Posted on: November 23, 2013, at 09:06:53pm [0 comments]
Man, I forgot how fun it is to work on graphical programming. Spent the past couple of days integrating a system for supporting per-pixel lighting for lots of lights as well as PSSM 3 shadows. Most of today was spent debugging the shaders to figure out why the lights weren't affecting the shadows and I just FINALLY figured it out. Now it's just a matter of blending the colors together to get the desired effect :D One problem down, lots more to go...
Posted on: November 15, 2013, at 09:31:59pm [0 comments]
Holy shit, when we started working on ID Maker 3 we had no idea it would take TWO FUCKING YEARS to finish it. After today we're finally finished working on that stupid thing and can get back to work on the game we were supposed to have been working on this entire time.
It's going to be a rather steep learning curve since none of us have really looked at the code much in two years time and it's rather complicated from what I remember. Also means I won't be able to go out as much anymore since I'll be working seven days a week again trying to get this thing done ASAP. So that's gonna suck :( I'm also not going to be paid anymore since we won't be working for QSI anymore, which means my only source of income is going to be whatever unemployment I can get. I'm going to slowly start bleeding out money month by month, but luckily I have over 20k in the bank so I can last quite a long time with only loans and health insurance to pay each month (plus whatever other random expenses come up).
Posted on: November 10, 2013, at 01:23:10am [1 comment]
Just spent the past hour and a half cleaning up water that flooded all over the place from this piece of shit washing machine that uses a hose that you have to manually drain into a sink next to it. Whoever came up with this thing needs to be shot -_-
Posted on: November 8, 2013, at 09:24:59pm [0 comments]
After months of combined time, across a few years with random breaks due to distractions, I finally finished this feature I've been working on to fix a major bug in the engine we use at work where textures wouldn't ever load if the DirectX device isn't available at initial load time. Holy hell did it ever get complicated, but I'm happy with the result. Multi-threaded texture loading ftw!
Posted on: October 31, 2013, at 09:26:08pm [1 comment]
Well I'm pretty much 100% sure I made it to round 2 of the official, yay! Finally made it. Looking forward to the next song since it looks pretty fun from the preview. I have no idea how far I'm going to get but getting past round one is a huge improvement already haha.