameplay timing. the gameplay screen has become much less lua reliant with a lot of what used to be done in lua being done in c++, which tends to speed it up a good bit. also game memory usage has also been improved since the last build especially during first load/cache and this can also (dont ask me why) affect timing. both of these are on order of like maybe 5ms adjustment factor max but it's possible they're compounding each other, it shouldnt take more than 2 days to adjust though

    if you are still having problems then use the errorbar/eval screen offset data to figure out whether or not you're hitting early or late and then correct it with lane cover, that's what those tools are there for

    it's also possible that we inadvertently changed something that should have nothing to do with timing but does anyway because sm5devs, but it's unlikely and if it's the case I'll know the next time I stream. I'm probably the most sensitive person on the planet when it comes to minute changes throwing my game off (like seriously i can't play with logtodisk enabled becasue the game feels different even though the game logs nothing during gameplay and it doesn't make sense???)

    so i'll investigate, given that i've been streaming on the most current development build every time i play it (i've been building a new installer each stream not just recompiling) and i havent had any issues since last i streamed would have to be something that was changed within the last few days which narrows it if it exists down quite substantially, i will say that i did 3 hours of playing to test the installer this morning before we released it but it's also possible that the timing difference worked in my favor (i was playing wrist down and didnt bother changing any of the defaults to match my playing installation - did get 16p on renatus though so its not like timing is horribly broken)

    psa: the commit that ignored the maxhighscore preferences never got merged into the release branch which is why some scores aren't getting recorded, set the relevant preferences to 200 or something safe until the next update

    @cata wot??? try to get it recorded
    Last edited by MinaciousGrace; 12-5-2016, 12:58 AM.

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  • Gruzzly_Bear
    replied
    Re: The Etterna Project

    Originally posted by Dinglesberry
    How set avatar

    EDIT: I see a folder C:\Stepmania - Etterna\Themes\Til Death\Graphics\Player avatar with images in it ;o

    I'm just gonna modify _fallback.png for now until I figure out the real way to change it ;p
    drop avatar in avatar folder

    go to song select and double tap select (should be bound to /)

    press left and right to change avatar and enter to set it

    (note in the build left and right is set to Z and M respectively)

    Leave a comment:


  • Dinglesberry
    replied
    Re: The Etterna Project

    How set avatar

    EDIT: I see a folder C:\Stepmania - Etterna\Themes\Til Death\Graphics\Player avatar with images in it ;o

    I'm just gonna modify _fallback.png for now until I figure out the real way to change it ;p
    Last edited by Dinglesberry; 12-4-2016, 06:54 PM.

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  • Celirra
    replied
    Re: The Etterna Project

    Man the theme and build are great and such
    but for some reason
    the timing window feels different
    like for the receptors
    or maybe the default offset or something
    and that upsets me
    because I'm already rubbish
    and it's making me more rubbish
    which is a bad feeling.

    Also domestic abuse by wife tbh but thats normal.
    Last edited by Celirra; 12-4-2016, 04:32 PM.

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  • choof
    replied
    Re: The Etterna Project

    Originally posted by James May
    What I had to do to fix it was install both the x64.exe & the x86.exe installer in order for the .dll file to even show up on my computer. Not sure why but it was a recent issue from when I looked at the Microsoft help page.

    Edit: From here https://answers.microsoft.com/en-us/...8-8734a440d516


    (Of course, I didn't have to restart my computer but it's been a common issue with other programs that needed that .dll)
    you technically only need the x86 installer because this is still a 32-bit program
    you shouldn't need a restart but anything you install something like this, it's recommended

    Leave a comment:


  • James May
    replied
    Re: The Etterna Project

    Originally posted by PolygonEater
    I made the installer install the redistributable/direct X if either are missing/too old, so I guess there's some way my check fails on some systems since it worked every time on my machine. :\
    What I had to do to fix it was install both the x64.exe & the x86.exe installer in order for the .dll file to even show up on my computer. Not sure why but it was a recent issue from when I looked at the Microsoft help page.

    Edit: From here https://answers.microsoft.com/en-us/...8-8734a440d516

    Go to Microsoft website and download the Visual C++ Redistributable for Visual Studio 2015 from https://www.microsoft.com/en-ca/down....aspx?id=48145. You are going to want to select both ‘vc_redist.x64.exe’ and ‘vc_redist.x86.exe’ files to download. Once the files are downloaded, restart the computer as prompted.
    (Of course, I didn't have to restart my computer but it's been a common issue with other programs that needed that .dll)
    Last edited by James May; 12-4-2016, 01:50 PM.

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  • choof
    replied
    Re: The Etterna Project

    I'll work on an orbular-style noteskin that based off of dividebyzero

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  • PolygonEater
    replied
    Re: The Etterna Project

    Originally posted by James May
    Just going to point out that people may have to install "Visual C++ redistributable for 2015" for people using Windows 10 since it is going to (at least for me) point out that you're missing a .dll file needed to run the sm build.
    I made the installer install the redistributable/direct X if either are missing/too old, so I guess there's some way my check fails on some systems since it worked every time on my machine. :\

    Leave a comment:


  • James May
    replied
    Re: The Etterna Project

    Just going to point out that people may have to install "Visual C++ redistributable for 2015" for people using Windows 10 since it is going to (at least for me) point out that you're missing a .dll file needed to run the sm build.

    Leave a comment:


  • MinaciousGrace
    replied
    Re: The Etterna Project

    Originally posted by rCaliberGX


    Them's fightin' words
    fuck i know i hate that i've started unwittingly using that term interchangeably with file and chart

    to move your profile go to your current save/localprofiles and figure out which folder belongs to your profile, then copy it into the counterpart localprofiles folder in the new installation

    you can probably overwrite the default profile safely but you might want to delete it first anyway

    alternatively you can use the profile merge function in the options -> profile to merge another profile into the default one and then rename it

    actually the easiest method is just to delete the save folder and copy and paste the one from your old installation into the new one
    Last edited by MinaciousGrace; 12-4-2016, 08:01 AM.

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  • mwes
    replied
    Re: The Etterna Project

    HYPE

    p.s. Mina how do i migrate my profile into the new build

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