Re: TWG Game Building Thread
i'm going to ramble about things
feel like there's inherently some bullshit as the wolves benefit from using their vigis immediately during the first night, because i think it's nearly always more beneficial to have used it before dying, rather than to have died w/o using it. Essentially, you could make it a 10 player setup with 4 scum w/ no killing power, and 6 remorseful towns, and examine the balance in that.
having essentially 14 killing power for night one (technically 24 because each town 1-shot can kill up to 2 people) leads to games that are fine for like, irl games where you have generally less time to play, and less likely to be ok for a forum setting i think.
i'm going to ramble about things
feel like there's inherently some bullshit as the wolves benefit from using their vigis immediately during the first night, because i think it's nearly always more beneficial to have used it before dying, rather than to have died w/o using it. Essentially, you could make it a 10 player setup with 4 scum w/ no killing power, and 6 remorseful towns, and examine the balance in that.
having essentially 14 killing power for night one (technically 24 because each town 1-shot can kill up to 2 people) leads to games that are fine for like, irl games where you have generally less time to play, and less likely to be ok for a forum setting i think.




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