The Current Path of FFR

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  • Rebirth0
    FFR Originalbro
    FFR Simfile Author
    • Jun 2003
    • 8751

    #61
    Re: The Current Path of FFR

    I know it would never happen, so there's no real reason to discuss it. I would assume a set of FFR judges or someone that knows simfiles could filter through the quality ones and pick out some bad ones.

    But that's getting a little into the chancellor realm where people have said it kills motivation for new simfile artists

    Comment

    • devonin
      Very Grave Indeed
      Community Manager
      Event Staff
      FFR Simfile Author
      • Apr 2004
      • 10120

      #62
      Re: The Current Path of FFR

      Originally posted by TC_Halogen
      1. More staff activity on the forum: there is a respectable amount of staff on FFR, but not too many of them make an active contribution on the forum. Being a moderator doesn't mean you have to -only- moderate the forums; part of the reason that I feel some of the staff are treated so harshly revolves around the fact that very few of them make appearances on the forums when they don't -have- to.
      This is just your way of trying to make me come back, isn't it.

      Originally posted by Netjet!
      Not necessarily, but I think it'd be kind of difficult to organize phasing out a large portion of the songs, even if it is needed. Going to take quite a bit of effort to determine which to phase out.
      I'd just base it off the total number of plays divided by the number of players who've played it.

      Comment

      • Pseudo Enigma
        ごめんなさい (/ω\)
        • Aug 2012
        • 2290

        #63
        Re: The Current Path of FFR

        Originally posted by Rebirth0
        Of course that will probably never happen because hurr synthlight likes history and preservation
        No offense to Synthlight, I know this is his creation, but is it really even his game anymore at this point? Once the engine and simfiles went into other people's hands it pretty much seemed like game over for Synthlight.

        Anyway I'll stick out of this thread for a while, I feel like I'm posting like I used to.

        Comment

        • Netjet!
          Sic itur ad astra
          FFR Simfile Author
          • Jan 2008
          • 4701

          #64
          Re: The Current Path of FFR

          Originally posted by Pseudo Enigma
          No offense to Synthlight, I know this is his creation, but is it really even his game anymore at this point? Once the engine and simfiles went into other people's hands it pretty much seemed like game over for Synthlight.

          Anyway I'll stick out of this thread for a while, I feel like I'm posting like I used to.
          I'm fairly sure he still owns the copyrights and all of the ownership of the site/game itself
          RIP Steve Van Ness <3

          Comment

          • TC_Halogen
            Rhythm game specialist.
            FFR Simfile Author
            FFR Music Producer
            • Feb 2008
            • 19376

            #65
            Re: The Current Path of FFR

            Originally posted by devonin
            This is just your way of trying to make me come back, isn't it.
            YES YES YESlowercase

            Comment

            • psychoangel691
              Retired Staff
              FFR Simfile Author
              • Dec 2004
              • 10438

              #66
              Re: The Current Path of FFR

              Originally posted by devonin
              This is just your way of trying to make me come back, isn't it.
              Please do. I've already told you before I'd love if you came back.
              Originally posted by Charu
              My dick is good, thank you very much. It gets love and attention no matter what <3 <3 <3
              Originally posted by DaBackpack
              also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
              Originally posted by Shadow_God_10
              Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

              Originally posted by hi19hi19
              yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl

              Comment

              • Xiz
                TWG Chaos
                FFR Simfile Author
                • Feb 2012
                • 3399

                #67
                Re: The Current Path of FFR

                Post from D1 player lol

                Oh you are still reading? K.


                - Nobody pays attention/cares to peeps my rank, who just are not good. (Good being D5+)
                - Dont remove songs that are "bloating" the game. Every song is unique, and the FFR community interaction with stepping and submitting to batches is what I really find best about this game
                - More events. More tournaments. More community interaction. Get those who are not on the forums that play into the community somehow.

                Yeah that's all I got. I'm done. Brb eating waffles.

                Comment

                • Rebirth0
                  FFR Originalbro
                  FFR Simfile Author
                  • Jun 2003
                  • 8751

                  #68
                  Re: The Current Path of FFR

                  We could start talking to labels and musicians and getting permission to use their music and in return we post about new albums they release and give them a personalized "mini-ffr" game to put on their myspace pages or band websites, etc

                  We could call them.... widgets

                  That is sure to bring more people to the community with well known mainstream music being in the game

                  Comment

                  • TC_Halogen
                    Rhythm game specialist.
                    FFR Simfile Author
                    FFR Music Producer
                    • Feb 2008
                    • 19376

                    #69
                    Re: The Current Path of FFR

                    Originally posted by Rebirth0
                    We could start talking to labels and musicians and getting permission to use their music and in return we post about new albums they release and give them a personalized "mini-ffr" game to put on their myspace pages or band websites, etc

                    We could call them.... widgets

                    That is sure to bring more people to the community with well known mainstream music being in the game
                    That's exactly what a widget was in the past, haha. The premise of widgets were for two-way exposure - their music on our game. We had individual pages for all of the artists that had contact information for their sites and stuff (promotional purposes).

                    Comment

                    • Rebirth0
                      FFR Originalbro
                      FFR Simfile Author
                      • Jun 2003
                      • 8751

                      #70
                      Re: The Current Path of FFR

                      I guess you didn't see what I did there

                      Comment

                      • Reincarnate
                        x'); DROP TABLE FFR;--
                        • Nov 2010
                        • 6332

                        #71
                        Re: The Current Path of FFR

                        Too lazy to read the thread.

                        But know what brought me to this site in the first place?

                        Hint: Answer is the same answer to "what brought me to Kongregate in the first place"





                        Achievements/skill tokens/forum tokens! I loved the idea of earning badges/achievements for accomplishing hard/fun/interesting things, and I loved figuring out how to get access to tokens that were outside of the realm of the game.

                        I agree that you need to give newbies an incentive to play, since right now you're basically just tossing them into the thick of things and hoping they'll become acclimated. However, I don't think tutorials are the answer. People hate tutorials. The game is intuitive enough -- you just need to direct the user in the way you want from easy songs onward.

                        I think if you want to cater to newbies, you need to make it abundantly obvious and you need to rope them into the game in an interesting way. I think it would be fun to have some sort of Story/Adventure mode. Rope in players, give them goals along the way, watch them integrate into the community as they get the hang of things and have lots of incentives.

                        Comment

                        • Ohaider
                          FFR Veteran
                          • Jun 2012
                          • 2893

                          #72
                          Re: The Current Path of FFR

                          Originally posted by Rebirth0
                          Honestly, if anything, this game is getting too LARGE. I think we need to cut 300 - 500 of the weaker simfiles.
                          They said they'd never do that unfortunately from what i remember haha, but why not make more god damn genres. Dance 1 and dance 2.. really? Why not have more diverse genres than just ... misc

                          That'd prolly be a lot of work though haha


                          We could easily have genres for IDM and Chiptune and stuff

                          Comment

                          • devonin
                            Very Grave Indeed
                            Community Manager
                            Event Staff
                            FFR Simfile Author
                            • Apr 2004
                            • 10120

                            #73
                            Re: The Current Path of FFR

                            Originally posted by TC_Halogen
                            YES YES YESlowercase
                            Who do I even talk to about that these days?

                            Comment

                            • Xiz
                              TWG Chaos
                              FFR Simfile Author
                              • Feb 2012
                              • 3399

                              #74
                              Re: The Current Path of FFR

                              Originally posted by Rebirth0
                              Honestly, if anything, this game is getting too LARGE. I think we need to cut 300 - 500 of the weaker simfiles.
                              We could remove 50 of your files.

                              Comment

                              • TC_Halogen
                                Rhythm game specialist.
                                FFR Simfile Author
                                FFR Music Producer
                                • Feb 2008
                                • 19376

                                #75
                                Re: The Current Path of FFR

                                Originally posted by devonin
                                Who do I even talk to about that these days?
                                honestly, I have no clue with the current staff... I'd really hope you can get back on the team because (with respect to other moderators) I have no issue saying that you were one of the best mods that FFR had.

                                Comment

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