TWG Game Building Thread

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  • roundbox
    fhqwhgads
    • Feb 2005
    • 2086

    #76
    Re: TWG Game Building Thread

    Hot Potato Mafia
    Goofy Setup for 12+ players
    Night start
    KitB: ON
    No Lynch: ON
    No Kill: ON
    48/24 (72 D0)


    Town/Mafia setup will always be at a ratio of 4:1 regardless of player amount. Any roles not guaranteed will be Vanilla Town/Mafia. Guaranteed in the pools are:

    Town
    1 Modder
    -Whenever the modder gets an item, it can be treated as if they have the plain version (loaded revolver, magical orb).
    1 Customs Agent
    -The Customs Agent picks a player every night. They will fully inspect which version of an item arrives at a player's house (if any). If the player receives an item, they will be informed who they use the item on (if applicable).
    1 Oaf
    -A brainless oaf who can't use items properly. If they receive an item, it will be treated as the toy version when used. Shots will still be used.
    -Since they have no understanding of how items work, any kill attempts made with an item against them will be ignored (gun, potato).
    -You cannot openly claim Oaf. Any hard claims in thread will result in a modkill. Fake claims will also result in a modkill. Don't be a literal oaf.

    Mafia
    1 Tinkerer
    -Whenever the tinkerer gets an item, it can one-shot be treated as the flipped version (Russian revolver, re-polarized orb)
    1 Interceptor
    -The Interceptor can pick a player every night. They will steal the item that would otherwise arrive at the player's house.
    -If the Interceptor receives an item and already has an item, they can only use one item. They choose which item to use.
    -If inspected by the Customs Agent, the additional item will be detected.


    Within the game, there are a few hot potato items that will be passing between players. Every night, each of these items will be randed into a player's possession, regardless of alignment. Each item must be used when it is received. The roll for item distribution will be done once per night via list randomizer, and the top 10 names of the list will receive the following items:

    1. Loaded Revolver
    -You are told that you have received a gun.
    -The revolver will be loaded with one bullet at the beginning of the game in a random chamber in the 6-shot revolver.
    -Every night, you must select a target. You cannot select yourself.
    -You will not know if a bullet is in the chamber.
    -If a bullet is in the chamber, your target will be shot and killed next morning. Your fingerprints will be found on the gun.
    -If a bullet is spent, a new bullet will be loaded in a random position.
    -The flavor text for this flip will be: "[Player] was found with a gunshot wound in their temple. [Target's] fingerprints were found on the gun."

    2. Loaded Russian Revolver
    -You are told that you have received a gun.
    -The revolver will be loaded with one bullet at the beginning of the game in a random chamber in the 6-shot revolver.
    -Every night, you must select a target. You cannot select yourself.
    -You will not know if a bullet is in the chamber.
    -If a bullet is in the chamber, you will be killed and your targets fingerprints will be found on the gun.
    -The flavor text for this flip will be: "[Player] was found with a gunshot wound in their temple. [Target's] fingerprints were found on the gun."

    3. Toy Gun
    -You are told that you have received a gun.
    -Every night, you must select a target. You cannot select yourself.
    -The gun does nothing and is purely for distraction

    4. Magical Orb
    -You are told that you have received an orb.
    -Every night, you must select a target. You cannot select yourself.
    -In the morning, you will receive the alignment of the player you chose.

    5. Re-Polarized Orb
    -You are told that you have received an orb.
    -Every night, you must select a target. You cannot select yourself.
    -In the morning, your target will receive your alignment.

    6. Plastic Orb
    -You are told that you have received an orb.
    -Every night, you must select a target. You cannot select yourself.
    -The orb does nothing and is purely for distraction

    7. Megaphone
    -You are told that you have received a megaphone.
    -Every night, you must submit a message.
    -This message will be broadcast anonymously in the morning's post.
    -This message cannot violate TWG code of conduct, but can break the discussion rules for this game.

    8. Telegram
    -You are told that you have received a telegram.
    -Every night, you must submit a message and a player name.
    -This message will be sent anonymously to another player at the start of the day.
    -This message cannot violate TWG code of conduct, but can break the discussion rules for this game.

    9. Will
    -You are told that you have received a will.
    -Every night, you must submit a message.
    -This message will be revealed when you die. Wills do not expire.
    -If you receive a will twice, you can submit a new message to update your old one.
    -This does not replace a death post.
    -This message cannot violate TWG code of conduct, but can break the discussion rules for this game.

    10. Rulebook
    -You are told that you have received the rulebook.
    -Every night, you must submit a word.
    -This word will be added to the discussion rules as a forbidden word.
    -The word CANNOT be: a player's name, a role name, an item name, kill, lynch, vote, mylo, lylo, WIFOM (or other mechanical/game related terms)
    -Feel free to be a jerk.
    -The new rule will be publicly declared at the start of the day.

    SPECIAL ITEMS
    These items exist outside of the world of the other items. They are undetected via customs and ignore the interceptor. The first distribution will be random, but subsequent distributions will be handled by players passing them to others. The first distribution will completely ignore the usual list rand rule, so players can receive an item and a potato in the same night.

    11. Potato
    -You are told that you received a potato.
    -Choose a player to pass it to!
    -A player who receives the potato three times will be burned to death. The potato will be randomly distributed the next night.
    -Additional potatoes will be added if player base is larger. (2 @ 15, 3 @ 20)

    12. Mr. Potato Head
    -You are told that you received a potato.
    -Choose a player to pass it to!
    -This potato does nothing.
    -Additional potatoes will be added if player base is larger. (2 @ 15, 3 @ 20)

    DISCUSSION RULES
    This game has discussion rules. ACME company has an objection to people discussing their products and certain employees aloud, so LISTEN UP or you'll be FIRED!
    -You cannot coordinate gunshots or potato passes. Any discussion of who to pass to is strictly forbidden. This includes posts like: "If I have a gun, I'm shooting X," "Let's all agree to shoot X if we get a gun," "Everyone pass potatoes to X because they're wolfy!" You CAN make posts along the lines of "don't shoot me" or "don't pass potatoes to me pls I'm gonna die." Ask me if you think you might be violating this rule with a post.
    -You cannot openly claim or fake claim Oaf in thread. If the Oaf is claimed or fake claimed via megaphone, this rule is lifted. Don't forget the previous rule, as it can never be lifted.
    -Any banned words are banned. Don't say them! During signups, everyone will submit a word they want banned via PM to me. One will be chosen at random. See rulebook for unbannable words.



    Lost Woods Mafia
    13 Players

    Werewolves:
    All three wolf members are lone. There is no coordination, there is no quicktopic, but they have powers to make up for their aimless wandering.
    Wolves will all private message the mod with their choice for the kill at night. If there is not a majority, one random name from the three choices will be selected.
    On Night 1, any choices that are another wolf will be thrown out. If all choices are thrown out, there will be no night kill.
    If a wolf dies via lynch, the same Night 1 protection will be granted to the wolves for the next night.

    1 Werewolf Parity Cop
    1 Werewolf Fruit Vendor
    1 Werewolf Vengeful

    Town:
    1 Parity Cop
    1 Fruit Vendor
    1 Innocent Child
    1 Miller



    Vigi's Got This
    13 Players

    Town:
    1 Marksman Vigilante
    In addition to the nightly kill, the Marksman Vigilante has a one-shot day vigi.
    1 Watcher
    2 Sleepwalkers
    The sleepwalkers will be informed that they are Vanilla Town. Sleepwalkers will randomly target another player in the night.
    6 Vanilla Town

    Mafia:
    1 Mafia Doctor
    1 Ninja
    1 Goon

    Let me know what you think!
    Last edited by roundbox; 11-22-2016, 03:43 PM.
    Originally posted by the sun fan
    I'd be too tiny to be a bouncer



    Comment

    • FreezinIce
      FFR Player
      • May 2005
      • 265

      #77
      Re: TWG Game Building Thread

      Those games are all good. I want to play lost woods as soon as possible
      ========

      To let the world be.

      ========

      Originally posted by Charu
      Wow, all most of my town reads vanished. Thanks Freez for stirring the pot, motherfucker!!!


      Originally posted by mellon_collie
      AHHHHHHHHH SKEET SKEET SKEET SKEET
      Originally posted by roundbox
      AHHHHHHHHH SKEET SKEET SKEET SKEET


      Originally posted by Afrobean
      Lynch all liars is good meta. Period.
      Originally posted by Red
      My guess at this point is that there aren't actually any wolves, and all the humans are just going to kill each other until only a few are left. Then the remaining survivors will realize they are the real monsters.
      Originally posted by TWG Ike
      SCUM THEATER AA SCUM CHARU WOLF ALIEN ROUNDBOX IS TOWN AND FRAMED

      Comment

      • FreezinIce
        FFR Player
        • May 2005
        • 265

        #78
        Re: TWG Game Building Thread

        Time Traveler Turbo:

        Time Traveler Turbo SETUP: 10 Players 1 Timecop OR 1 Time Traveler 1 Time Tinkerer OR 1 Phase Shifter 1 Paradoxer OR 1 One Shot Assassin 5 VT === 1 Wolf Almost-One Shot Scrambler OR 1 Wolf Almost-One Shot Overloader 1 Mastermind OR 1 Information Broker ============== Timecop: You're a ...



        Time Traveler Turbo


        SETUP:


        10 Players


        1 Timecop OR 1 Time Traveler


        1 Time Tinkerer OR 1 Phase Shifter


        1 Paradoxer OR 1 One Shot Assassin


        5 VT


        ===


        1 Wolf Almost-One Shot Scrambler OR 1 Wolf Almost-One Shot Overloader


        1 Mastermind OR 1 Information Broker


        ==============


        Timecop: You're a Cop. Who travels through time. Not much else to say.
        > Can check the alignment of one player per night. Town or Anti-Town are possible results.
        An action performed against the Timecop by the person the Cop is checking will fail.


        Time Traveler: An enigmatic wanderer who can't seem to stay in one place for very long
        > Choose an action to perform: Track someone in a previous night phase, watch someone during the current day phase,or place a vote on someone that will be registered at the end of the next day. This vote will not show up on the end of day votecount, and will break a kitb in your favor.


        Time Tinkerer: Always messing around with forces beyond your imagination. It's a habit of yours.
        > Can guard a player each night. While guarding you are immune to being night killed yourself, but if the person you target would die, you die instead.


        Phase Shifter: A ghost of a human being, your existence spans alternate realities.
        > Every night you may choose odd or even. You will phase into that dimension for the night. While in the Odd dimension, all night actions targeting you from players who are registered on the player list with Even numbers will fail. While in the Even dimension, all night actions targeting you from players who are registered on the player list with Odd numbers will fail.


        Paradoxer: You struggle with the knowledge that your very existence is a quirk of time.
        > Until Night 2, you are a vengeful town, who will kill the player you are voting for if you are lynched. On Night 2, you may make a one time choice to switch roles from Paradoxer to Beyonder. While a Beyonder you lose your vengeful status but instead gain a passive ability that makes your vote count for double against wolves and half against town. If your vote is on a wolf at the end of day, the next day their vote will be nullified.

        One Shot Assassin: A killer aligned with the forces of good, for reasons only you know. You do your best work in the shadows.
        > Every night, you will be given a list containing the bottom 50% of posters during the previous day. You may once per game select a name from that list to kill.

        ==============


        Almost-One Shot Scrambler: An ace in the information age, your hacking prowess transcends even the laws of time.
        > Once per game, you may roleblock a player at night. If you successfully block their night action, this power is recharged and you may use it again
        (You may only gain a charge this way once per person).


        Almost-One Shot Overloader: You have split yourself up, and your time clones do your work in every era.
        > You may choose to activate your power at night: Your vote is nullified, and a vote will be placed on every player currently alive except the person you vote for at the end of the day. If the person you vote for dies, this power is recharged and you may use it again. These votes will not show up on the end of day votecount


        Mastermind: A genius criminal who has expanded their ventures into the unregulated bowels of time.
        > You may choose to activate this power by targeting another player. For the current night and the next day, if that player dies, you will die as well. On the following night, you switch colors and activity records with that player. They will seer as antitown, and you will seer as town. Any trackable actions you perform will be swapped with them, and vice versa. When they die, they will flip as your role, Mastermind. When you die, you will flip as your original role and their role will be clarified if they are already dead.


        Information Broker: Everything has a price. And its your job to find out just how much some people are willing to pay.
        > Begins the game with a one time Ninja OR Strongman Kill, as well as the knowledge if the game contains a Paradoxer. Every night you may choose 2 players. If
        either of them performs a night action, you will be informed. You cannot personally send a kill if you perform this action.
        ========

        To let the world be.

        ========

        Originally posted by Charu
        Wow, all most of my town reads vanished. Thanks Freez for stirring the pot, motherfucker!!!


        Originally posted by mellon_collie
        AHHHHHHHHH SKEET SKEET SKEET SKEET
        Originally posted by roundbox
        AHHHHHHHHH SKEET SKEET SKEET SKEET


        Originally posted by Afrobean
        Lynch all liars is good meta. Period.
        Originally posted by Red
        My guess at this point is that there aren't actually any wolves, and all the humans are just going to kill each other until only a few are left. Then the remaining survivors will realize they are the real monsters.
        Originally posted by TWG Ike
        SCUM THEATER AA SCUM CHARU WOLF ALIEN ROUNDBOX IS TOWN AND FRAMED

        Comment

        • inDheart
          Picker @ JAX2
          FFR Simfile Author
          • Aug 2011
          • 505

          #79
          Re: TWG Game Building Thread

          dumping a couple simple/relatively "normal" turbo setups here, i wanna run the vig one next time i host a turbo

          vig turbo
          10 players:
          1 vig
          7 vt
          2 wolves

          doc turbo - adapted from http://wiki.mafiascum.net/index.php?title=Near-Vanilla
          10 players:
          1 doc
          1 jailkeeper
          6 vt
          2 wolves

          ^ not sure about having 6 vts rather than 5 (for a 9-player game) but the way it is, it does better at rewarding the doc/jk for being successful

          Comment

          • thesunfan
            Role Tide
            Sectional Moderator
            • May 2011
            • 10859

            #80
            Re: TWG Game Building Thread

            the thing about vig turbo is that instead of a cop there's a vigi, which essentially means town gets an extra lynch because 10 players

            I think its still k but it seems like a step back from the normal 9 player seer variant
            I'm too tired to comment on the other one though
            Originally posted by Vendetta21
            Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
            Originally posted by XelNya
            I'd suck a dick in a dark, dark alley.
            Originally posted by star-crossed
            (Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)

            Comment

            • inDheart
              Picker @ JAX2
              FFR Simfile Author
              • Aug 2011
              • 505

              #81
              Re: TWG Game Building Thread

              Originally posted by thesunfan
              the thing about vig turbo is that instead of a cop there's a vigi, which essentially means town gets an extra lynch because 10 players

              I think its still k but it seems like a step back from the normal 9 player seer variant
              I'm too tired to comment on the other one though
              i don't think it gets town an extra lynch unless my math is wrong. if vigi makes no shots and town mislynches twice, you just end up at 4 town/2 wolves, which is a lylo because no lynch is off. it lets the vigi miss once without repercussions

              other one is probably town sided but removing the jk makes it scum sided. dunno a better intermediary besides turning the jk into rb maybe, or just removing the extra vt. the doc was the point so i don't wanna touch the doc

              e: or giving scum some small power
              Last edited by inDheart; 12-5-2016, 09:53 AM.

              Comment

              • YoshL
                Celestial Harbor
                FFR Simfile Author
                FFR Music Producer
                • Aug 2008
                • 6156

                #82
                Re: TWG Game Building Thread

                a vigi shot is an extra lynch, or kp for town - not extra guaranteed shot on a wolf.


                Originally posted by Charu
                Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                Comment

                • inDheart
                  Picker @ JAX2
                  FFR Simfile Author
                  • Aug 2011
                  • 505

                  #83
                  Re: TWG Game Building Thread

                  Originally posted by YoshL
                  a vigi shot is an extra lynch, or kp for town - not extra guaranteed shot on a wolf.
                  oh ok i see what you mean

                  hmmm

                  e: by this i mean i see what sunfan's saying, but interested in why it's a "step back"
                  Last edited by inDheart; 12-5-2016, 10:58 AM.

                  Comment

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