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FFR Merch and Batch System Updates

Posted in Flash Flash Revolution on August 3rd, 20204 Comments »

Hey everyone!

The FFR merch shop is now live! Click the banner above to check it out. There’s already a lot to choose from and we’ll be adding more as time goes by, so be sure to check back! Everything in the shop is being made in house by me rather than us buying from some big mass distributor. What’s great about this is it means more customization for you guys! You can add on your username, division, a special date, or any other significant text! If you have any issues at all with anything regarding merch don’t hesitate to reach out.

The other thing I wanted to bring up is that there have been some exciting changes made to the batch submission area. Now when you open a batch up you’ll see there’s color-coding making it easier to see the status of your file, it’s also now sorted by simfile author and you can see the date of your last update right there on that page too. Great for if you’re unsure it went in or the last update you’d made. The best update in my opinion though is that we can now put file judgments directly into the system as well as judges being able to change the status and put a grade in. This is going to streamline judgments and make it easier for us to get them to you faster. It’s also going to be great to have them all centralized in one area rather than spread out over threads. You can see an example of a judgment done in the sub area here

-psychoangel691

13th Official Tournament Round 5

Posted in Flash Flash Revolution on July 29th, 20203 Comments »


D1: Preset Junkies VIP

While no imminent threat appeared to present itself anywhere around them, the previously transporting platform had risen well out of reach from everyone. The clarity of the water body allowed for all the fauna beneath it to shine with striking vibrancy, whose illuminations were largely enhanced by various chromatics that appeared and disappeared in a noticeable sequence. The shimmering of the water made it increasingly difficult to discern the location and patterning of the colors.

One of the group members unintentionally stepped on a one-foot by one-foot panel as it was alight, flipping the color from a bright red to a fully-diffused white that did not waiver. A loud sound filled the airwaves as the previously hidden platform took a minor descension. Other square-shaped platforms of differing visibilities were found all throughout the cave body, lighting a noticeable color before shifting to another location.

Underneath the surface, the purity of the water masked the depth of the body, making some of those lit platforms appear much shallower than they actually were.

D2: Oedo Hop
The group continued about the prison interior, scanning the various neglected cells for anything of interest that could grant insight about their decided travels. Uncomfortable with the setting around them, the remaining members kept a relatively tight distance to one another, with the occasional wanderer finding themselves enthralled by the unfamiliar landscape. Creaking and cracking in their corresponding locations brought on bouts of increased anxiety that had them peering over any blind spots.

While the ambient resonance was initially sporadic and inconsistent, the frequency and distance brought about an air of concern; it was sufficiently clear that their conditions were about to get much more hazardous. Shortly after, a horde charged the corner and began a vicious assault, catching them entirely off guard.

With both groups sustaining a large amount of damage and casualties, they retreated from one another in the direction of their entries; the remaining party opted to take a westerly route from the northern entrance, following the wall accordingly.

D3: Snorestop
The single blow dart caught into the tree was the first of many fired at the party; various members scattered for cover, trying to eliminate any potential sightlines that would result in any bodily harm. The tips of the darts had a noticeable shine and were harshly pointed, with the bodies being slightly padded for an easy grip, offering an option to be shot as a projectile or wielded as a throwable — in any case, most certainly meant to do lethal damage in numerous ways.

The terrain was much too dangerous to take on any sort of fight: the lack of familiarity was a substantial disadvantage and exposing themselves was most likely fatal. Communication from the attackers could be heard clearly, but was indiscernible as a result of being a native and undisclosed language. In an effort to convene on an eastward path, the group found themselves having to cross wide open areas, where sprinting through them immediately triggered a storm of projectiles fired at them. A few were struck by these projectiles in various locations, but the strike point didn’t matter — in mere moments, they simply collapsed and were left behind.

D4: Hornet
Shielded from view by the lack of lighting and pillars identifying the walkable area, the split groups progressed down their designated paths, not running into any contenders along the way. The front of both lines waited at their corners, peeking outward to gain visual recognition from one another, waving each other along. The half-sized groups crept nearer towards their intended convergence point, eventually landing on a set of perpendicular paths that would bring them en route to the group that just barely beat them into the interior.

Unified into a single group once more, their motions increased in pace after gaining line of sight on a single individual. Carrying a respectable trigger discipline, the members took their time on their motions inward, sidling the single individual down the various clearances until the individual became multiple. Their efforts in slinking around to find the early intruders was a fruitful one: with numbers clearly in their favor, the group aggressed with tremendous vigor. However, they fared substantially worse than their size would have suggested, as their more inexperienced but seemingly more eager opponents presented respectable resistance, resulting in a near stalemate of losses.

Neither group seemed to carry interest in prolonging the fight that would whittle their team further down. Nearly all of the remaining members of the southern faction swallowed their pride and exited from the southern entrance, following the wall down an eastern path as much as the terrain would allow.

D4 Tiebreaker: eccentric ghost channel as Poltergeist
Two of the members responsible for the ambush stared at the remains with exceptional skepticism, dumbfounded that their group was torn apart as strongly as it had been. Both of them glared at one another in their tremendous fatigue, agitated at one another’s presence. They both smelled a rat.

“It was you.” They both charged at one another relentlessly, trading blows with intent of stopping only when the other gave in to their wounds.

D5: Naive Hopelessness
The highly aggressive paranormals grew increasingly desperate in stoking the flames as their hivemind awareness was able to feel their strengths dwindling. The hue of the landscape began to sharpen to a much more pure red around the fighters still among the living, oranges bleeding into that intensity. The remaining members continued to advance out of distress from the closing flames from behind them, finding inventive ways to make the presences of their attackers disappear. A few members found themselves unable to fight off the demonic ghosts, succumbing to a variety of burns and other painful injuries.

Valiant efforts began to be accommodated for as the group made headway against the spirits, eventually causing the ring of fire to diminish in strength and tightness. As the stifling of their attacks continued, the remaining apparitions engaged in highly raucous screams in reaction to their realization of fighting a losing battle, clearly picking a fight with powers too far beyond their means. One fighter walked up to a single apparition, punching into it with their bare fist — the sizzle of their hands coming at a small but fair cost: purifying the surroundings from their continued danger. Surprisingly, no damage was truly accumulated amongst the surroundings: the group was victimized by some sort of possession.

Directional senses had clearly been taken from them amidst the panic, as they found themselves outside the premises of a large coliseum that, given the state of other structures along the way, was in rather good shape. Vast plains presented them no guidance of direction, making it the only viable progression. “In we go.”

D6: Cobra Commander
Simply breathing was nothing short of terrifying, as nearly all senses appeared to be affected by whatever witchcraft was precipitated through that unfamiliar reading. Sound and sight were gone, with senses of feeling being restricted to the ground beneath their feet. A deep voice spoke through the confines of the remaining competitors internal thoughts.

“They destroyed me. You’re not safe. You’ll be betrayed as I was.” The voice continued to repeat with varying levels of pitch and timbre, becoming increasingly difficult to discern the message, but no matter: it was the same, paranoia-inducing line.

The group hopelessly wandered with full uncertainty in all directions: they were boxed in by some sort of barrier, contents unknown as if they were put into a cage. The party members ran into each other, with the mangled speaking intensifying upon contact; their initial and unsurprising instinct was to strike the form in front of them out of their own safety, as the concept of a friend or foe was entirely uncertain, and not something they wanted to leave up to chance for their lives. Some of the brawls got quite violent, with a few members opting to grab in hopes of holding and ending the life of whichever body was unfortunate enough to get into their way.

D7: Vantablack
Loud roars from behind their bodies continued as the monsters awaiting behind the closed doors persisted, likely reveling in their victory over the unfortunate mortals that found themselves unable to defend themselves. The group continued along an east path, departing the lengthy structure that went on for as far as their eyes could see, wearily checking behind them to ensure that the dangers presented were in fact removed. Natural light was for the most part gone, with their environment being flooded with spotlights. Concerned about potential threats, the speed of which their movements occurred was noticeably reduced.

Their advancements were cut short as they arrived at a bridge, revealing a very smooth dome-like structure in the distance at the end of it. The crossing was most certainly non-trivial, the bridge spanned nearly a mile in length. With no clear destination in sight, they all departed from the castle grounds and followed the thin span over the chasm. A third of the way across the bridge, a wall of black accelerated towards them; bracing for impact, the group held the edges of the bridge, allowing it to pass through. There was no visible light through this void, nor air to breathe either. As their lifeforce began to drain, the edge of the system passed over them, restoring their vision and providing opportunity to refocus. They gasped for air, desperately trying to fill their lungs before being deprived with another void passing over them as they pushed forward, draining their energy further.

D8: Track title
Gradually, one body after another, the ravaged group began to stand with full disorientation. No deduction could be made about the amount of time the party experienced the loss of consciousness. Three of the bodies hit with the impact upon landing from the travel of the platforms did not resuscitate, lifeless on the new surface. Unlike the more dark, natural and earthy ground they were walking along before collapsing, this new surface was clearly synthetic and was very much more vivid and quite smooth.

Stumbling forward, many of the members stumbled suspiciously. The material under their feet was occasionally separated much like sidewalk blocks with longer regions of coverage between each chunk. Going over each separation, most of the members were frazzled out of fear of blacking out at a misstep similar to the one that happened moments ago. The open space eventually turned into a tunnel that entirely surrounded them from all directions. Once they breached the entry, a transparent barrier went down, sealing their retreat.

An explosion could be heard in the distance; however, the visibility or cause of it was less the threat than the sheer sound, which seemed to be entirely unable to filter itself from the shaft. The air slowly became more difficult to breathe and moving was even more difficult.

-TC_Halogen & psychoangel691

13th Official Tournament Round 4

Posted in Flash Flash Revolution on July 22nd, 20207 Comments »

Before we get on with our story, did you drown in that awful yellow sea? Fear not! You can still play along with the Revenge of the Drowned Tournament

D1: Tap on Damen
Sudden cognizance of the figures within the shimmering being threatening, parallel representations of themselves was the precursor to the necessary evasive action, dodging the beams of light that appeared from the clouds to the floor — no one took a particular interest in determining whether or not they were safe. The intense pace of which the figures transmuted from their crystallic nature to semi-realistic figures made it difficult for the actual competitors to determine who were friends and who were foes.

Uncontrolled attacks along the fallen crystals broke them to pieces, clearing out the initial surrounding around the central platform that they remained on — unfortunately, some were struck in the friendly fire. Taking in the losses with a melancholic silence, the platform accepted the remaining presence and descended downward. Upon arrival at the bottom of the floor, the platform briefly lit up to blinding levels, revealing a beautiful cave with an exceptionally vibrant body of water; it was crystal clear and a visual to behold. With everyone stepping off, the platform disappeared backward, now inaccessible to the party.

The serene waters were inviting, not to mention the fact that there was nowhere else really to go.

D2: Breakout [Standard]
Apprehensive at the thought of traversing the race track with the continuous, imminent dangers of the barely visible vehicles, the competitors paused, attempting to discern some sort of audible pattern that might indicate any semblance of a safe crossing. A number of facts became immediately apparent: there was more than a single machine speeding along, and their speeds were nowhere near parallel, making the two required crossings no less dangerous than two games of Russian roulette. Numerous bodies were flung from the tremendous impact of the vehicles, whose speeds were so high that the collisions did nothing to slow their speeds.

The remaining inexperienced but eager fighters still among the living signaled north towards a pair of cliff peaks, following a downward hike to an almost-stranded prison with a walled off perimeter. Upon closer inspection, an entry was visible – the walls around it were scorched but otherwise intact. They continued onto the path towards the interior, wandering around the frail interior that had naturally decayed.

D3: Bad Boy
The remaining competitors continued to drift in the water, only needing to keep themselves afloat with a casual paddling from time to time; unfortunately, that required an understanding of actually being able to tread water, a process that not all of the group seemed to be able to possess. Some found themselves struggling to keep their heads above the surface, being victimized by the much stronger undertow the further away they were from the top – eventually running out of strength to continue the fight.

The remaining members arrived to shallower waters en masse, able to combat their exhaustion by standing on their own feet. They found themselves at the foothold of a jungle, with nowhere else to proceed after being washed ashore. Concerned with the minimal lines of sight and lack of vision from height and in front of them, the group proceeded with vigilance, keeping their eyes peeled. Navigating into the depths of the wilderness, a subtle zip passed by a set of ears, landing with a resounding crack on a tree behind them. Removing the object revealed a pointed blowdart, etched with various tribal markings.

D4: Breakout [Heavy]
A myriad of emotions overtook the competitors as they awaited some sort of mortal peril; most of the group trekked in a relatively similar direction beyond the pillar, eyeing up their surroundings to ensure that nothing would get a jump on them. In transit, the group splintered off into two uneven sizes, numerous of them disappearing with no sign of reacquainting. They followed the forest-like plains in a southward direction to an upward change in elevation, one that steepened as their travels grew. At the apex of the climb was a tall and substantial barrier topped off with barbed wire that secured the entirety of the structure. However, it had failed to keep out (or in) highly motivated individuals that opted into tunneling underneath the walls of the fortress some time ago.

The group scattered through the various tunnels, very quickly arriving in the same location: the inside perimeter that revealed the backside of an abandoned prison. Peering along the edges, it was clear that the northern barricades had been breached, and much to their chagrin, by mere moments. Their southern entry into the interior put them immediately along the same path as the northern intruders — carefully creeping inward, they signed a flank towards one another, taking opposing blind spots, en route to an ambush on the clearly less experienced group.

D5: Smash and Burn
The intensity of the conditions befell a substantial chunk of the group as everyone began to charge through the area as quickly and aggressively as possible in an effort to free themselves from the growing pain. While the chanting ceased, the danger as far from over as the dangers not only began to amplify, but also multiply. Apparitions resembling the same red-orange hue materialized into and out of view with a resounding grinding sound — despite reasonable consideration that the threats overtaking them were nothing beyond their own crazed thoughts, the difficulty of party’s escape was augmented further by the insurgence of presences preventing their leave.

A substantial ring of fire spawned along the party, close enough for a few of them to move inward in avoidance of the searing heat behind them. One member desperately swiped at the moving specter, causing it — and all of the destruction it caused, to disappear.

D6: looming shadow of a tree long gone
With the entrance of the neglected city being a death trap, members of the party were instructed to travel in a single-file pack with the leading member holding a strong source of light in front of them to expose any other obscurities. Numerous characters defied the orders going off on their own way and unsurprisingly, found themselves to be caught as expected by a variety of trip wires, light traps and other creative contraptions designed specifically to inflict substantial harm. Those remaining attached at the hip continued forward with care, navigating with extreme caution.

Progressing on the western outskirts of the dismantled city, threats appeared to be entirely mitigated. The faction eventually began losing light pulling further away from the heavily light polluted metropolis, deviating towards an oddly uniform path of trees that nearly formed a tunnel from tops touching one another. A few meters in, the path opened up to a large and nearly empty grassland. In front of them, the stump to an absolutely mammoth tree that likely predated any sort of man-made activity around them stood. The top of the stump had a piece of wood affixed to it, with a message etched inside of it. One of them attempted to read it:

“Ugcpd ug nrlvniog rls B eqnc nanvog pmj bvbq uygdvmuj.”

Suddenly, all light around them disappeared and presented with an ominous silence so deafening, everyone was able to hear their own heartbeats beginning to race.

D7: Chronomia
The monstrous figures within the interior of the castle were able to show their true colors as a result of the dimly illuminated surface. Their bodies resembled those of a gargoyle’s, with a substantial increase in fortification being coated in some sort of metal. Frequent attempts at swinging and swiping maniacally at all of the unfamiliar bodies made it abundantly clear that these creatures suffered from a severe impedance in vision, relying much more heavily on the sounds of their surroundings.

The members crept forward along the dimly lit paths along the ground, bridging their impacts along the ground as quietly as possible in an effort to remain out of sight; the group found themselves moving forward in the direction of the opposing exit of the castle interior. It extended quite far horizontally in both directions, making it most certainly not within their interests to overstay their welcome. The fastest approach turned frantic as a result of a misstep, causing the monsters to punish a few unlucky souls in the process. Those who made it out alive were able to take solace in the fact that they had no interest to continue their pursuit.

D8: I’m A Fucking Idiot
Searching the basin and all accessible contents within and around it yielded absolutely nothing, as there weren’t too many places to travel without being interrupted by an untraversable rock face. There was an almost uncanny serenity in their current resting spot, with only the moderately paced chirping of crickets in the distance being the only interruption of the ambiance. The hovering platforms served as an elucidation to their continued travels; there was no other choice.

One by one, they carefully bounded off of each platform, centering their gravity before proceeding to the next comfortable platform. Landing on them produced a gentle wobble that was in itself mildly nerve-wracking, but not an elicitation of fear. As the other edge of the basin came within eye-shot, the platform spacing widened, forcing a bit more of a strain on the jumps and landings. One final jump, and…

…incomparable pain. Each of their bodies remained still landing on the other edge of the basin, absorbing the shock without granting any immediate indication of danger, with their vision simulating that of a psychedelic hallucination. With the last body set, a loud snap shocked the soundscape. All bodies fell instantly, completely without consciousness.

-TC_Halogen & psychoangel691

13th Official Tournament Round 3

Posted in Flash Flash Revolution on July 15th, 202017 Comments »

D1: Change Yourself [Light]
Traversing carefully across the barely illuminated and veiled path, the fog obscuring the depth and distance of the cliff began to thin itself out. Three fewer bodies arrived on the other side of the long-winded path, at least having an ability to see the ground beneath them now. The previous translucence along the competitors’ feet spanned into thin, equidistant coils, lighting the way to a chamber in front of them that had a platform affixed to the surface center. Without a clear path forward, the remaining members did the only logical step.

Convening in the chamber center caused the nearby area to flood with a substantial amount of light, obscuring the vision beyond the platform; after the light diffused, they found themselves surrounded by lightly clouded crystals towering above their head, showing what appeared to be their reflections — except, they didn’t quite stay in sync.

D2: TURBO
The previous insanity of the fauna gradiented downward, eventually leveling out to a much more familiar height. Left behind in the densities, five bodies were consumed by eager and hungry plants, though not an easy meal under any circumstance. Pushing away the final life-sized branches revealed a circular strip of track that at a glance, seemed untouched for quite some time. The competitors looked around briefly at their surroundings as they progressed through the area, skeptical of the unusual tranquility. Advancing with caution, a single step onto the road produced a thunderous sound reminiscent to that of a high-powered engine. Unidentified objects began to pass along the track at an exceptional speed, barely visible within each rotation.

D3: MIDI Beach
Clearing the windswept deserts left the competitors in a highly famished state. Pushing forward, the color and vibrancy of the surroundings increased tremendously, to a degree that they believed the mirages were unending. Continuing down the same northward path, the group navigated into a much more lavish appearance, stepping on warm sands and walking through deepening waters. Numerous players continued moving forward until the water ran over their heads, where an abrupt inhalation of water sent the less attentive voyagers into coughing fits.

The seas washed the competitors away from shore – while they were not the roughest, the intermittence of the shifting tides made floating in them rather annoying and more importantly, tiring.

D4: Pizza Hat
The chaos within the open layout stopped, with all displays on the left wall shutting off, filling the room with a very sudden silence; 12 bodies succumbed to the damage left from the impacts of the blasts. The still-standing parts of the party trod cautiously through the building, ending up on the other end to be met with a lot of sunlight. Immediately to the right of their exit was a single pillar, with a sequence of dots etched in a square plaque.

. ….. ….. … ….. . … .. . ….. …. .. . … ….. …. … ….. . ….. ….. . ….. .. … . . ….. …. …. .. …. .. … … . . ….. ….. … …. … .. ….. . … …. … ….. …. ….. . .. ….. . ….. ….. ….. …. … ….. . … .. ….. … .. …. .. ….. …. … …. … .. … . . … .. … ….. … ….. . … ….. . . ….. …. .. ….. … . ….. … ….. …. . … .. . … … . ….. … . … …. …. …. … . . .. …. ….. .

D5: Ani Mevushal
Dangerous encounters with the alluring garden were not without casualties; while a good majority of the party made it out unscathed, a few were left on their knees gasping fresh air past the man-made tunnel, now entirely filled with an invisible yet unbreathable vapor. The rattled competitors did not have much time to take a break, nor did they have the ability to reel over 15 more of their own gone.

With minimal time to recover, it became immediately clear that the mortal danger was far from over. Slow thuds began to rattle the area as the sky began to morph into a reddish-orange tint; the soundscape slowly filled with chants of varying distortions. The remaining members all began experiencing a myriad of discomforting visual and auditory incoherencies, with the heating of their own bodies at the surface becoming slowly more prevalent.

D6: Trap Funk
At the helm of the brutal turret, the magenta-donned femme fatale operating the destructive gun managed to tack on 12 more tally marks before disappearing from view. In the wake of the intense battle, the group was finally able to exit the ultramodern metropolis with northward progress, quickly arriving at a dysfunctional mirror of the overly extravagant city they were in mere minutes ago.

The voice of a single competitor cut through the lack of sound. “Stop.” At command, the entire group gazed uneasily at the initiation of the command, following a well-focused flashlight provided by the one initiating the order. It initially revealed a thin but visible beam of red light, with the angle revealing a lattice-like pattern that didn’t have a clear origin.

“Get back.” Clearly familiar with this situation, they tossed their flashlight into the barrier of beams. No sooner than the plane was broken, thin blades poked upwards of 15 feet from the ground. The remaining competitors stared in shock at the near miss of being human skewers.

“Shocker.” Their gaze spanned into the booby trapped city, making brief contact with a decrepit statue of a well-dressed gentleman pretentiously curtsying. Clearly they have a history.

D7: HeadXplit
The entrance into the structure brought no relief to their lack of sight — leaving the castle exterior brought them into complete darkness with the main gate being no longer accessible for a swift escape. To make matters worse, the only sense of location the fighters had was their positioning relative to the high-pitched, shrill screaming from the beasts shrouded entirely in darkness, with every step easily being the last without any indication.

An intensified, shrill screech echoed through the imperceptible walls of the structure, followed by a tremendous slam along the surface they stood on – a hit so strong, even the ground beneath their feet could do nothing more than ripple at the sheer magnitude of the force; parts of the area beneath them began to expose the familiar, magma-like brightness in small lines, breaking the darkness just enough to show the monsters in question. Positions were no longer unknown, on either side.

D8: J-CORE SLi//Cer Technique
Sparing absolutely no interest in the growing infestation, the fighters wasted no time in ravaging the cluster of unknown along the cave face. Without any sort of abandon, they sliced through the bulbous sacs lining the area in front of them, clearing the initially obscured path. The tips of the stalactites began to rise, suggesting that the cave top was disappearing out of the minimal vision the lack of light was providing.

The group’s path of advancement was that of a few meters, arriving at a basin that contained cleanly split diamond-shaped platforms, colored very similarly to the land along the edges of it. They were spaced approximately a full stride for those of average height, lying roughly a foot above the surface of the water, The tide appeared quite calm at the surface — while the depths of the body were not immediately clear through the dimness of the natural light, it was clear that the water itself was quite clean, and deceptively nonthreatening.

-TC_Halogen & psychoangel691

13th Official Tournament Round 2

Posted in Flash Flash Revolution on July 7th, 202010 Comments »

D1: Embrace
Three souls conceded their journeys within the brutal changes of elevation, vowing not to proceed further. The front-runners of the remaining 20 pushed onward, noticing that while the topography began to even itself out, it also began to increase in translucence. Trekking roughly a few hundred meters, the group came across an expansive void, shrouded in a substantial fog in all directions; the ground beneath their feet was invisible to the naked eye, as if they were simply floating in place. The light source beneath their feet was quite uniform, occasionally brightened by substructural flashes which revealed boundaries of the floating path to follow.

A seemingly unintelligible voice fills the soundscape — “Owlbkmo iyeb losxq…”

D2: Child Protective Services Theme Song [Standard]
As one individual after another made it through the small, pitch black valley, the group would soon come to realize that seven of their familiars simply did not make it to the other side; their fates, simply to be forgotten like others who succumbed to these previous blood sports. With the return of natural light all within eyeshot, competitors continuously found themselves attempting to reacclimate to what felt normal at first glance. Wildlife superseded their own heights by unfathomable amounts, with trees shrouding the skyline and any points of real distance.

Their own bodies appeared unimpeded, but the disconnect of perceptions seemed to indicate that a normally short voyage would be much more arduous than initially perceived.

D3: Cheeseburger
The torrents would eventually subside, giving way to the front-most edge of a forest whose bounds were being passed by the traveling group. Beyond it: searing suns and barren wastelands. The soupiness of the wooded area was counteracted with a dry but unbearable heat, with no water sources in sight in any direction. The less gritty members of the party wandered off into their own, fearing their untimely end out of pure exhaustion.

Attention would turn to an interruption in the desolation: a burger-shaped structure with a patio, inviting with various beverages. The group all flocked in the direction, only for it to dematerialize as soon as it had invited a look. Their condition continued to deteriorate.

D4: INSERT COIN
The sequential quakes came to a halt for long to assume that the cataclysmic conditions may actually come to an end. Many of the various buildings spanning the perimeter from their initial drop zone had been reduced to rubble and with them, 12 members of the group disappeared to unfortunate fates. Forging ahead past the rubble, a peculiar atrium stood before them, with window sizes corresponding perfectly to the square-shaped tiles beneath their feet. The tiles underneath their feet springboarded them across the large space, scattering the bodies at random.

To their left, a massive screen covering an overwhelming majority of the wall face tiled the display of a face-masked individual, covering everything but bright blue eyes. A silver token inserted into an apparatus led to random floor tiles blinking a bright red, sending a ray of electricity to zap the affected squares.

D5: Sunset Sky Garden
Travel along the city limits yielded minimal results and was a relatively uneventful process; unfortunately, numerous people did not heed their own internal instincts and attempted to proceed into the darkness outside of the edge of the observable light, leaving 15 to simply vanish. A familiar cat-calling whistle diffused the soundscape, coming from north of the illuminated metropolis. Given no real direction, the large party advanced towards the sound, arriving at an absolutely stunning display within an incalculably large dome, extending for miles in every direction. Inside of the dome, a tremendous variety of vivid and intensely colored flora populated well beyond what any of the eyes could see.

With the last person entering the dome, a barrier materialized behind them all. A noxious vapor began to collect within their area, with light and visibility ever so slowly reducing.

D6: Raspberry Railgun
The last robot kicked to the curb fled into one of the futuristic looking skyscrapers, clearly malfunctioning at full on rejection from a good majority of the remaining competitors — though 11 of them gave in to the inhuman infatuation. Hoping to advance out of the drone hell, the remaining competitors grouped together out of spite, trying to shift their way north, only to run into a new challenger: another android — this one, was much more communicative than the previous counterparts.

“Leaving so soon? We were just getting started.” Dressed entirely in a red-purple hue, donned in matching lipstick and sitting in the comfortable seat of a turret, a deluge of projectiles flew towards competitors at random.

D7: The Glorious (Final Sketch Remix)
The remaining members crossed the lava-torn ground, six people lighter than before — likely victims to the brutal turbulence coming from the instability of the ground. The vicious bellowing from the creature increased in volume, though the shakiness of the surface beneath them appeared to cease, for now. The ripped stones began to gradient into a gravel-like surface along their feet as they traveled along, eventually arriving at a tremendous wall that spanned well beyond visibility. A castle-like structure lied before them all, appearing abandoned, but accessible.

The titans would only progress mere meters before an ear-shattering screech would cause them all to fall.

D8: Brrrreeed Cicadididi
The activity within the arena was about as forceful as expected, with the competitors making absolutely no attempt to journey or travel, attempting to instead inflict large amounts of harm to one another out of sheer boredom. A lone titan walked over to the midpoint of the arena, leveraging unparalleled strength to lift a large cap covering an entry downward. With no rhyme or reason, they simply jumped down to the depths. The others followed shortly after.

Colliding with the earthy floor, it was very much a one way entry. Stalactites of varying sizes coated the roof. With nowhere to really go aside from forward, the group progressed further into the depths, with natural light finding a way through minimal crevices. When the group arrived at a dead end, they beheld a sight of eggs lining the cave wall in front of them and much to their displeasure — it was hatching time.

Bonus
Somehow in error a challenge was missed and Dancing On Blades still looms.

-TC_Halogen & psychoangel691

13th Official Tournament Round 1

Posted in Flash Flash Revolution on June 30th, 202011 Comments »

A large cityscape awaits in the distance, with eight transports skirting the otherwise abandoned territory. As they flew into a rectangular formation over the desolation, the nearing landscapes cracked into view, revealing a myriad of conditions that were impressive to behold.

D1: Jump Up, Super Star!
The first transport departed from the formation — a very hard left, separated from the remaining seven ships in a rather rapid descent. After a brief, controlled fall onto a bright green field, combatants were shoved out one by one.

The newest and most inexperienced fighters stared around in complete disbelief and confusion; the realization of having to do battle with these unknowns was already disorienting enough. Any semblance of normalization appeared to be divorced from their reality. Many realized relatively quickly that travel would be exhausting, with the ground beneath their feet shifting regularly in intervals that resembled the average height of each competitor. Skies were at least a vibrant blue, though the occasional cloud found itself staring downward, just… watching.

D2: Darkside
The second transport continued on, splitting from the remaining ships around the same period but veering almost opposite from the counterpart, descending parallel to its landing position – a nearly lightless ravine.

In the distance, a surprisingly alluring melody penetrated the soundscape of what was otherwise a nearly deafening silence. It seemed too real to not be played by a person, but the lack of attenuation sounded nearly robotic — it was performed to perfection. Some sort of string instrument was leading the competitors, somewhere. The dangers of not using your own eyes were immediately apparent.

D3: Rain
Our third ship of competitors continued along a similar flight path as the remainder of the competitors, only to abruptly halt in place; already agitated fighters became even more on edge at the jarring impact along the already tightly packed structure. Various expletives coming out in numerous languages roared within the ship at what felt like a seemingly relentless pace.

The slow descent relaxed the competitors momentarily, though the relaxation was shortly lived with a sudden permeation of metal clanging along the outside of the ship that forced the bodies within it to yell in order to be heard. They abandoned the interior of their ship and stepped into what appeared to be an unending downpour, where the only point of audibility was the rain pattering on and around them.

D4: SAIKOU
The fourth transport traveled due north along the same flight path, stopping only a short distance ahead of the third ship, descending at a relatively slow pace. The 56 competitors glanced around at one another upon exiting the ship, nervously awaiting whatever was due to strike them, as many of them faced challenges similar to this in the past. Within eyeshot were numerous structures, rather tall in stature.

Within seconds, a deep, well-timed rumbling beneath the challengers’ feet created unfathomably strong pulses, simulating the intermittence of earthquake aftershocks. Trees uprooted, smaller buildings — shattered. Then… silence. A perpetual sequence of calamity and serenity was occasionally interrupted by a heavily synthesized voice, one that continued to chuckle at their path of destruction.

D5: RENDEZVOUS
Transport five veered very far west, settling near the border just outside of a well-illuminated metropolis, a rather fitting destination for a competition of this density. As the fighters departed from the ship, they all found themselves fixating at the various points of the unkempt city limits. The enticement wasn’t the stunning vista, but rather the sequencing of large neon arrows pointing in all different directions, each of them marked “GO HERE” in different languages, some of which were native to this unfamiliar locale. Exploration of the high-class appeared to be a secondary — perhaps, tertiary goal.

D6: kiss the sexy robot ultimate championship 201X!!!
Transport six stood the course for a rather extended period, taking an easterly berth away from the remaining ships before slowing itself down and lowering itself to the terrain. Filing out one by one, the fighters arrived at what appeared to be an exceptionally futuristic city. Many of the abandoned buildings all featured the same tall, slender and monochromatic appearance, with lights of blinding brightness.

“What the hell?” Competitor focus shifted to the transport’s operator as he began to swat his own body furiously. “Look out!” At a moment’s notice, the gauntlet participants began to scatter after setting eyes upon numerous pink-colored androids whose motions produced a gentle buzzing around along the metallic surface. Hundreds, if not thousands of them began to skitter about, all with heart-shaped eyes and open arms.

D7: Inferno of Fomalhaut
The second to last transport sped along, quite far away from the remaining ship headed due north, running into a tremendous level of turbulence along the way. Even as the ship gained clearance to land, the shuddering grew to extreme force. The group found themselves awaiting their objective on a dark and stable — but fragmented landscape. Between the naturally formed gaps were a highly luminescent shade of red that emanated a substantial amount of heat.

A loud roar heard in the distance was accompanied by an ear-shattering crash — the terrain shook heavily and spurts of an unknown substance resembling that illuminated color sizzled in the distance. Just another thing to look out for.

D8: G e n g a o z o
The last transport lagged a bit behind the seventh before eventually taking an eastward path as well. After a short bit of travel, forward motion ceased to exist. Unlike the others, the commander seemed to have no interest in landing. “I’ve no interest in giving you brutes the luxury of engaging in these battles. But, since all you brutes want to do is smash everything in your way, I guess I have no choice.”

The commander begrudgingly lowered the altitude of the ship to let out the fiercest of them all, settling within the center of an old, retired arena. It was in ruins, clearly standing the test of numerous skirmishes.

With all ships landed, large screens seemingly split along the horizon illuminated the sky. No face was clear on them but an absolutely obnoxious backing track complemented a voice that resonated loudly enough to be heard from any point.

“Fight, and earn your keep.” It was hard to be taken seriously with the hilarious amalgamation of music behind the voice. It would become suppressed shortly after.

“Or don’t.”

-TC_Halogen & psychoangel691

Reminders

Posted in Flash Flash Revolution on June 26th, 202013 Comments »

Hello hello, Happy Friday! Just a few reminders for you:

Signups for the 13th Official Tournament will be closing this Sunday evening at 10:59pm server time (CDT). Don’t miss out! We’ll be doing live previews again this year starting Sunday the 28th at 8pm server time (CDT). Be sure to give the Official FFR Twitch a follow to get notified when we’re live!

Tomorrow evening (6/27) in the FFR Discord we will be doing a Q&A session with Synthlight starting at 8pm server time (CDT). Now’s the time to get those burning questions answered by Synthlight and other FFR staff members. Drop your question here in this form even if you can’t make it, we’ll be taking a recording of it.

See you guys then!

-psychoangel691

13th Official Tournament Reminder and QA Details.

Posted in Flash Flash Revolution on June 23rd, 20208 Comments »

Hello everyone! I hope your week is going well so far.

Official Tournament
Can you believe the 13th Official Tournament is just one week away?! if you haven’t signed up yet don’t worry, there’s still time! You can find all the info in the 13th Official Tournament Thread. We’ll be doing live previews again this year so be sure to follow the Official FFR Twitch to catch those.

Q&A
I also wanted to give you all a few more details on the upcoming Q&A session with Synthlight. We will be hosting this in a voice channel on the FFR Discord this Saturday, June 27th starting at 8pm server time (CDT). If you have any questions you’d like to ask Synthlight or the rest of FFR staff please use this form to pre-submit them. We will also take live questions time permitting, but the best bet is to submit it on the form there.

That’s all I have for now, happy key smashing!

-psychoangel691

QA Time!

Posted in FFR News on June 20th, 202017 Comments »

Good evening, morning, afternoon, brunch, coleslaw, bubble wrap, or whatever time it is where you live.

First and probably most importantly, I want to thank every person that has taken the time to chat with me over the FFR Discord Server this past week or so. It’s been an absolute pleasure telling old stories, meeting new players and just reconnecting with the FFR community in general. I will maintain in my conversations that I may have started FFR but the community is why it’s still here. YOU are FFR. Because of this, I want to make sure that the community has a say in the direction that we take things and that everyone is aware of our ideas on how to move forward. What do you hate? What do you love? What does FFR need for a new generation of players? What questions do you want to ask me? The developers? The admins? The mods? We are at a point right now where we have so many people selflessly contributing their time and nearly unlimited infrastructure potential. The only thing missing is your voice.

After thinking about it for a bit, we decided the best way to host this will be through a QA session on the FFR Discord server. We are just starting to pull together the details but it’s looking like we will be hosting it next Saturday evening. A few of us will be chatting live, taking pre-submitted questions and live questions as time permits. I wouldn’t be surprised if the session runs late into the night.

We will be finalizing everything early this upcoming week and will let everyone know over both the FFR front page and through Discord. To start this off, please feel free to leave as many questions as you would like in the comments. We will start collecting and organizing them for the live session. Nothing is off-limits and no question is too small. At the same time, I am looking forward to sharing a few stories from FFR’s past.

P.S. Omg… So busy with FFR infrastructure over the past few weeks. All of us have been working hard behind the scenes. I will be updating you guys on that front with a different front page post.

Cheers,
Synthlight