TWG Game Building Thread

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • YoshL
    Celestial Harbor
    FFR Simfile Author
    FFR Music Producer
    • Aug 2008
    • 6156

    #16
    Re: TWG Game Building Thread

    so in your setup, detail:
    how many total players?
    how many mason pairs?
    how many werewolves?
    what happens if a werewolf is given a vigilante power, do the werewolves get two kills in the night?

    an immediate problem i see:
    masons claim that they're masons with each other, and then the gun will go to that mason every single time, preventing werewolves from killing a confirmed human for the entire game. Then the game devolves into normal TWG almost, so the novelty is lost really quickly
    Last edited by YoshL; 11-11-2015, 05:34 PM.


    Originally posted by Charu
    Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

    Comment

    • Rex96
      FFR Player
      • Nov 2015
      • 3

      #17
      Re: TWG Game Building Thread

      Originally posted by YoshL
      so in your setup, detail:
      how many total players?
      how many mason pairs?
      how many werewolves?
      what happens if a werewolf is given a vigilante power, do the werewolves get two kills in the night?

      an immediate problem i see:
      masons claim that they're masons with each other, and then the gun will go to that mason every single time, preventing werewolves from killing a confirmed human for the entire game. Then the game devolves into normal TWG almost, so the novelty is lost really quickly
      It can go with 12, 16 and 20 players.

      12 Players : 2 Mason, 3 Werewolves
      16 Players : 3 Mason, 4 Werewolves
      20 Players : 3 Mason, 5 Werewolves

      Yes, if werewolves got the gun, they can get another kill during the night.

      How can the gun go to the mason every single time ?
      how can someone be confirmed human if there's no seer ? unless the mason got lucky and kill the werewolves.
      Last edited by Rex96; 11-11-2015, 06:06 PM. Reason: just thinking something

      Comment

      • YoshL
        Celestial Harbor
        FFR Simfile Author
        FFR Music Producer
        • Aug 2008
        • 6156

        #18
        Re: TWG Game Building Thread

        the masons can claim that they're masons. if anyone else counterclaims, then there would have to be that many counterclaims at least for it to even be considered. you get confirmed humans through that, giving a mason the gun every single time

        even with 3 masons claiming a masonry, and 3 wolves out of 5 in a game of 20 counterclaiming, you simply give the gun to someone in that group. best case scenario is that you have 2 masons dead the next morning because a werewolf gets the gun, otherwise you have a mason and werewolf dead.
        worst case = 1 confirmed mason, and 5 wolves, with 18 players. you take out 3 townies and the 3 confirmed wolves, and it's a game of 1 confirmed town, 2 wolves, 12 people total, which is worse off for the wolves, and is very heavily town sided
        best case, you have 2 confirmed masons, and 4 wolves, with 18 players. you take out 1 of the confirmed masons, 1 town, and 2 more wolves, leaving a game of 14 total - 2 wolves, and 1 confirmed town, which is even more horridly town sided

        with 4 werewolves and 16 players
        worst case
        1 confirmed mason, 1 werewolf, 8 players.
        best case
        1 confirmed mason, 1 werewolf, 10 players.

        with 3 werewolves, 2 masons and 12 players, this is the only one where you may lose all confirmed humans with 2 werewolves, however it's still lol. having a game revolve around this is really dumb
        Last edited by YoshL; 11-11-2015, 06:50 PM.


        Originally posted by Charu
        Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

        Comment

        • Rex96
          FFR Player
          • Nov 2015
          • 3

          #19
          Re: TWG Game Building Thread

          Originally posted by YoshL
          the masons can claim that they're masons. if anyone else counterclaims, then there would have to be that many counterclaims at least for it to even be considered. you get confirmed humans through that, giving a mason the gun every single time
          Oh, I did not think about that..

          Yes, if there's only 1 Counterclaim ( from werewolves) then it's obvious..

          I'll think about it later, maybe I should remove the mason role or change the gun mechanism

          Comment

          • YoshL
            Celestial Harbor
            FFR Simfile Author
            FFR Music Producer
            • Aug 2008
            • 6156

            #20
            Re: TWG Game Building Thread

            if you wanted to do something like ->if you lynch a townsperson, they will die, but they get a vigi during the night.
            if you lynch a wolf, they die and wolves get a nightkill

            or something like that. it still leaves 1 kill per phase

            although i think this is an already existing setup lol


            Originally posted by Charu
            Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

            Comment

            • Rex96
              FFR Player
              • Nov 2015
              • 3

              #21
              Re: TWG Game Building Thread

              Originally posted by YoshL
              even with 3 masons claiming a masonry, and 3 wolves out of 5 in a game of 20 counterclaiming, you simply give the gun to someone in that group. best case scenario is that you have 2 masons dead the next morning because a werewolf gets the gun, otherwise you have a mason and werewolf dead.
              worst case = 1 confirmed mason, and 5 wolves, with 18 players. you take out 3 townies and the 3 confirmed wolves, and it's a game of 1 confirmed town, 2 wolves, 12 people total, which is worse off for the wolves, and is very heavily town sided
              best case, you have 2 confirmed masons, and 4 wolves, with 18 players. you take out 1 of the confirmed masons, 1 town, and 2 more wolves, leaving a game of 14 total - 2 wolves, and 1 confirmed town, which is even more horridly town sided

              with 4 werewolves and 16 players
              worst case
              1 confirmed mason, 1 werewolf, 8 players.
              best case
              1 confirmed mason, 1 werewolf, 10 players.

              with 3 werewolves, 2 masons and 12 players, this is the only one where you may lose all confirmed humans with 2 werewolves, however it's still lol. having a game revolve around this is really dumb
              Reading this makes me remember how bad I am at math..


              Originally posted by YoshL
              if you wanted to do something like ->if you lynch a townsperson, they will die, but they get a vigi during the night.
              if you lynch a wolf, they die and wolves get a nightkill

              or something like that. it still leaves 1 kill per phase

              although i think this is an already existing setup lol
              how about just remove the mason, and the amount of werewolves = 1/4 of players total ?

              So there would be only Humans, Werewolves, and the gun.
              Last edited by Rex96; 11-11-2015, 07:04 PM.

              Comment

              • YoshL
                Celestial Harbor
                FFR Simfile Author
                FFR Music Producer
                • Aug 2008
                • 6156

                #22
                Re: TWG Game Building Thread

                i think, in the end it still becomes the same problem as rzr's setup, where there's a potential for all the playing power to rest in like 1 person who inevitably gets town read by everyone, and they end up getting the gun like very single night. while people can still be like "you need to shoot x or y tonight", in the end, it's that one person that would end up making that decision, and the game starts revolving around them

                idk


                Originally posted by Charu
                Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                Comment

                • Rex96
                  FFR Player
                  • Nov 2015
                  • 3

                  #23
                  Re: TWG Game Building Thread

                  Originally posted by YoshL
                  i think, in the end it still becomes the same problem as rzr's setup, where there's a potential for all the playing power to rest in like 1 person who inevitably gets town read by everyone, and they end up getting the gun like very single night. while people can still be like "you need to shoot x or y tonight", in the end, it's that one person that would end up making that decision, and the game starts revolving around them

                  idk
                  then it would be the same thing as I make a Hunter role.. where he is the only can shoot/kill...

                  Which is not my purpose for making the setup

                  I'll change the gun mechanism then..
                  Last edited by Rex96; 11-12-2015, 02:04 AM.

                  Comment

                  • rzr
                    TWG Veteran
                    • Oct 2007
                    • 7608

                    #24
                    Re: TWG Game Building Thread

                    So I had an idea a few nights ago that I know we've tried in various forms, but what'd you guys think about role switching games?

                    Like a musical chairs type thing - Each phase during twilight the roles are all re-rolled. So say out of 10 players (or more)
                    D1 - player x gets lynched, flips as a PR
                    At twilight (before night, but after day) I go back to the RNG machine, plug in the remaining 9 players and remaining 9 roles and re-roll.

                    No wolves would likely start and finish on the same team. Your role is almost 100% guaranteed to change, so you could go from a human to a wolf all of a sudden, but still have no idea who the previous wolves are, only your current partners.

                    Thoughts? If it could be arranged I think this would be a blast to play/host.

                    Originally posted by darkshark
                    Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
                    Originally posted by aperson
                    i had a mri the other day it was the best song i heard in years

                    Originally posted by Sprite-
                    More of a joke than the time I deleted all the credits on the site.
                    Originally posted by MinaciousGrace
                    yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

                    i guess their alcohol tolerance isnt as high as mine

                    Comment

                    • _Zenith_
                      Accuracy Player
                      • Mar 2011
                      • 4629

                      #25
                      Re: TWG Game Building Thread

                      Originally posted by rzr
                      So I had an idea a few nights ago that I know we've tried in various forms, but what'd you guys think about role switching games?

                      Like a musical chairs type thing - Each phase during twilight the roles are all re-rolled. So say out of 10 players (or more)
                      D1 - player x gets lynched, flips as a PR
                      At twilight (before night, but after day) I go back to the RNG machine, plug in the remaining 9 players and remaining 9 roles and re-roll.

                      No wolves would likely start and finish on the same team. Your role is almost 100% guaranteed to change, so you could go from a human to a wolf all of a sudden, but still have no idea who the previous wolves are, only your current partners.

                      Thoughts? If it could be arranged I think this would be a blast to play/host.
                      Honestly this sounds like Battlestar when YoshL, Roundbox, Lurker, YoshL's friend (can't recall his name) and myself played a game
                      Last edited by _Zenith_; 12-9-2015, 10:33 AM.





                      Comment

                      • rzr
                        TWG Veteran
                        • Oct 2007
                        • 7608

                        #26
                        Re: TWG Game Building Thread

                        How well did it work out? I've played/hosted where targets get "bit" and transform into a wolf, and ones where there could be a "cure" for a wolf to convert. But the mechanics are shaky - especially with the ladder.
                        That's why I think RNG all the way could work. Also considered making the wolves not know who each other are.

                        Originally posted by darkshark
                        Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
                        Originally posted by aperson
                        i had a mri the other day it was the best song i heard in years

                        Originally posted by Sprite-
                        More of a joke than the time I deleted all the credits on the site.
                        Originally posted by MinaciousGrace
                        yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

                        i guess their alcohol tolerance isnt as high as mine

                        Comment

                        • YoshL
                          Celestial Harbor
                          FFR Simfile Author
                          FFR Music Producer
                          • Aug 2008
                          • 6156

                          #27
                          Re: TWG Game Building Thread

                          i think the concept is.super cool

                          i dont think it would work or be fun because its like tf2 team scramble. youll be winning or losing by chance, and scumhunting becomes dumb and stuff

                          if you had like a points based system based on how well each faction did for a phase that would be interesting, but then the people who die first pretty much always lose so its still no fun


                          Originally posted by Charu
                          Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                          Comment

                          • _Zenith_
                            Accuracy Player
                            • Mar 2011
                            • 4629

                            #28
                            Re: TWG Game Building Thread

                            Originally posted by YoshL
                            i think the concept is.super cool

                            i dont think it would work or be fun because its like tf2 team scramble. youll be winning or losing by chance, and scumhunting becomes dumb and stuff

                            if you had like a points based system based on how well each faction did for a phase that would be interesting, but then the people who die first pretty much always lose so its still no fun
                            ^ this

                            When we played we all were into it but it was entirely different from Mafia/TWG because it had a card system in it (not the only reason but this was a huge difference).

                            Seeing a point based system with this concept would probably work with enough tweaking and I'd be down to check it out and play it because honestly the switching faction mechanic is pretty cool because anything goes
                            Last edited by _Zenith_; 12-9-2015, 12:26 PM.





                            Comment

                            • YoshL
                              Celestial Harbor
                              FFR Simfile Author
                              FFR Music Producer
                              • Aug 2008
                              • 6156

                              #29
                              Re: TWG Game Building Thread

                              something closer to bsg would be like

                              if you nightkill the sleeping wolf, who may or may not jnow that theyre the sleeping wolf, they awaken and become a full fledged wolf

                              if they get lynched, they get a kamikaze or something
                              Last edited by YoshL; 12-9-2015, 12:38 PM.


                              Originally posted by Charu
                              Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                              Comment

                              • rzr
                                TWG Veteran
                                • Oct 2007
                                • 7608

                                #30
                                Re: TWG Game Building Thread

                                Originally posted by YoshL
                                if you had like a points based system based on how well each faction did for a phase that would be interesting, but then the people who die first pretty much always lose so its still no fun
                                That is an awesome idea, but like you said I would have to balance those that die initially. Hows this sound:

                                If the alignment you die with (wolf, town) is the team that wins you still gain victory points.
                                I.E. Manti is lynched d1. Manti is scum
                                rzr is lynched d2. Rzr is town.
                                ---
                                ---
                                ---
                                Wolves win!

                                Manti, having died as scum, would still win (just like a normal game).

                                As far as points go, I think this would be a decent start to a system:

                                1. Every day you are alive = 1 point
                                2. Lynching a successful target = 1 point (wolf convinces town to lynch town, wolf gets point. Town lynches scum, town gets 1 point)
                                3. Your teams success at end of game = 1 point

                                I had some other ideas, but I think these 3 point allocations provide a point system that can be applied to dead players. Meaning I would give you a point for a successful lynch target even if you are dead, as long as it fits your alignment upon death

                                Originally posted by darkshark
                                Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
                                Originally posted by aperson
                                i had a mri the other day it was the best song i heard in years

                                Originally posted by Sprite-
                                More of a joke than the time I deleted all the credits on the site.
                                Originally posted by MinaciousGrace
                                yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

                                i guess their alcohol tolerance isnt as high as mine

                                Comment

                                Working...