Re: TWG Game Building Thread
I guess here is a game idea that can be collectively worked on:
12/13 players
-insert rules by host here-
Point system
Game would work normally with no confusing roles that aren't in main setups
If a player dies, they can no longer generate points, but they can still talk. They cannot do anything they would normally be able to do (on their faction) if they were still alive (voting, in particular), which would still push the insta limit lower as players "die off".
1.5 points for each wolf alive per day
0.5 points for each town member alive per day
The game would end as soon as the first team reaches say 25 points or if a faction can no longer generate points.
If this game idea does take off and someone wanted to add a Third Party, then:
5 points for each day a third party survives
2.5 if there are two third party members (masons)
If Cult, 1 point per day that Cult Leader is alive, 0.5 point for subsequent members
Third Parties can win the game on their own by just surviving, ending the game as soon as their faction hits 25 points.
None of the numbers above are concrete in any way shape or form and are subject to change (obviously). Just a rough idea going off from Rzr's point system stuff.
I guess here is a game idea that can be collectively worked on:
12/13 players
-insert rules by host here-
Point system
Game would work normally with no confusing roles that aren't in main setups
If a player dies, they can no longer generate points, but they can still talk. They cannot do anything they would normally be able to do (on their faction) if they were still alive (voting, in particular), which would still push the insta limit lower as players "die off".
1.5 points for each wolf alive per day
0.5 points for each town member alive per day
The game would end as soon as the first team reaches say 25 points or if a faction can no longer generate points.
If this game idea does take off and someone wanted to add a Third Party, then:
5 points for each day a third party survives
2.5 if there are two third party members (masons)
If Cult, 1 point per day that Cult Leader is alive, 0.5 point for subsequent members
Third Parties can win the game on their own by just surviving, ending the game as soon as their faction hits 25 points.
None of the numbers above are concrete in any way shape or form and are subject to change (obviously). Just a rough idea going off from Rzr's point system stuff.










Comment