Ingame Song Information

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  • hi19hi19
    lol happy
    FFR Simfile Author
    • Oct 2005
    • 12194

    #4186
    Re: Ingame Song Information

    I'd say something like 1-16 so we can put vrofl it its own category then use 15 "real" ones.


    Comment

    • krunkykai22
      <3 Jumpstream <3
      FFR Simfile Author
      • Jan 2006
      • 5436

      #4187
      Re: Ingame Song Information

      The more it's brought up the more I tend to have an immediate interest. I think a few things on the Difficulty scale:

      Leave it at 1-13 and have set barriers and guidelines as to what "stipulates" each individual category.

      Or, 1-100 Difficulty because that would obviously be a MUCH more suitable range considering the amount of songs ingame. Personally 1-100 wouldn't take much more time as would the current system just have to get people to actually do the entire list; ie - as Kayla/OWA were doing.

      As for Ambient Angels, I can't believe the topic is still being talked about, I'm sorry but it's not an FMO. Compare it to GoSW and STILL it's not an FMO because I don't even feel GoSW is FMO Worth. Serenzclkasdjfl whatever the song is spelled is purely harder then Ambient due to its length and it's patterns that tend to lead to most difficult transitions. That would then have to be moved up to an FMO. Or even songs like Feldschlatt or ... Twilight Jewel. THey are all hard songs, yes, but none of which are deemed worth of FMO status. Ambient is Jumpstream heavy and dense to an extent, but no where near FMO status. Sorry.

      Comment

      • Darkbreezee
        FFR Player
        • Aug 2009
        • 455

        #4188
        Re: Ingame Song Information

        well if you guys want to implement a 1-100 rating, that 'd be awesome, but hard to set the difficulty lvl at all.
        Each person thinks different about a song.
        I mean we can argue about Ambient angels being a FMO or not, for me personally it is, its more difficult than summertime perfume or Midnight dragon, and those are FMO's.
        Vote by community?
        Well not a good idea at all, the voteing / judging stuff should be only available for experienced players that are above the avg. of 100 or even higher.

        Comment

        • rayword45
          Local Teenage Wastebasket
          FFR Simfile Author
          • Feb 2007
          • 3212

          #4189
          Re: Ingame Song Information

          Random thought: Are Lady's Cake and Kire Kire Mayoi worthy of 8's? LC has some pretty tricky-to-time bursts, and KKM is full of 16ths and jumps. IMO, they both own some of the easier 8's like Tsugaru 180.
          The above post has a 50% chance of being useless. Potentially. Maybe.

          BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht

          Hey, we need some users on this site. Please join.

          And if you have not recommended any albums yet, do so. Please. I have a goal to reach. Here.
          NO WAIT THAT SHIT'S OLD GO HERE INSTEAD.

          Comment

          • hobgoblinpie
            FFR Veteran
            • Mar 2008
            • 161

            #4190
            Re: Ingame Song Information

            Flying High should really be a 9. It's really not difficult compared to some other 9s.
            1st in D1 - Tc_Halogen's Halloween Tournament (2011)

            6th in D2 - FFR Official Tournament 2011

            FFR Rivals: Zekramcross and magicturbo

            Best AAA's: Yoshi's Cookie, Seven, Gaussian Blur 3 (All 9's)
            80%of all Public Songs FC'd - 02/01/2012

            Comment

            • stavie33
              FFR Player
              • Aug 2006
              • 1925

              #4191
              Re: Ingame Song Information

              Originally posted by DossarLX ODI
              This. I remember people volunteering to do a 1-15 scale, but they didn't get any attention.
              I believe it was me, OWA, and qqwerf, maybe a few more
              It's getting better all the time
              I used to get mad at my school (No, I can't complain)
              The teachers who taught me weren't cool (No, I can't complain)
              You're holding me down (Oh Oh)
              Turning me round (Oh Oh)
              Filling me up with your rules (Oooh)

              Comment

              • Xx{Midnight}xX
                FFR Player
                • Aug 2007
                • 8548

                #4192
                Re: Ingame Song Information

                Ambient Angels could easily be FMO but it'd be one of the lowest ones. It's slightly more difficult than Runny and Strange Program, so maybe make it a 79 and up it to fmo but no Oni unlock on it?

                Also on the note of mentioning Oni...

                There's been a lot of newer FMOs added to the engine and it's kinda time to start getting down to choosing which ones unlock Oni.

                Along with this the Heavy token unlock charts need to be added / ect

                Let's look at Heavy first.

                The charts that unlock it, save for famouz, are all 65s and are extremely limited (more so than Oni actual, kinda backwards)

                So here's what should happen: The token requirement isn't specific on the difficulty and I think this should change to cover ALL difficulty 9's. This is because all the original unlocks are all difficulty 9 charts. Make it more accessible because this is more of a milestone token rather than a skill token when you think about it.

                With Oni This is a bit of a different story. If memory serves Oni is special (being it has the Shash avatar) so it's alright to be slightly more picky with this one.

                Needless to say: The list is behind. It needs updating, and I'm sure everyone here knows this. The newer FMOs are not only harder than the older ones, but they'd make great additions to the list. Do not shorten the list. That's like if in the current official changing the chart D3 has to aaa halfway through the week and carrying over the previous AAAs. TL;DR: Once it's on the list it should never come off UNLESS it is moved to a 10. (Which really shouldn't happen anyways.)

                Comment

                • who_cares973
                  FFR Player
                  • Aug 2006
                  • 15407

                  #4193
                  Re: Ingame Song Information

                  we should use a 1-100000 scale that way each file could have itsn own difficulty

                  Comment

                  • Darkbreezee
                    FFR Player
                    • Aug 2009
                    • 455

                    #4194
                    Re: Ingame Song Information

                    Originally posted by Xx{Midnight}xX
                    Ambient Angels could easily be FMO but it'd be one of the lowest ones. It's slightly more difficult than Runny and Strange Program, so maybe make it a 79 and up it to fmo but no Oni unlock on it?

                    Also on the note of mentioning Oni...

                    There's been a lot of newer FMOs added to the engine and it's kinda time to start getting down to choosing which ones unlock Oni.

                    Along with this the Heavy token unlock charts need to be added / ect

                    Let's look at Heavy first.

                    The charts that unlock it, save for famouz, are all 65s and are extremely limited (more so than Oni actual, kinda backwards)

                    So here's what should happen: The token requirement isn't specific on the difficulty and I think this should change to cover ALL difficulty 9's. This is because all the original unlocks are all difficulty 9 charts. Make it more accessible because this is more of a milestone token rather than a skill token when you think about it.

                    With Oni This is a bit of a different story. If memory serves Oni is special (being it has the Shash avatar) so it's alright to be slightly more picky with this one.

                    Needless to say: The list is behind. It needs updating, and I'm sure everyone here knows this. The newer FMOs are not only harder than the older ones, but they'd make great additions to the list. Do not shorten the list. That's like if in the current official changing the chart D3 has to aaa halfway through the week and carrying over the previous AAAs. TL;DR: Once it's on the list it should never come off UNLESS it is moved to a 10. (Which really shouldn't happen anyways.)
                    post of the day, i really agree in all points, get the out dated stuff up to date, and set these things first.
                    +1

                    Comment

                    • jimerax
                      FFR Simfile Author
                      FFR Music Producer
                      • Nov 2003
                      • 8185

                      #4195
                      Re: Ingame Song Information

                      About the new difficulty scale:
                      Honestly it's still difficult for us to determine which is the best scale, since there're various opinions for it. More opinions are needed (or should we even have a poll for it?).

                      About Ambient Angels:
                      167bpm JS file. Yeah some parts are quite dense, yet not too long/stamina draining.
                      Not comparable to EHHS in difficulty though, can be a debatable FMO.

                      Midnight: If we have methods for making song difficulties as token song reqs automatically, your idea will be better. Otherwise, difficulties shouldn't be song reqs in the first place, imo (currently, we don't have).

                      subin: That's debatable. of course.. is simpler (in terms of difficulty) but needs more stamina. Both are in really high FMO zone. Actually it's nearly impossible to put all songs in "real" difficulty order, but I can consider a change when there're enough opinions for it.

                      Comment

                      • bballa48
                        FFR Veteran
                        • Jan 2007
                        • 1496

                        #4196
                        Re: Ingame Song Information

                        Originally posted by Xx{Midnight}xX
                        Ambient Angels could easily be FMO but it'd be one of the lowest ones. It's slightly more difficult than Runny and Strange Program, so maybe make it a 79 and up it to fmo but no Oni unlock on it?
                        I swear if another person treats Runny like an easy low FMO I am going to lose it.

                        Also, I am sure this has been argued, but Elegante is a 10.

                        Subin, I agree with you. Of Course you Need Me should be below Toxiferous as well I think.
                        "Running is a mental sport...and we're all insane!"
                        Learn to run when feeling the pain: then push harder.

                        Comment

                        • Elite Ninja
                          Kawaii Desu
                          Event Staff
                          FFR Simfile Author
                          • Mar 2007
                          • 4828

                          #4197
                          Re: Ingame Song Information

                          haha yah I don't like it when people say Runny is easy at all either bballa. Its not one of my strongest FMOs whatsoever.

                          I agree with OFC being easier than CUA. Both charts require speed and endurance imo but the patterns in OFC are straightforward and the patterns in CUA are much more complex and harder to PA on.

                          /2cents
                          Best AAA = Aballava(?) + Serious Shit (97)
                          Best SDG = Fushigi Usagi Milk Tei 8-0-0-3 (101)
                          Best Score = do i smile? 3-0-0-3 (100)

                          Comment

                          • Emithith
                            FFR Player
                            • Sep 2008
                            • 1784

                            #4198
                            Re: Ingame Song Information

                            Just bringing this over from the Round 2 thread:
                            We need some definite system worked out. lol

                            Comment

                            • stavie33
                              FFR Player
                              • Aug 2006
                              • 1925

                              #4199
                              Re: Ingame Song Information

                              Kono spoon wa suteki is very borderline IMO, I feel it's high FMO but at the same time it's way trickier than any other FMO I can think of and has too many roll walls to just pass it off as some luck will get you the AAA. Opinions?
                              It's getting better all the time
                              I used to get mad at my school (No, I can't complain)
                              The teachers who taught me weren't cool (No, I can't complain)
                              You're holding me down (Oh Oh)
                              Turning me round (Oh Oh)
                              Filling me up with your rules (Oooh)

                              Comment

                              • Netjet!
                                Sic itur ad astra
                                FFR Simfile Author
                                • Jan 2008
                                • 4701

                                #4200
                                Re: Ingame Song Information

                                I realize that there are a LOT of different variables that go into this, but I'm trying to determine patterns in the difficulty distribution, based on note count, bpm, song length, patterns, etc. to see if I can find a good method of difficulty scaling. When I have a good start going, I'll post some data I've found.
                                RIP Steve Van Ness <3

                                Comment

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