Wolves TT'ed from N1 into N2 to kill you. Thus the kill was effective N2, not N1.
TT Wolf Saboteur (Flaw) - You are the time traveling wolf saboteur. Twice per game, during the night phase, you may travel to any day in the past and change 1 player's vote. The player whose vote you change will become "tainted" for the remainder of the game. As a team, the wolves are responsible for sending 1 kill per night phase as usual, but it may target the chosen player on any night (past present or future). Your wolf partners are: Shadow and Talisman
TT Wolf Blocker (Rioting) - You are the time traveling wolf Blocker. Each night you may choose a player as well as a destination night (past present or future), and prevent the chosen player from time traveling out of the destination night. In doing so, if that player was attempting to time travel to a different night, their intended action will happen on that night instead. I.E. It is night 5 and you time travel back in time to night 3 and block Bob. If Bob was attempting to travel to night 1 and preform some action, Bob's action would instead happen on night 3. In addition to this power, your aura is similar to that of a human's, for purposes of detection, that is, you function as a Master Wolf as well. Finally, for any purposes that are relevant, you also are the holder of the Time Machine for the entire Wolf team. As a team, the wolves are responsible for sending 1 kill per night phase as usual, but it may target the chosen player on any night (past present or future). Your wolf partners are: Flaw and Talisman
TT Wolf Seer (Talisman) - You are the wolf seer. Each night you may choose a player as well as a destination night (past present or future), and perceive that player as they were on that chosen night. Your action will reveal to you whether that player is a special human of some type, or a regular human, based upon your findings. As a team, the wolves are responsible for sending 1 kill per night phase as usual, but it may target the chosen player on any night (past present or future). Your wolf partners are: Flaw and Shadow
TT Guardian (Manti) - You are the time traveling guardian. Each night you may choose a (non-self)player as well as a destination night (past present or future) and guard that player on the chosen night. Should the chosen player be attacked on the chosen night, the attack will be unsuccessful.
TT Seer (DBP) - You are the time traveling seer. Each night you may choose a player as well as a destination night (past present or future), and perceive that player as they were on that chosen night. Your action will reveal to you whether that player's intentions are "good" or "evil".
TT Tamperer (Matt) - You are the time traveling tamperer. Twice per game, during the night phase, you may travel to any day in the past and either add 2 votes to the chosen player's lynch total for that day, or subtract 2 votes from the chosen player's lynch total for that day.
Confidant (Travman) - Each night you may choose one player. If the chosen player has a special role, and if the chosen player agrees, I will reveal the function of their role to you. If the function of the role is revealed, the chosen player will be forced to alter one of their previous time traveling actions, thus altering the past and thus the present. In some cases an action cannot be "undone" and the chosen player simply preforms another. In other cases, the initial action of the chosen player will be "undone" and the new action will be applied as normal.
Human - You are human.
Like the moon over
the day, my genius and brawn are
wasted on these fools. ~Haiku
-Bowser
yeah I'm proud of fooling everyone (unless someone out there wasn't...). but teamwork was lacking and inactivity hurt our side, so I was happy to agree to the abortion.
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