judging should be geared totally different now because the new engine runs at 60 fps
files that were previously rejected due to framers and shit should have an easier time
Unfortunately, this is not the case. Files are still encoded at 30 FPS for the older engines.
Frame issues still exist. Easiest way to see this is Integraation:
(pretty sure this would be 100x cleaner at a proper 60 FPS, lol)
just curious: Is there a rule on what patterns to use/not to use on certain speeds?
I'm just wondering if there's a line between using any random patterns for streams and resorting to using easy roll/spin patterns otherwise causing it to be too hard. This also applies to jacks, trills, etc. Any thoughts?
I don't know if there's a rule, but I think it's safe to say don't put 16th jacks to like say... 200BPM and above unless it's something that's for a very short duration, dohoho.
I don't know, it feels like there's people that can do jacks at that speed and even other patterns in that speed without too many issues.
Complications... complications...
Originally posted by JohnRedWolf87
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows
All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games
(Click the arrow to see the rest)
Originally posted by Vendetta21
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
just curious: Is there a rule on what patterns to use/not to use on certain speeds?
You just need to think of what is reasonable to most players. Such as you really don't want to use 32nd trills at say 175 bpm or so. I would say use your best judgement, but don't just think of "will a great player be able to do this" and think of "will a good player be able to do this." I can't really phrase this well, but I hope you get where I'm going with it.
I'll admit that I go overboard a lot when stepping hard charts, and think whether or not to step a song a certain way because "the top players can do it" OR to just go by the average and keep things no faster than...let's say...280 bpm for streams, or no faster than 170 bpm for 16th note jacks.
Perhaps I missed this somewhere but I don't recall there being a guideline of any sort that says not to pass a certain BPM for certain patterns other than obvious 192nd note vibrawalls. More feedback, please and thanks.
Patterns involving jumps are going to be a lot harder on FFR than stepmania.
Revolutionary Etude is loads easier on stepmania than FFR for instance because you can hit a bunch of extra jumps and still AAA the long jack section -- you just need to make sure you don't fall behind.
Just watch out for very fast minijacks, fast one handed gallops right next to each other, and hidden jacks/one handed trills. Longer jacks are also hard when jumps are involved. By fast minijacks I mean that anything above 225 bpm is seriously pushing it. 225 is the end of the 2 frame placement line, and after 225 you start entering the chance of 1 frame placements.
Last edited by DossarLX ODI; 07-22-2013, 02:15 PM.
Originally posted by hi19hi19
oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
Comment