Guitar Hero. Awesome.

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  • dAnceguy117
    new hand moves = dab
    FFR Simfile Author
    • Dec 2002
    • 10103

    #1921
    Re: Guitar Hero. Awesome.

    i kinda like the idea of gh:a but http://en.wikipedia.org/wiki/Revolution_X

    Comment

    • dore
      caveman pornstar
      FFR Simfile Author
      FFR Music Producer
      • Feb 2006
      • 6317

      #1922
      Re: Guitar Hero. Awesome.

      yeah I played that once lol
      http://www.youtube.com/watch?v=IREnpHco9mw

      Comment

      • Reach
        FFR Simfile Author
        FFR Simfile Author
        • Jun 2003
        • 7471

        #1923
        Re: Guitar Hero. Awesome.

        Originally posted by Shashakiro
        what lol I've never hit 93% and have 120k over that >_> how does that work

        thanks guys, and yeah lag on KoC is a bitch, I usually do the first two activations a beat early to avoid getting slaughtered by lagmisses. Sometimes I get them anyway, it's pretty annoying.

        I have another really nice pic coming when my friend gets around to uploading it

        let's just say that sacrifice is so going on tonight =D
        I'm at almost 94% and my score is *barely* higher than yours.

        GH scoring system is pretty bad, a lot like FFR. Although it's not quite *that* bad, it's still combo based, so your score comes almost entirely from combo. Comboing all the 'easy' parts in TTFAF and then getting butt raped in the solos racks in way more points than doing better overall but losing combo more in the easy parts.

        I would personally change the score system. In order to not get rid of multipliers and star power completely, I think the multiplier should be more lenient. One miss shouldn't bring you back to 1x. It should take more than that, and subsequent misses should drop your multiplier by 1, not bring you all the way back to 1. Having it work the way it does puts too much emphasis on combo.

        Having it work this way would get rid of the luck factor determined by where your misses are and scores would even out more with the % you get. I can see the score system becoming especially troublesome during tourneys, if they're going to go by score, since a superior run could lose due to bad luck.

        You should also get SP for *EACH* sp note you hit during a phrase, and the phrase shouldn't disappear upon missing. That adds more to the luck factor, since a miss in an sp phase WILL lose to a run where the person potentially misses several times, but not during the phrase. I raised my score on TWIE by like 100k by just not missing the sp phrases I was missing...even with an inferior overall run compared to those that were 100k less.
        Last edited by Reach; 02-17-2008, 07:45 PM.

        Comment

        • ddr_f4n
          FFR Player
          • Sep 2005
          • 3807

          #1924
          Re: Guitar Hero. Awesome.

          Originally posted by Reach
          GH scoring system is pretty bad, a lot like FFR. Although it's not quite *that* bad, it's still combo based, so your score comes almost entirely from combo. Comboing all the 'easy' parts in TTFAF and then getting butt raped in the solos racks in way more points than doing better overall but losing combo more in the easy parts.

          I would personally change the score system. In order to not get rid of multipliers and star power completely, I think the multiplier should be more lenient. One miss shouldn't bring you back to 1x. It should take more than that, and subsequent misses should drop your multiplier by 1, not bring you all the way back to 1. Having it work the way it does puts too much emphasis on combo.

          Having it work this way would get rid of the luck factor determined by where your misses are and scores would even out more with the % you get. I can see the score system becoming especially troublesome during tourneys, if they're going to go by score, since a superior run could lose due to bad luck.
          That's how I feel. Someone who missed ONE note at the very end would have a higher score then the person who missed in the middle of the song. They're both equally matched, but one has a higher score than the other, which is very fustrating, especially when playing online (for me).
          Out Now!


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          • Shashakiro
            TWO THOUZAND COMBO
            FFR Simfile Author
            • Aug 2005
            • 9082

            #1925
            Re: Guitar Hero. Awesome.

            I dunno, I think the scoring system isn't perfect but it's ok for the most part.

            The problem with only going by % is that someone who misses in 10 different places throughout the song will win against someone who messes up one HOPO run somewhere and gets -11, which doesn't make sense to me. The problem is that consecutive misses in GH aren't really consecutive mistakes and shouldn't be treated that way, and they aren't in the current scoring system which is good IMO.

            But yeah the multiplier system could be improved.
            4th Official FFR Tournament - Master division champion!

            Originally posted by Boogiebear
            use ur bain. Itz there for a reason.

            Comment

            • Tokzic
              FFR Player
              • May 2005
              • 6878

              #1926
              Re: Guitar Hero. Awesome.

              Guitar Hero: Aerosmith
              there is no way they can be serious with this

              i despise aerosmith with every ounce of my being

              Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

              Comment

              • BEN.(SPEIRS) 7.5
                FFR Player
                FFR Simfile Author
                • Mar 2007
                • 559

                #1927
                Re: Guitar Hero. Awesome.

                I have 2 more 5*s left! Raining Blood (currently at 177k) and One (currently at 339k), but I reckon I can do One with some practice on the Darkness Riffs. Silly mistakes suck.

                Comment

                • Reach
                  FFR Simfile Author
                  FFR Simfile Author
                  • Jun 2003
                  • 7471

                  #1928
                  Re: Guitar Hero. Awesome.

                  Originally posted by Shashakiro
                  I dunno, I think the scoring system isn't perfect but it's ok for the most part.

                  The problem with only going by % is that someone who misses in 10 different places throughout the song will win against someone who messes up one HOPO run somewhere and gets -11, which doesn't make sense to me. The problem is that consecutive misses in GH aren't really consecutive mistakes and shouldn't be treated that way, and they aren't in the current scoring system which is good IMO.

                  But yeah the multiplier system could be improved.
                  Right, because of the HO system going purely by % isn't always the best idea. I think you'd have to tweak the multiplier accordingly (based on whether the miss is HOPO or a strum and the BPM of the song potentially?).

                  Either way, single misses occur MUCH more often than missing entire phrases. Since it would be an annoyance to program that I still think it would be far superior...there are only a few songs for which it wouldn't be. Either way, I don't think under any circumstance should it go straight back to zero, nor should sp phrases be all or nothing. It makes it too combo based.

                  There's a happy medium in there somewhere, optimal for competitive play but I doubt the programmers are going to do anything about it either way >_> When you can replay a song as many times as you want, the current system isn't too bad but I can see myself getting frustrated if I was playing to win.
                  Last edited by Reach; 02-18-2008, 03:19 PM.

                  Comment

                  • PsYcHoZeRoSk8eR
                    Threat Emulation
                    FFR Simfile Author
                    • May 2004
                    • 5184

                    #1929
                    Re: Guitar Hero. Awesome.

                    I don't know if this is good or not, but 5*'d freebird on a controller. 365k or something like that. I could probably do a little better.

                    Originally posted by Lightdarkness
                    I'm light f**king darkness

                    Comment

                    • dore
                      caveman pornstar
                      FFR Simfile Author
                      FFR Music Producer
                      • Feb 2006
                      • 6317

                      #1930
                      Re: Guitar Hero. Awesome.

                      The scoring system is exactly what it's supposed to be. It's like in a real gig, where the crowd gets going the larger your combo is. But any time you mess up the people go "ouch" and you have to warm them back up again.

                      Sure it's not perfect for hardcore players but it's exactly what it's meant to be.
                      http://www.youtube.com/watch?v=IREnpHco9mw

                      Comment

                      • Reach
                        FFR Simfile Author
                        FFR Simfile Author
                        • Jun 2003
                        • 7471

                        #1931
                        Re: Guitar Hero. Awesome.

                        Originally posted by dore
                        The scoring system is exactly what it's supposed to be. It's like in a real gig, where the crowd gets going the larger your combo is. But any time you mess up the people go "ouch" and you have to warm them back up again.

                        Sure it's not perfect for hardcore players but it's exactly what it's meant to be.
                        Uh, most people can't even hear single errors when listening to the guitar. Unless you're trained and...know how to play the song most people will not notice a wrong note, ESPECIALLY with a whole band playing.

                        People notice mistakes when there are multiple errors. That or your rhythm is off. Dragonforce live is a perfect example of both of these XD People will notice immediately when your rhythm is off (yet sadly gh3 has a bunch of offbeat sections in songs >_>).

                        It has nothing to do with combo, or this game really >_> You don't really get a combo in real life. Your performance has so much to do with everything else.



                        edit: red snake is fc'able. I just about did it...rofl.

                        As for the rest of the song and all at once...well >_>
                        Last edited by Reach; 02-18-2008, 06:59 PM.

                        Comment

                        • Tibs
                          FFR Player
                          • May 2006
                          • 5235

                          #1932
                          Re: Guitar Hero. Awesome.

                          Originally posted by Reach
                          edit: red snake is fc'able. I just about did it...rofl.
                          whaaaaaat

                          Metal covers of vidya game songs

                          Comment

                          • Gano
                            FFR Player
                            • Jun 2006
                            • 997

                            #1933
                            Re: Guitar Hero. Awesome.

                            First time getting past the intro, omgggg it IS possible for me.. Maybe. This was a fail at the beginning of the solo, didn't use SP soon enough.

                            doraemon bustin caps

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                            • ddranthony92
                              FFR Player
                              • Jan 2007
                              • 487

                              #1934
                              Re: Guitar Hero. Awesome.

                              Originally posted by Gano
                              First time getting past the intro, omgggg it IS possible for me.. Maybe. This was a fail at the beginning of the solo, didn't use SP soon enough.
                              yea your gonna have to figure out when to save SP and when to use it in order to pass it at first.
                              XBL Gamertag: ddranthony92
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                              • Gano
                                FFR Player
                                • Jun 2006
                                • 997

                                #1935
                                Re: Guitar Hero. Awesome.

                                I'd blown through the entire song without using SP and had a full bar of it, I just didn't think I'd need it that moment and held off, but when I tried to it was tooooo late
                                Oh well, once past the beginning it was ridiculously fun holy ****

                                doraemon bustin caps

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