Re: FFR 6th Official Tourney Songs Discussion: Round 1
Originally posted by stavie33
No. Because the file has multiple combo breaker moments for the players learning to FC and for those AAA'ing it's quite a challenge regardless of blue note syndrome and incorporates one handed trill with gaps into the difficulty spike areas. It's a mid FMO, but in no way a VC. You aren't even top 200 in the song so I don't know why you are trying to convince people that can AAA tons of FMO's but have trouble cracking under 4 goods in this song that it's not hard when you can't even top 200. I suck at jacks hard, I suck at Counter Strike Gun Sounds and can AAA nearly any FMO more consistently than that song. I would never even think of making it FMO. Runnymorning is based around the song has been around for ****ing ever and only has 35 AAA's. ONLY 35. Lolo has a little less than twice as many AAA's and has been around for half the time, and people still have tons of trouble with Morning, people who can AAA tons of other FMO's and get decent scores on FGO's. That's why I find it FMO.
You know I seriously think you don't bother to pay attention to what people say at all. AGAIN I never said it WAS a VC, I said I wouldn't care if it got dropped. So why the hell are you trying to convince me of anything. I DON'T CARE WHEN IT COMES TO THIS FILE. And I know I'm not in the top I haven't played it in over a year. I'm sitting on 17/2/0/11 from when the site came back. Which is actually better than I can do on some 10s lol.
On another note if you want to continue this take it to the ingame song info thread where I'm about to move these posts anyway. This thread is for the tourney songs.
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Re: FFR 6th Official Tourney Songs Discussion: Round 1
Originally posted by stavie33
This also upsets me and is my biggest complaint with the tournament is that I know I can never get those prizes unless some pros take a fall. The Guru's division has the biggest skill gap of any division, and it doesn't even feel worth trying to crack top 8. We have people in this division who are at my skill level and a littler lower. People who are barely scraping away at low level FGO's are in the same division as Dossar, Samurai, EA and Halogen, who can AAA all the way up to 89's and 90's. It just doesn't seem like we have a chance unless someone doesn't try. I was hoping their would be a guru's division and then a gods division with around 15-20 players who have consistent FGO AAA's, because people like me, All-Pro, bballa and iironiic, really can't crack top 8 if everyone is being fully competitive. This isn't any offense to anyone else, but I'm sure we all know we can't AAA Strawberry Sweetz or SDG Eclipse Solar, and yet there are far more than 8 people in this division that can.
Problem is there are other divisions too. Same could be argued for D1~5, there's definitely a range of player abilities in those divisions too. Then we would need another maybe 5 divisions to account for everyone's level
Its impossible to fit everyone into the same skillrange without being dispute, at least this time there's a D6. Last time there was only D1~5, that would be even more restrictive in placements (not taking player improvement rates into account)
There is a fine line where placements could go; e.g. what about the borderline cases? A player that if placed in D4, would sweep the opponents off their feet and if placed in D5, would not stand a chance against others. Its not so convenient that throughout the entire range of players participating in this tourney, that if you arrange the participants from weakest to strongest, that there would be evenly 5 cases of notable skillgaps between consecutive players (which would group 6 categories of players into their respective divisions). That would be ideal but in reality its not the case
Why are so many difficulties undetermined? Why not just copy from the old thread, and guesstimate the new songs and wait for people to bitch about incorrect ones. Better to have a rough 1-100 estimate than not.
Do you really think you can get correct ones by people's bitching?
All we need is a person (or a couple of persons) who is active on the game/forum and has a quite consistent and objective skill in difficulty rating (I have no idea who's the most suitable for this nowadays).
I was in a little group of people who were going to sort all the songs into a 1-15 difficulty scale, but we quit because we never got the go-ahead from an admin. Maybe you should actually go and select one of the many people who have volunteered to do exactly what you're talking about.
Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)
I was in a little group of people who were going to sort all the songs into a 1-15 difficulty scale, but we quit because we never got the go-ahead from an admin. Maybe you should actually go and select one of the many people who have volunteered to do exactly what you're talking about.
This. I remember people volunteering to do a 1-15 scale, but they didn't get any attention.
Originally posted by hi19hi19
oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
If you're trying to revise the whole difficulty system, is 1-15 system enough considering the # of ingame files?
yeah I know it's easier to change compared to the system with more ratings, I just want to ask about the efficacy of 1-15 system for a total revision (and in the future the game will have even more files).
I don't think we need way more divisions than we have now - considering how subjective file grading is, there would be no consensus at all if we tried to do something like 1-50 or 1-99. I'd say that the only real problem with the current difficulty scaling system is how huge the skill gaps between a high and low 10/11/12 are, and 1-15 would fix that by giving more room to those higher levels.
Basically, I'm fine with having a lot of files (100+ or even 200+) in one difficulty as long as they are roughly equally hard. When there is a huge gap between songs on the low and high ends, though, that suggests we need to break up the difficulties a bit more.
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