Re: Ingame Song Information
Below is a list of For Master's Only charts I think are perfecttly acceptable on the Oni list for one or more reasons besides the fact of common sense. (Which does apply to a few of these.)
Questions with answers
1. Why is a great deal of the FMO list here?
Because the earlier list is a lot more mindless, and most of these should have been unlocks in the first place.
2. Are there some of these you think shouldn't give Oni?
Yes, even with this massive list there's a few I myself don't like giving Oni. In specific: Lawn Wake and Strange Program. They're pretty basic speedy stream with a somewhat hard section in there as well. Though I see how some people could struggle with these, which is why they're left here.
3. Why do some of the hardest FMOs not give Oni?
Good question. Most likely the result of not caring on the half of certain people, or a lack of time on their half.
4. Why does this matter?
Because it's very much a hard achievement. History wise at one point AAAing fmos was borderline impossible due miss glitch and the fact some charts have framers ect. AAAing an FMO is still as hard if not harder than it was.
5. What about heavy?
Let's get the Oni list spiced up then we can worry about heavy tbh. Heavy's unlocks are a lot easier to manage with the charts still being the original ones I think.
There you go. My more than two cents, but hopefully this gets things going.
Below is a list of For Master's Only charts I think are perfecttly acceptable on the Oni list for one or more reasons besides the fact of common sense. (Which does apply to a few of these.)
Questions with answers
1. Why is a great deal of the FMO list here?
Because the earlier list is a lot more mindless, and most of these should have been unlocks in the first place.
2. Are there some of these you think shouldn't give Oni?
Yes, even with this massive list there's a few I myself don't like giving Oni. In specific: Lawn Wake and Strange Program. They're pretty basic speedy stream with a somewhat hard section in there as well. Though I see how some people could struggle with these, which is why they're left here.
3. Why do some of the hardest FMOs not give Oni?
Good question. Most likely the result of not caring on the half of certain people, or a lack of time on their half.
4. Why does this matter?
Because it's very much a hard achievement. History wise at one point AAAing fmos was borderline impossible due miss glitch and the fact some charts have framers ect. AAAing an FMO is still as hard if not harder than it was.
5. What about heavy?
Let's get the Oni list spiced up then we can worry about heavy tbh. Heavy's unlocks are a lot easier to manage with the charts still being the original ones I think.
There you go. My more than two cents, but hopefully this gets things going.








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