TWG Game Building Thread

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  • _Zenith_
    Accuracy Player
    • Mar 2011
    • 4629

    #46
    Re: TWG Game Building Thread

    Originally posted by thesunfan
    the problem is, you don't balance games around this, you balance them around all players playing perfectly and playing strongly in certain situations.
    FFRTWG kind of got into my head about that point We all have bad moments and that's what drove that statement because I don't assume everyone plays at the top of their game every time due to irl stuff, complications, etc

    About Maya being one shot vigi/doc, I was still under the assumption about worst-case scenarios and not probable scenarios (IE: player who rolled Maya using vigi the first night lmao) but you do bring up an excellent point in an experienced player being able to know when the optimal usage of the one shot abilities.

    First bolded is an assumption too, because when it was displayed for helping balance the game I originally had the thought that there is a chance both PRs go down (again, not the most probable scenario) and if that happened town deserves the loss. To the second sentence in the first bold, the night kill would not go through on its intended target, instead, it would be redirected to the person who sent the kill PM in. I do agree that wolves are somewhat pinned down and left to really place effort in coming back if that happened early on.

    I'm not fighting two one-shot abilities in the Maya role, but I was more fearful of someone who would use that the first two night phases (if they were even alive for the second night phase) which results in a VT instead of a PR but again, not the most probable situation.




    Secondary statement: I'm glad this setup is going through this thread for its intended purpose





    Comment

    • Charu
      Snivy! Dohoho!
      FFR Simfile Author
      • Mar 2006
      • 6207

      #47
      Re: TWG Game Building Thread

      Where's Gumshoe?

      That's the REAL imbalance going on.


      Originally posted by JohnRedWolf87
      Charu the red-nosed Snivy
      Had a very shiny nose
      And if you ever saw it
      You could even say it glows

      All of the other Snivies
      Used to laugh and call him names
      They never let poor Charu
      Join in any Snivy games

      (Click the arrow to see the rest)


      Originally posted by Vendetta21
      All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

      Comment

      • roundbox
        fhqwhgads
        • Feb 2005
        • 2086

        #48
        Re: TWG Game Building Thread

        Originally posted by Charu
        Where's Gumshoe?

        That's the REAL imbalance going on.
        Gumshoe works for the prosecution but isn't a bad guy. That's why.
        Originally posted by the sun fan
        I'd be too tiny to be a bouncer



        Comment

        • thesunfan
          Role Tide
          Sectional Moderator
          • May 2011
          • 10859

          #49
          Re: TWG Game Building Thread

          Originally posted by roundbox
          Gumshoe works for the prosecution but isn't a bad guy. That's why.
          maybe he's an unimportant witness?
          Originally posted by Vendetta21
          Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
          Originally posted by XelNya
          I'd suck a dick in a dark, dark alley.
          Originally posted by star-crossed
          (Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)

          Comment

          • T-Force
            Your world ends with you
            FFR Simfile Author
            • Jan 2007
            • 4753

            #50
            Re: TWG Game Building Thread

            If you've played an Ace Attorney game, you'd know this to be perfectly accurate.
            Life is simply unfair... Don't you think?

            Comment

            • roundbox
              fhqwhgads
              • Feb 2005
              • 2086

              #51
              Re: TWG Game Building Thread

              My change ideas to roles:

              Maya - One-shot vigi and one-shot medic. Always seers red.

              Prosecution Miles Edgeworth - "This case will be over in 5 minutes"
              Marks a target every night (including pregame). That target will have 0.1 added to their vote total for the next day. If that target is lynched the next day, Edgeworth will gain powers (up to 3) depending on how many successful predictions:
              1 success - Master Wolf status
              2 successes - One-shot roleblock
              3 successes - One-shot vigi

              Klavier - One-shot untraceable+unblockable kill.
              Originally posted by the sun fan
              I'd be too tiny to be a bouncer



              Comment

              • thesunfan
                Role Tide
                Sectional Moderator
                • May 2011
                • 10859

                #52
                Re: TWG Game Building Thread

                Originally posted by roundbox
                My change ideas to roles:

                Maya - One-shot vigi and one-shot medic. Always seers red.

                Prosecution Miles Edgeworth - "This case will be over in 5 minutes"
                Marks a target every night (including pregame). That target will have 0.1 added to their vote total for the next day. If that target is lynched the next day, Edgeworth will gain powers (up to 3) depending on how many successful predictions:
                1 success - Master Wolf status
                2 successes - One-shot roleblock
                3 successes - One-shot vigi

                Klavier - One-shot untraceable+unblockable kill.
                these are good. (yes)
                Originally posted by Vendetta21
                Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
                Originally posted by XelNya
                I'd suck a dick in a dark, dark alley.
                Originally posted by star-crossed
                (Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)

                Comment

                • YoshL
                  Celestial Harbor
                  FFR Simfile Author
                  FFR Music Producer
                  • Aug 2008
                  • 6156

                  #53
                  Re: TWG Game Building Thread

                  Originally posted by roundbox
                  Gumshoe works for the prosecution but isn't a bad guy. That's why.
                  A Miller then?


                  Originally posted by Charu
                  Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                  Comment

                  • roundbox
                    fhqwhgads
                    • Feb 2005
                    • 2086

                    #54
                    Re: TWG Game Building Thread

                    Originally posted by YoshL
                    A Miller then?
                    Doesn't really fit the character. The game would also start to stack a bit much against town if they rolled Phoenix. Fake Red check potential is already elevated.
                    Originally posted by the sun fan
                    I'd be too tiny to be a bouncer



                    Comment

                    • _Zenith_
                      Accuracy Player
                      • Mar 2011
                      • 4629

                      #55
                      Re: TWG Game Building Thread

                      Make him a fool; fool livens up the game a little :^ )





                      Comment

                      • roundbox
                        fhqwhgads
                        • Feb 2005
                        • 2086

                        #56
                        Re: TWG Game Building Thread

                        Originally posted by _Zenith_
                        Make him a fool; fool livens up the game a little :^ )
                        Definitely not in character
                        He's a lovable detective who is good and bad at his job

                        Should be final version.

                        TWG to the Turnabout

                        Order! Order! Order, I said! There seems to be a new case arriving in my courtroom today. However, the lists for Prosecution and Defense doesn't seem to be coming with it.

                        TWG to the Turnabout is a semi-open setup. 13 players can join this game.

                        General Mechanics
                        Day Start
                        24-Hour start delay
                        Cardflipping: ON
                        OOTC: OFF (Minus factional wolf chat)
                        Night talking: OFF

                        Voting Mechanics
                        Phantoms: ON
                        KitB: ON
                        Must Lynch: ON



                        Roles
                        All of the greatest lawyers and their witnesses were invited to take on the case of Justin Toeburn. The accused was allegedly responsible for the murder of Molly Mayor, his co-worker. Unfortunately, due to an unrelated incident in the mailroom, court summons requests for witnesses and lawyers were either lost or destroyed. Some, however, made it to their destination.
                        Only 5 letters made it to their destinations. 2 Attorneys (and affiliates) and 3 Prosecutors (and affiliates) received an invitation to come to court. 8 other letters did arrive, but they were to non-important witnesses. Shame.

                        2 Attorneys
                        3 Prosecutors
                        8 Unimportant witnesses (Vanilla town)

                        Two of the following attorneys (or affiliates) received a letter of invitation, but we don't know which! Two of the following attorneys will be chosen at random.

                        Defense Roles
                        Phoenix Wright - The Truth Seeker: Finding the truth is the ultimate goal for you, Phoenix Wright. Wielding Maya's magatama, you are able to check the alignment of a player every night.

                        Maya Fey - The Spirit Medium: As a member of the Fey clan, you possess a great talent. As the next successor of the Kurain Channeling Technique, your abilities are almost unbelieveable to many. During night, you may summon one of two spirits to aid you.
                        Mia Fey:
                        -The spirit of your late sister, Mia Fey, known as one of the greatest attorneys to live. Her ability is so powerful that channeling her spirit will let you one-shot protect any player at night from a conviction (death).
                        Ms. Miney:
                        -The spirit of revenge. Channeling Ms. Miney will give you a one-shot conviction (kill) during at night.
                        You will seer red if checked with the magatama.

                        Miles Edgeworth - The Inheritor: After some reminiscence of your father's last case and revelation of the corrupt nature of the prosecution office, you decided to take footsteps in the path your father chose. At night, you may choose a player to take to the detention center (jail) for questioning. Your target cannot be convicted and cannot attempt to convict another player. Additionally, you may choose to make your target loved (-1 net votes) or hated (+1 net votes). Cannot exist if the prosecution version is rolled.

                        Trucy Wright - The Magician: It's the amazing Mr. Hat! Can one of the greatest magic tricks of all time save you again? It just may! Once this game, you may place a trap version of Mr. Hat with any player. Any players who attempt to convict (kill) your target will be instead be convicted themselves. This trap lasts one night. You cannot place the trap at your own door.

                        Ema Skye - The Scientist: SCIENCE! Your love for mixing science with justice lets you try out different chemical compounts. Pregame, you may select which chemical set to use. Set A will grant you Watching abilities (choose a target at night to see who visits them). Set B will grant you Tracking abilities (choose a target at night to see who they visit).



                        Two of the following prosecutors (or affiliates) received a letter of invitation, but we don't know which ones got their letters either! One prosecutor, Winston Payne, has RSVP'd to the case. He is simply a Vanilla Prosecutor.

                        Two of the following prosecutors will be chosen at random.
                        Prosecution Roles
                        Manfred von Karma - The Forger: A perfect record. A perfect case. These are the foundations of the von Karmas, and you uphold them to the highest standard. To maintain the perfect case for this new trial, you may forge evidence. During pregame, you may select a non-wolf player. That player will show up as guilty to all checks and visit every night kill scene.

                        Franziska von Karma - The Lasher: Your ferociousness in court is unmatched. Your enemies leave with welts and scars at the wrath of the prodigious youth of the von Karma clan. Every night, you may select a target to attack with your whip, roleblocking them.

                        Miles Edgeworth - The Nemesis: Your confidence in your craft allows you to gain advantages and sweet-talk the judge. Every night, including pre-game. You may select a target. Your target will have +0.1 votes the following day. If that target is lynched, you will gain powers.
                        -1 success: Master wolf status
                        -2 successes: One-shot roleblock
                        -3 successes: One-shot vigi
                        Cannot exist if the attorney version is rolled.

                        Matt Engarde - The Deceiver: Refreshing like a spring breeze. At least, that's what you want everyone to think about you. You are a master wolf until you make the conviction (night kill).

                        Kristoph Gavin - The Manipulator: A defense attorney gone corrupt, you possess the power to manpiulate others by careful planning. Once in the game, you may call up one of your connections. Your connection will enable your kill to be unblockable and untraceable.



                        Other information
                        Follows standard action resolution
                        Wolves must choose which member of the team is conducting the kill



                        Here are the PM templates:


                        Welcome, [Player Name], you are an Unimportant Witness. We didn't quite catch your name, but we'll be sure to write it down later if we need you for questioning.
                        Abilities:Your weapon is your vote, you have no night actions.
                        Win condition:You win when all threats to the town have been eliminated and there is at least one town player alive.



                        Welcome, [Player Name], you are Phoenix Wright - The Truth Seeker: Finding the truth is the ultimate goal for you, Phoenix Wright.
                        Abilities:
                        Wielding Maya's magatama, you are able to check the alignment of a player every night.
                        Win condition:
                        You win when all threats to the town have been eliminated and there is at least one town player alive.


                        Welcome, [Player Name], you are Maya Fey - The Spirit Medium: As a member of the Fey clan, you possess a great talent. As the next successor of the Kurain Channeling Technique, your abilities are almost unbelievable to many.
                        Abilities:
                        During night, you may summon one of two spirits to aid you.
                        Mia Fey:
                        -The spirit of your late sister, Mia Fey, known as one of the greatest attorneys to live. Her ability is so powerful that channeling her spirit will let you one-shot protect any player at night from a conviction (death).
                        Ms. Miney:
                        -The spirit of revenge. Channeling Ms. Miney will give you a one-shot conviction (kill) during at night.
                        You will seer red if checked with the magatama.
                        Win condition:
                        You win when all threats to the town have been eliminated and there is at least one town player alive.


                        Welcome, [Player Name], you are Miles Edgeworth - The Inheritor: After some reminiscence of your father's last case and revelation of the corrupt nature of the prosecution office, you decided to take footsteps in the path your father chose.
                        Abilities:
                        At night, you may choose a player to take to the detention center (jail) for questioning. Your target cannot be convicted and cannot attempt to convict another player. Additionally, you may choose to make your target loved (-1 net votes) or hated (+1 net votes).
                        Cannot exist if the prosecution version is rolled. You are the real deal.
                        Win condition:
                        You win when all threats to the town have been eliminated and there is at least one town player alive.


                        Welcome, [Player Name], you are Trucy Wright - The Magician: It's the amazing Mr. Hat! Can one of the greatest magic tricks of all time save you again? It just may!
                        Abilities:
                        Once this game, you may place a trap version of Mr. Hat with any player. Any players who attempt to convict (kill) your target will be instead be convicted themselves.
                        This trap lasts one night. You cannot place the trap at your own door.
                        Win condition:
                        You win when all threats to the town have been eliminated and there is at least one town player alive.


                        Welcome, [Player Name], you are Ema Skye - The Scientist: SCIENCE! Your love for mixing science with justice lets you try out different chemical compounds.
                        Abilities:
                        Pregame, you may select which chemical set to use. Set A will grant you Watching abilities (choose a target every night to see who visits them). Set B will grant you Tracking abilities (choose a target every night to see who they visit).
                        Win condition:
                        You win when all threats to the town have been eliminated and there is at least one town player alive.




                        Welcome, [Player Name], you are Winston Payne, a regular ole prosecutor along with your partner(s), [Player Name] (and [Player Name]).
                        Abilities:
                        Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
                        Factional kill: Each night phase, one of you or your partners may perform the factional kill.
                        Win condition:
                        You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


                        Welcome, [Player Name], you are Manfred von Karma - The Forger:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). A perfect record. A perfect case. These are the foundations of the von Karmas, and you uphold them to the highest standard. To maintain the perfect case for this new trial, you may forge evidence.
                        Abilities:
                        During pregame, you may select a non-wolf player. That player will show up as guilty to all checks and visit every night kill scene.
                        Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
                        Factional kill: Each night phase, one of you or your partners may perform the factional kill.

                        Win condition:
                        You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


                        Welcome, [Player Name], you are Franziska von Karma - The Lasher:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). Your ferociousness in court is unmatched. Your enemies leave with welts and scars at the wrath of the prodigious youth of the von Karma clan.
                        Abilities:
                        Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
                        Factional kill: Each night phase, one of you or your partners may perform the factional kill.
                        Every night, you may select a target to attack with your whip, roleblocking them.
                        Win condition:
                        You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


                        Welcome, [Player Name], you are Miles Edgeworth - The Nemesis:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). After losing your father at a young age, you lost all belief that defense lawyers could be good people.
                        Abilities:
                        Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
                        Factional kill: Each night phase, one of you or your partners may perform the factional kill.
                        Your confidence in your craft allows you to gain advantages and sweet-talk the judge. Every night, including pre-game. You may select a target. Your target will have +0.1 votes the following day. If that target is lynched, you will gain powers.
                        -1 success: Master wolf status
                        -2 successes: One-shot roleblock
                        -3 successes: One-shot vigi
                        Cannot exist if the attorney version is rolled. You are the real deal.
                        Win condition:
                        You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


                        Welcome, [Player Name], you are Matt Engarde - The Deceiver:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). Refreshing like a spring breeze. At least, that's what you want everyone to think about you.
                        Abilities:
                        Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
                        Factional kill: Each night phase, one of you or your partners may perform the factional kill.
                        You are a master wolf until you make the conviction (night kill).
                        Win condition:
                        You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


                        Welcome, [Player Name], you are Kristoph Gavin - The Manipulator:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). A defense attorney gone corrupt, you possess the power to manpiulate others by careful planning.
                        Abilities:
                        Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
                        Factional kill: Each night phase, one of you or your partners may perform the factional kill.
                        Once in the game, you may call up one of your connections. Your connection will enable your kill to be unblockable and untraceable.
                        Win condition:
                        You win when the Prosecution obtain a majority or nothing can prevent this from occurring.

                        Last edited by roundbox; 01-26-2016, 09:35 PM.
                        Originally posted by the sun fan
                        I'd be too tiny to be a bouncer



                        Comment

                        • roundbox
                          fhqwhgads
                          • Feb 2005
                          • 2086

                          #57
                          Re: TWG Game Building Thread

                          Expanding TWG Turnabout for more players since summer is here.

                          Proposing 17 players with a guaranteed SK (choice of 1-shot bulletproof or strongman+ninja kills <NOT INVESTIGATION PROOF!>)
                          4 wolves with 3 prs 1 vanilla wolf
                          3 town PRs

                          adding 2 more PRs to each side to make the potential role pool wider
                          that leaves 9 VTs
                          Last edited by roundbox; 05-17-2016, 12:26 AM.
                          Originally posted by the sun fan
                          I'd be too tiny to be a bouncer



                          Comment

                          • roundbox
                            fhqwhgads
                            • Feb 2005
                            • 2086

                            #58
                            Re: TWG Game Building Thread

                            Here is the expanded game. Aside from new roles (listed immediately below), clarification for check results was provided on Phoenix's ability.

                            NEW ROLES:
                            Athena Cykes - The Psychologist: A behavior and emotion specialist by study, you are able to look into the deep emotions of any witness with the help of

                            Widget, your computer pal. Once per night, you may select a player. You will be informed if that player has the potential to kill.

                            Gregory Edgeworth - The Veteran: A masterful defense attorney known for uncovering one of the largest corruption scandals in the prosecutor's office, you are

                            able to protect yourself from harm and give the town crucial information.
                            You possess two abilities, but only one will trigger based on which condition is met first.
                            -You are one-shot bulletproof. Triggers when hit.
                            -You will alignment flip [Town] or [Antitown] the last player to vote for you in a lynch.


                            The Phantom - The Shapeshifter: As a skilled spy and assassin, you are able to adapt to your surroundings to aid your team. During pregame, you may select

                            a power from any other prosecution role that your team did not roll to use as a one-shot ability
                            .

                            Yatagarasu - The Master Thief:* As a master thief and criminal, you are able to swap things around without any one batting an eye. Once per night, you may

                            pick two players. Any actions used on these players will be swapped.


                            Welcome, [Player Name], you are Shelley De Killer - The Professional:, a Contract Killer that is highly trained

                            in the art of secrecy and assassination.
                            Abilities:
                            During pregame, you may select one of the following two powers:
                            -One-shot bulletproof
                            -Strongman+Ninja kills (unblockable, untrackable)

                            Night Kill: Each night phase, you may select a player to nightkill.
                            Win condition:
                            You win when you are the last player alive or nothing can prevent this from occurring.
                            TWG to the Turnabout

                            Order! Order! Order, I said! There seems to be a new case arriving in my courtroom today. However, the lists for Prosecution and Defense doesn't seem to be coming with it.

                            TWG to the Turnabout is a semi-open setup. 17 players can join this game.

                            General Mechanics
                            Day Start
                            24-Hour start delay
                            Cardflipping: ON
                            OOTC: OFF (Minus factional wolf chat)
                            Night talking: OFF

                            Voting Mechanics
                            Phantoms: ON
                            KitB: ON
                            Must Lynch: ON



                            Roles
                            All of the greatest lawyers and their witnesses were invited to take on the case of Justin Toeburn. The accused was allegedly responsible for the murder of Molly Mayor, his co-worker. Unfortunately, due to an unrelated incident in the mailroom, court summons requests for witnesses and lawyers were either lost or destroyed. Some, however, made it to their destination.
                            Only 6 letters made it to their destinations. 3 Attorneys (and affiliates) and 3 Prosecutors (and affiliates) received an invitation to come to court. 11 other letters did arrive, but they were to non-important witnesses. Shame.

                            3 Attorneys
                            3 Prosecutors
                            1 Contract Killer
                            10 Unimportant witnesses (Vanilla town)

                            Three of the following attorneys (or affiliates) received a letter of invitation, but we don't know which! Three of the following attorneys will be chosen at random.

                            Defense Roles
                            Phoenix Wright - The Truth Seeker: Finding the truth is the ultimate goal for you, Phoenix Wright. Wielding Maya's magatama, you are able to check the alignment of a player every night.

                            Maya Fey - The Spirit Medium: As a member of the Fey clan, you possess a great talent. As the next successor of the Kurain Channeling Technique, your abilities are almost unbelieveable to many. During night, you may summon one of two spirits to aid you.
                            Mia Fey:
                            -The spirit of your late sister, Mia Fey, known as one of the greatest attorneys to live. Her ability is so powerful that channeling her spirit will let you one-shot protect any player at night from a conviction (death).
                            Ms. Miney:
                            -The spirit of revenge. Channeling Ms. Miney will give you a one-shot conviction (kill) during at night.
                            You will seer Antitown if checked with the magatama.

                            Miles Edgeworth - The Inheritor: After some reminiscence of your father's last case and revelation of the corrupt nature of the prosecution office, you decided to take footsteps in the path your father chose. At night, you may choose a player to take to the detention center (jail) for questioning. Your target cannot be convicted and cannot attempt to convict another player. Additionally, you may choose to make your target loved (-1 net votes) or hated (+1 net votes). Cannot exist if the prosecution version is rolled.

                            Trucy Wright - The Magician: It's the amazing Mr. Hat! Can one of the greatest magic tricks of all time save you again? It just may! Once this game, you may place a trap version of Mr. Hat with any player. Any players who attempt to convict (kill) your target will be instead be convicted themselves. This trap lasts one night. You cannot place the trap at your own door.

                            Ema Skye - The Scientist: SCIENCE! Your love for mixing science with justice lets you try out different chemical compounts. Pregame, you may select which chemical set to use. Set A will grant you Watching abilities (choose a target at night to see who visits them). Set B will grant you Tracking abilities (choose a target at night to see who they visit).

                            Athena Cykes - The Psychologist: A behavior and emotion specialist by study, you are able to look into the deep emotions of any witness with the help of Widget, your computer pal. Once per night, you may select a player. You will be informed if that player has the potential to kill.

                            Gregory Edgeworth - The Veteran: A masterful defense attorney known for uncovering one of the largest corruption scandals in the prosecutor's office, you are able to protect yourself from harm and give the town crucial information.
                            You possess two abilities, but only one will trigger based on which condition is met first.
                            -You are one-shot bulletproof. Triggers when hit. You will be informed if your vest breaks.
                            -If lynched, you will flip the alignment ([Town] or [Antitown]) of the last player to vote for you in your lynch.



                            Three of the following prosecutors (or affiliates) received a letter of invitation, but we don't know which ones got their letters either!

                            Three of the following prosecutors will be chosen at random.
                            Prosecution Roles
                            Manfred von Karma - The Forger: A perfect record. A perfect case. These are the foundations of the von Karmas, and you uphold them to the highest standard. To maintain the perfect case for this new trial, you may forge evidence. During pregame, you may select a non-wolf player. That player will show up as guilty to all checks and visit every night kill scene.

                            Franziska von Karma - The Lasher: Your ferociousness in court is unmatched. Your enemies leave with welts and scars at the wrath of the prodigious youth of the von Karma clan. Every night, you may select a target to attack with your whip, roleblocking them.

                            Miles Edgeworth - The Nemesis: Your confidence in your craft allows you to gain advantages and sweet-talk the judge. Every night, including pre-game. You may select a target. Your target will have +0.1 votes the following day. If that target is lynched, you will gain powers.
                            -1 success: Master wolf status
                            -2 successes: One-shot roleblock
                            -3 successes: One-shot vigi
                            Cannot exist if the attorney version is rolled.

                            Matt Engarde - The Deceiver: Refreshing like a spring breeze. At least, that's what you want everyone to think about you. You are a master wolf until you make the conviction (night kill).

                            Kristoph Gavin - The Manipulator: A defense attorney gone corrupt, you possess the power to manpiulate others by careful planning. Once in the game, you may call up one of your connections. Your connection will enable your kill to be unblockable and untraceable.

                            The Phantom - The Shapeshifter: As a skilled spy and assassin, you are able to adapt to your surroundings to aid your team. During pregame, you may select a power from any other prosecution role that your team did not roll to use as a one-shot ability.

                            Yatagarasu - The Master Thief:* As a master thief and criminal, you are able to swap things around without any one batting an eye. Once per night, you may pick two players. Any actions used on these players will be swapped.


                            There is also one shady member of society who is lurking around the courthouse, the contract killer! He has some tricks up his sleeve, so you better make sure you're not being followed to your car after court adjourns.


                            Other information
                            Follows standard action resolution
                            Wolves must choose which member of the team is conducting the kill



                            Here are the PM templates:


                            Welcome, [Player Name], you are an Unimportant Witness. We didn't quite catch your name, but we'll be sure to write it down later if we need you for questioning.
                            Abilities:Your weapon is your vote, you have no night actions.
                            Win condition:You win when all threats to the town have been eliminated and there is at least one town player alive.



                            Welcome, [Player Name], you are Phoenix Wright - The Truth Seeker: Finding the truth is the ultimate goal for you, Phoenix Wright.
                            Abilities:
                            Wielding Maya's magatama, you are able to check the alignment of a player every night. Your results will be either [Town] or [Antitown].
                            Win condition:
                            You win when all threats to the town have been eliminated and there is at least one town player alive.


                            Welcome, [Player Name], you are Maya Fey - The Spirit Medium: As a member of the Fey clan, you possess a great talent. As the next successor of the Kurain Channeling Technique, your abilities are almost unbelievable to many.
                            Abilities:
                            During night, you may summon one of two spirits to aid you.
                            Mia Fey:
                            -The spirit of your late sister, Mia Fey, known as one of the greatest attorneys to live. Her ability is so powerful that channeling her spirit will let you one-shot protect any player at night from a conviction (death).
                            Ms. Miney:
                            -The spirit of revenge. Channeling Ms. Miney will give you a one-shot conviction (kill) during at night.
                            You will seer Antitown if checked with the magatama.
                            Win condition:
                            You win when all threats to the town have been eliminated and there is at least one town player alive.


                            Welcome, [Player Name], you are Miles Edgeworth - The Inheritor: After some reminiscence of your father's last case and revelation of the corrupt nature of the prosecution office, you decided to take footsteps in the path your father chose.
                            Abilities:
                            At night, you may choose a player to take to the detention center (jail) for questioning. Your target cannot be convicted and cannot attempt to convict another player. Additionally, you may choose to make your target loved (-1 net votes) or hated (+1 net votes).
                            Cannot exist if the prosecution version is rolled. You are the real deal.
                            Win condition:
                            You win when all threats to the town have been eliminated and there is at least one town player alive.


                            Welcome, [Player Name], you are Trucy Wright - The Magician: It's the amazing Mr. Hat! Can one of the greatest magic tricks of all time save you again? It just may!
                            Abilities:
                            Once this game, you may place a trap version of Mr. Hat with any player. Any players who attempt to convict (kill) your target will be instead be convicted themselves.
                            This trap lasts one night. You cannot place the trap at your own door.
                            Win condition:
                            You win when all threats to the town have been eliminated and there is at least one town player alive.


                            Welcome, [Player Name], you are Ema Skye - The Scientist: SCIENCE! Your love for mixing science with justice lets you try out different chemical compounds.
                            Abilities:
                            Pregame, you may select which chemical set to use. Set A will grant you Watching abilities (choose a target every night to see who visits them). Set B will grant you Tracking abilities (choose a target every night to see who they visit).
                            Win condition:
                            You win when all threats to the town have been eliminated and there is at least one town player alive.


                            Welcome, [Player Name], you are Athena Cykes - The Psychologist: A behavior and emotion specialist by study, you are able to look into the deep emotions of any witness with the help of Widget, your computer pal.
                            Abilities:
                            Once per night, you may select a player. You will be informed if that player has the potential to kill. You will either receive the result [Threat] or [Non-Threat]. If you select a player that has already made a kill, they will come back as a [Non-Threat] as they are an emotionless void. If you select a player who makes a kill in the same night you check them, they will come back as a [Threat].
                            Win condition:
                            You win when all threats to the town have been eliminated and there is at least one town player alive.


                            Welcome, [Player Name], you are Gregory Edgeworth - The Veteran: A masterful defense attorney known for uncovering one of the largest corruption scandals in the prosecutor's office, you are able to protect yourself from harm and give the town crucial information.
                            Abilities:
                            You possess two abilities, but only one will trigger based on which condition is met first.
                            -You are one-shot bulletproof. Triggers when hit. You will be informed if your vest breaks.
                            -If lynched, you will flip the alignment ([Town] or [Antitown]) of the last player to vote for you in your lynch.

                            Win condition:
                            You win when all threats to the town have been eliminated and there is at least one town player alive.




                            Welcome, [Player Name], you are Manfred von Karma - The Forger:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). A perfect record. A perfect case. These are the foundations of the von Karmas, and you uphold them to the highest standard. To maintain the perfect case for this new trial, you may forge evidence.
                            Abilities:
                            During pregame, you may select a non-wolf player. That player will show up as guilty to all checks and visit every night kill scene.
                            Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
                            Factional kill: Each night phase, one of you or your partners may perform the factional kill.

                            Win condition:
                            You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


                            Welcome, [Player Name], you are Franziska von Karma - The Lasher:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). Your ferociousness in court is unmatched. Your enemies leave with welts and scars at the wrath of the prodigious youth of the von Karma clan.
                            Abilities:
                            Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
                            Factional kill: Each night phase, one of you or your partners may perform the factional kill.
                            Every night, you may select a target to attack with your whip, roleblocking them.
                            Win condition:
                            You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


                            Welcome, [Player Name], you are Miles Edgeworth - The Nemesis:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). After losing your father at a young age, you lost all belief that defense lawyers could be good people.
                            Abilities:
                            Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
                            Factional kill: Each night phase, one of you or your partners may perform the factional kill.
                            Your confidence in your craft allows you to gain advantages and sweet-talk the judge. Every night, including pre-game. You may select a target. Your target will have +0.1 votes the following day. If that target is lynched, you will gain powers.
                            -1 success: Master wolf status
                            -2 successes: One-shot roleblock
                            -3 successes: One-shot vigi
                            Cannot exist if the attorney version is rolled. You are the real deal.
                            Win condition:
                            You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


                            Welcome, [Player Name], you are Matt Engarde - The Deceiver:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). Refreshing like a spring breeze. At least, that's what you want everyone to think about you.
                            Abilities:
                            Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
                            Factional kill: Each night phase, one of you or your partners may perform the factional kill.
                            You are a master wolf until you make the conviction (night kill).
                            Win condition:
                            You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


                            Welcome, [Player Name], you are Kristoph Gavin - The Manipulator:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). A defense attorney gone corrupt, you possess the power to manpiulate others by careful planning.
                            Abilities:
                            Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
                            Factional kill: Each night phase, one of you or your partners may perform the factional kill.
                            Once in the game, you may call up one of your connections. Your connection will enable your kill to be unblockable and untraceable.
                            Win condition:
                            You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


                            Welcome, [Player Name], you are The Phantom - The Shapeshifter:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). As a skilled spy and assassin, you are able to adapt to your surroundings to aid your team.
                            Abilities:
                            Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
                            Factional kill: Each night phase, one of you or your partners may perform the factional kill.
                            During pregame, you may select a power from any other prosecution role that your team did not roll to use as a one-shot ability.
                            Win condition:
                            You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


                            Welcome, [Player Name], you are the Yatagarasu - The Master Thief:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). As a master thief and criminal, you are able to swap things around without any one batting an eye.
                            Abilities:
                            Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
                            Factional kill: Each night phase, one of you or your partners may perform the factional kill.
                            Once per night, you may pick two players. Any actions used on these players will be swapped.
                            Win condition:
                            You win when the Prosecution obtain a majority or nothing can prevent this from occurring.




                            Welcome, [Player Name], you are Shelley De Killer - The Professional:, a Contract Killer that is highly trained in the art of secrecy and assassination.
                            Abilities:
                            During pregame, you may select one of the following two powers:
                            -One-shot bulletproof
                            -Strongman+Ninja kills (unblockable, untrackable)

                            Night Kill: Each night phase, you may select a player to nightkill.
                            Win condition:
                            You win when you are the last player alive or nothing can prevent this from occurring.


                            Last edited by roundbox; 05-18-2016, 12:17 AM.
                            Originally posted by the sun fan
                            I'd be too tiny to be a bouncer



                            Comment

                            • roundbox
                              fhqwhgads
                              • Feb 2005
                              • 2086

                              #59
                              Re: TWG Game Building Thread

                              Fixed some wording on Gregory Edgeworth.

                              Gregory Edgeworth - The Veteran: A masterful defense attorney known for uncovering one of the largest corruption scandals in the prosecutor's office, you are able to protect yourself from harm and give the town crucial information.
                              You possess two abilities, but only one will trigger based on which condition is met first.
                              -You are one-shot bulletproof. Triggers when hit. You will be informed if your vest breaks.
                              -If lynched, you will flip the alignment ([Town] or [Antitown]) of the last player to vote for you in your lynch.
                              Originally posted by the sun fan
                              I'd be too tiny to be a bouncer



                              Comment

                              • inDheart
                                Picker @ JAX2
                                FFR Simfile Author
                                • Aug 2011
                                • 505

                                #60
                                Re: TWG Game Building Thread

                                hi, game thread! i wrote this post in a txt and am posting without rereading it oops

                                this is based quite a bit on http://wiki.mafiascum.net/index.php?...e_Alternatives (probably closest mechanically to "Get Your Own, Tex") and a game i play in real life.


                                14 players
                                Day start, 48-hour days, 24-hour nights
                                OoTC and Nighttalk OFF
                                Wolves get Daychat
                                KitB ON
                                Phantoms OFF
                                No Lynch ON
                                Cardflips OFF

                                10x Town "Remorseful" One-Shot Vigilantes
                                4x Wolf One-Shot Vigilantes

                                Important Mechanical Things
                                - If two people shoot each other, their bullets actually collide and neither of them dies. The shots are lost.
                                - If a Town-aligned player hits another Town-aligned player and that target dies due to their shot, then they also die of "remorse".*
                                - Wolves don't get a team wolfing in this game. They can use their role abilities independently.


                                * open to a better word than "remorse"/"remorseful", especially if there is a standard one; i took a look through the modifier list but didn't find one right away that fit

                                one thing i'm playing around with is the idea of cardflips, because that might push this more in favor of wolves as the informed minority if cardflips are off, but the death mechanics do yield some information. i played with the ratio a bit to accommodate.

                                the original idea was wolves are basically all SKs instead, which doesn't seem very serviceable and is also Not TWG

                                another thought to overcome is how shot resolution interacts with remorse; i'm inclined to say that remorse always takes effect when it would, even if there's someone else shooting the same player. otherwise it might be worth adding some kill prevention like that original game has so this isn't quite as lethal

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