If you do not PM me by later tonight, I will proceed to bother you on aim. If you are unfortunate enough to not be on aim at the time, your choice will effective become that of random.org's. You have been warned.
Like the moon over
the day, my genius and brawn are
wasted on these fools. ~Haiku
-Bowser
also cypher sent me an im today about how the wolves could wolf one of their own to get into the alliance vis a vis what I wrote earlier as a possible plan. but he's not online now so my response to this is: hella ballsy but possible. the more obvious flaw that I just thought of is that the wolves might elect not to kill anyone night one and do a tt killing instead on some other night.
There are still some random PM things to clear up, but day is now started. Again, you are encouraged to vote for multiple people, numbering your list by 1st lynch choice, 2nd, 3rd, etc. If you would like to keep votes past the first private, you may PM them to me accordingly. Insta-lynch is off for this game due to the nature of it, and you are highly advised to vote and vote multiple times before the deadline is up.
If you're still not sure how your role works or how an aspect of the game works, please ask me.
Also recall, I'll be updating the very first post as the game progresses. You can check the entirety of what has happened so far throughout the game there.
so much pondering so little discussion. or something, I dunno. don't mean to be cranky manticore. I'm really tired from driving 12 hours today and am probably going to go to sleep (in)voluntarily within the next hour so aside from that digression cypher I now see what you mean with the I may have given the wolves an idea thing. Not like it matters probably. if the guardian guarded someone night one then that guarding will still be there if the wolves ever try to go back. or I think that's how it's supposed to work.
what would also be hilarious is if the wolves forgot to send a kill in.
@ Manti: I like to play my games approximately as "reality" would seem to deem the played, that is, if someone was guarded (a person in the town aiding another) then it's possible/probable that the person aided would realize it, but not necessarily who aided them. So, in short, the thread would not be notified, but it is possible that the guardee would be.
@ Talisman: Yes it "works like that". If a TT guardian goes to a night, from any night, then their guardee is "guarded" on that night until something else changes that makes that fact false, i.e. guardian dying on a night previous to the one in which they traveled from or something else.
@ Everyone else: It is day now. Feel free to discuss.
Like the moon over
the day, my genius and brawn are
wasted on these fools. ~Haiku
-Bowser
Ok, so basically we just need the guard not to die.
I'll throw my two cents in then since nobody is on AIM. I don't see traveling to the future as a highly productive strategy. If we end up lynching said player, the wolving/guarding/whatever else doesn't happen, and the kill / whatever is lost. It seems like it would be loads more productive to kill people in the past, especially in the case of a close vote.
Hypothetical (say fiction have 5 votes and mamimi has 4), Fiction is a wolf though, and fiction dies. The wolves travel to the night before fiction died, kill anyone who voted for him. The new result makes that same vote a KitB, in which fiction may now live.
AAA's = 800
Originally posted by V
Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
I first want everyone to know I have no special role what-so-ever so I don't really understand the TT roles all that well. But, I would like to propose that going into the future could be useful. If the guard could determine a point when it would be prudent to guard someone important, but they know they will be dead, guarding into the future should work. If stoic sees it the way I do, if the guard goes into the future on night 3 and guards say tali on night 5, but he dies on night 4, he need not be alive for the guarding to go through because it is his day 3 self that would be doing the guarding before returning to his time.
This isn't actually a good enough situation, but a sample of how future travel could be useful. Essentially its like playing from beyond the grave if you have a reason to know you're going to die, or have reason to sacrifice yourself.
Maybe thats less useful than I think right now, someone can explain why. This does become less prudent when the past is more relevant than the future.
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