TWG LXV: Aperture Science

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  • FictionJunction
    FFR Player
    • Nov 2006
    • 3843

    #61
    Re: TWG LXV: Aperture Science

    I'M HAVING A BAD NIGHT OK LEAVE ME ALONE

    I'm out.
    Originally posted by j-rodd123
    wow

    Comment

    • aTzUeLo1191
      FFR Player
      • Jun 2007
      • 594

      #62
      Re: TWG LXV: Aperture Science

      Heh I screwed up too =P.


      Originally posted by omgitznpv
      brb suicide
      JOIN TWG NAO!!!

      Comment

      • freakysnots
        八一
        • Aug 2004
        • 2904

        #63
        Re: TWG LXV: Aperture Science

        um who we voting for, didn't talk to much people yet

        Comment

        • Xception704
          FFR Veteran
          • Jul 2006
          • 3984

          #64
          Re: TWG LXV: Aperture Science

          Hah. Hi Kirth. You wolf.

          Comment

          • Xception704
            FFR Veteran
            • Jul 2006
            • 3984

            #65
            Re: TWG LXV: Aperture Science

            Oh oops. DrKirth.

            Comment

            • freakysnots
              八一
              • Aug 2004
              • 2904

              #66
              Re: TWG LXV: Aperture Science

              Originally posted by Xception704
              Hah. Hi Kirth. You wolf.
              i believe in the seer.
              kirth

              Comment

              • DrKirth
                FFR Player
                • Dec 2006
                • 484

                #67
                Re: TWG LXV: Aperture Science

                holy crap wtf? How did I get seered red? I'm human guys, for srs.


                Be efficient.

                Comment

                • Xception704
                  FFR Veteran
                  • Jul 2006
                  • 3984

                  #68
                  Re: TWG LXV: Aperture Science

                  Originally posted by DrKirth
                  holy crap wtf? How did I get seered red? I'm human guys, for srs.
                  Well, it usually works like this:

                  1. Seer chooses player x to seer.
                  2. Night ends/Day begins.
                  3. Host sends Seer a PM telling him of the results of the seering.
                  4. Seer tells everyone assuming his identity is known.

                  Comment

                  • Xception704
                    FFR Veteran
                    • Jul 2006
                    • 3984

                    #69
                    Re: TWG LXV: Aperture Science

                    Oh ****, just thought of the possibility of a red miller role ... then realized there's not. Pahaha.

                    Comment

                    • DrKirth
                      FFR Player
                      • Dec 2006
                      • 484

                      #70
                      Re: TWG LXV: Aperture Science

                      Well, there's only three things I can think of that's causing this:

                      1. I'm a wolf (which I know I'm not, but that's not gonna cut it for the rest of you)
                      2. Xception isn't really the seer (which is slim; hell atm I think he's the seer because of a lack of counterclaims)
                      3. Some item that screws with the seer readings, and it got used tonight.



                      So, I'm thinking it's option 3. There's no way the real seer could've seered me red unless something interfered with the results.


                      Be efficient.

                      Comment

                      • Xception704
                        FFR Veteran
                        • Jul 2006
                        • 3984

                        #71
                        Re: TWG LXV: Aperture Science

                        Let's talk about Option 3. (yes there's a tl;dr version at the end)

                        The rules for the items seem to be that once used (and they have to be used), the user of that item chooses to pass it to someone. This means that if there's an item that corrupts the seering, it can be used over and over again, rendering the role of Seer useless, which is extremely unlikely and ill-advised on the host's part.

                        Then there's the possibility it's a one-time use item. If it is, then the first person who gets it has to use it? That hardly sounds likely. Or do they get to keep it until a night they deem most wise to use it? If that's the case, why night 1?

                        There's also the possibility that it IS a one-time use item, but triggers automatically the first time the seer seers someone red. That just sounds ridiculous to me, but that is possible.

                        In any case, the benefit of lynching someone who was seered red and is a wolf far outweighs the downside involved in lynching someone who was seered red but is human.

                        tl;dr version:
                        Possibilities of an item interfering with the seering seem extremely slim. In any case, you all know how it goes. Unless there's solid proof of the seeree(red) being something other than wolf occurs, the seeree(red) dies by lynch.

                        Comment

                        • Xception704
                          FFR Veteran
                          • Jul 2006
                          • 3984

                          #72
                          Re: TWG LXV: Aperture Science

                          Well that wasn't too long, so I'm not sure the tl;dr version is needed ... but w/e.

                          Comment

                          • DrKirth
                            FFR Player
                            • Dec 2006
                            • 484

                            #73
                            Re: TWG LXV: Aperture Science

                            Originally posted by Xception704
                            In any case, the benefit of lynching someone who was seered red and is a wolf far outweighs the downside involved in lynching someone who was seered red but is human.
                            I agree, since it is more than likely that if there was such an item, there'd only be one of them, and it would be one use, for the reasonings you stated, and as such eliminating one human shouldn't hurt the team in the long run. But, I disagree just because it involves killing me ;_;

                            Oh well. Do what you guys want; there's not much else I can do about it at this point.


                            Be efficient.

                            Comment

                            • Xception704
                              FFR Veteran
                              • Jul 2006
                              • 3984

                              #74
                              Re: TWG LXV: Aperture Science

                              Well don't feel too bad Kirth.

                              I should probably explain why I picked Kirth anyway.

                              I've played numerous games with Kirth in the past, and I fully acknowledge his skill in reasoning things out and simultaneously staying low so as to not draw wolf attention. I figured he would be a great ally to have.

                              If you don't believe me, check out the MegaTWG Postgame topic ... the log shows that when I was Lone Wolf, I picked Kirth to use my ability on, then changed it when circumstances changed, but my original choice was Kirth.

                              Comment

                              • pntballa18
                                FFR Player
                                • Mar 2005
                                • 3357

                                #75
                                Re: TWG LXV: Aperture Science

                                kirth because we can't risk not killing him just because an item may have interfered. but that's just assuming i believe him

                                Comment

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