The Current Path of FFR

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  • Reincarnate
    x'); DROP TABLE FFR;--
    • Nov 2010
    • 6332

    #91
    Re: The Current Path of FFR

    Originally posted by Velocity
    I have you on skype right?
    Yesh

    Originally posted by Trogdor!!!!
    Whatever happened to music on profiles again?
    I think that was Rithum -- which is pretty much done for: www.rithum.com
    Last person who was working on it, IIRC, was Maldon, and he's pretty much long gone. The Rithum stuff's been dead for a long time, now.

    Comment

    • igotrhythm
      Fractals!
      • Sep 2004
      • 6535

      #92
      Re: The Current Path of FFR

      Originally posted by Rebirth0
      Honestly, if anything, this game is getting too LARGE. I think we need to cut 300 - 500 of the weaker simfiles.
      Originally posted by Xiz
      We could remove 50 of your files.
      ****ing BURN

      On topic, though, with the resurgence of team activity, the creation of an unofficial RPG and GamerShadow's classic Phantom Challenge story, a story mode involving going around, rising in rank and beating bosses of various "guilds" practically writes itself, though I will have to respectfully disagree with Rubix about lack of visible progress...we have the shiny skill tokens, do we not? Those work kinda like badges in that they're only for specific levels/games and ask that you fulfill certain requirements.

      Add in the various other distractions that FFR has had over the years (MeTrivia, anyone?) and you had a veritable Facebook--even an informal community of ecchi enthusiasts lurking amongst the profiles that could serve as another model for clans, teams, guilds...whatever you want to call them.

      Admittedly, stuff like PianoCore and one of the tokens in particular is getting more and more difficult to unlock with each new release slash front page post...I'm personally in favor of phasing out the normal tokens altogether, as most of them are so 2007. Token hunting detracts from the core FFR experience, IMO, and the sooner it's lopped off the better. (Besides, Flash being open source means any script kiddie could sniff around and find the appropriate URLs.)

      As I've said several times, I blame the death of the multiplayer system on the rise of profile chat, and the rebirth of video chat will only exacerbate this problem. There was a time when the MP system was the only way to instantly communicate with other users within the confines of the site, and for that it was constantly hopping.

      I fear that the temporary downfall of FFR is something from which it will never truly recover, and the schism between it and ThirdStyle isn't helping matters either. If this site is serious about undergoing a renaissance, the people running it need to have a serious discussion about how, not if, they want FFR to change with the times.

      As for my 2 cents? Much ado is made when someone gets 100n AAAs or gets X billion points, so perhaps there could be a script that pops up much like the skill tokens. "Congratulations on your 100th full combo!" would be a nice surprise for people that don't keep serious track of this sort of thing, and why would a newcomer care that much about their statistics when their focus is on developing their vocabulary, so to speak?
      Originally posted by thesunfan
      I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

      Comment

      • Trogdor!!!!
        Forum User
        • Jul 2008
        • 1664

        #93
        Re: The Current Path of FFR

        Oh, that's lame. That was my favorite part about profiles back in the day. :<
        Violets Forever

        Comment

        • 00Razor00
          FFR Player
          • Jul 2006
          • 3530

          #94
          Re: The Current Path of FFR

          Originally posted by Velocity
          qqwref is in staff chat, and is going to be helping out on site code. Once everything's setup at least.

          We might even get the site recode done now, with the extra help.
          about time. maybe some shit will get done around here now


          Originally posted by t-rogdor
          hey buddy are you looking for a good song to step because if so i really recommend you step In Front Of A Bus

          Comment

          • justin_ator
            🥓<strong><span style="col
            • Mar 2007
            • 7648

            #95
            Re: The Current Path of FFR

            Originally posted by Trogdor!!!!
            Whatever happened to music on profiles again?
            Originally posted by Velocity
            It was hosted on another server that no longer exist, and there's no copy of it.
            You know what this sounds like to me? It sounds like a freakin amazing time for someone to rewrite it! All it has to do is access the level swf's and play them through a player that saves what songs you chose, etc. I mean seriously, we already have a player on each of the songs level ranks pages, perhaps half the code could be ripped from that?

            edit: if you guys have the source to prochat still, make it a separate tab in prochat or something even, that'd be tight

            Comment

            • DarknessXoXLight
              sonder
              • Mar 2007
              • 2279

              #96
              Re: The Current Path of FFR

              Originally posted by Reincarnate
              I strongly feel that the answer should *not* be in the form of a tutorial. That isn't addressing the key issue, here. The game is simple enough that it acts as its own tutorial provided you give them a proper path/incentive structure.
              I wasn't saying a tutorial explaining how to play the actual the game. When I first joined this site, I didn't come from Stepmania or any other rhythm game, I just jumped straight in and had no idea what I was doing. I had no idea how to change my set up or that changing the speed is helpful. I was playing arrow key set up 1x speed for about a year before Superfreak04 explained to me that I was doing it wrong lmfao. I would have enjoyed the game a lot more and not gave up right away if I knew that from the start. Tis all I meant by "tutorial".

              Comment

              • Reincarnate
                x'); DROP TABLE FFR;--
                • Nov 2010
                • 6332

                #97
                Re: The Current Path of FFR

                Originally posted by DarknessXoXLight
                I wasn't saying a tutorial explaining how to play the actual the game. When I first joined this site, I didn't come from Stepmania or any other rhythm game, I just jumped straight in and had no idea what I was doing. I had no idea how to change my set up or that changing the speed is helpful. I was playing arrow key set up 1x speed for about a year before Superfreak04 explained to me that I was doing it wrong lmfao. I would have enjoyed the game a lot more and not gave up right away if I knew that from the start. Tis all I meant by "tutorial".
                Sure, I mean I think this is a good idea and all.

                But I'm mainly addressing Dynam0's main thrust of the thread, here, which is a concern that FFR is basically turning into Stepmania, which caters to the elite players and ignores the newbies.

                A tutorial's nice, but I think what turns newbies away is that they hop in and are suddenly overwhelmed with choice paralysis and no idea what to do with no actual goal other than tinkering-around-and-having-fun-then-quitting-after-getting-bored.

                Actually I just read the read of his post and we have the exact same idea:

                Originally posted by Dynam0
                If this game were structured like say guitar hero where you have a systematic increase in difficulty that demands development of techniques like reading/speed/jacking/trilling etc. as you progress through a "series of levels" or even something as corny as a story, this game would be a lot more appealing to newer players. New players would play through these challenges and unlock more difficult songs upon attaining certain criteria (similar to skill token unlocks). Sorry but if I'm a new player and I understand the basic premise of the game (arrowsmash *cough*), I'm obviously going to find the most difficult files and play them with no recognition or conception of how they can actually be played well. After all, this is EXACTLY what I did when I first played StepMania. The reason why I stuck with the game is plain: I have an insane attention span and, unlike the average person, I had no problem playing a game with no set goals other than my own which was to achieve better scores, despite the fact that there were no rewards or unlockables. Even the old "pat-on-the-back" rewards that Nintendo is so popular for don't exist in these games, furthermore making them less appealing to the average person. An unlock system or progression would encourage improvement in order to play the 'wtf hard' songs which is an attractive reward for new players.

                The in-game files have developed too many parodies and inside jokes that newcomers wouldn't understand, and would have no patience in understanding them. Show them a basic introduction to the game that progresses them down a path (I would discourage a linear path like guitar hero and would encourage a branching set of avenues) so that eventually they reach the point where they unlock all the insane and quite silly files. This gives them something to look forward to, instead of completely immersing them in a world full of terminology they don't understand and inside jokes they would simply stare blankly at.
                Which I agree with 100%. You need to provide something extra to make the game ideal for newcomers, and it can't just be a tutorial + tossing them into a sea of songs to choose from. There should be an immediately obvious, structured challenge to pursue right off the bat.

                Comment

                • DossarLX ODI
                  Batch Manager
                  Game Manager
                  FFR Simfile Author
                  • Mar 2008
                  • 15010

                  #98
                  Re: The Current Path of FFR

                  I should add that the amount of credits you receive from easier songs is absolute SHIT.

                  Maybe gradual progress prizes, like say 50 AAAs gives you a 5k credit reward to encourage newer players from not having like 400 credits and then having songs that cost 10k credits to just totally decimate what they worked for.
                  Originally posted by hi19hi19
                  oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                  Comment

                  • i love you
                    Live a wonderful life~
                    FFR Simfile Author
                    • Oct 2006
                    • 7315

                    #99
                    Re: The Current Path of FFR

                    Wow, awesome thread/post Dynam0. You truly understand what this community needs. <3
                    Originally posted by Velocity
                    qqwref is in staff chat, and is going to be helping out on site code. Once everything's setup at least. We might even get the site recode done now, with the extra help.
                    ABOUT TIME LOL
                    ===============================
                    The idea that RDCP 3 may come out in the future is a fun thought to have~
                    ===============================

                    Comment

                    • andy-o24
                      Married Man
                      • May 2006
                      • 1527

                      #100
                      Re: The Current Path of FFR

                      Originally posted by DarknessXoXLight
                      When I first joined this site, I didn't come from Stepmania or any other rhythm game, I just jumped straight in and had no idea what I was doing. I had no idea how to change my set up
                      This is why I'm stuck playing left scroll. That and I'm way too lazy to even try to change my muscle memory at this point.

                      -o24
                      Originally posted by hi19hi19
                      Best strat: enjoy the game, play what you feel like when you feel like it. Don't think about what you are doing or why, enjoy the gameplay, the artistry behind the stepfile, and enjoy the music.

                      When the game isn't fun for you anymore, take a break. It's not a job, nobody here is professional and getting paid to play and force themselves to constantly improve... it's a game.

                      Originally posted by Shashakiro
                      Yeah, FFR is addicting...I don't think I'll get bored with this game unless I somehow become the best at it, which won't happen.

                      Comment

                      • Frank Munoz
                        Muein
                        • Nov 2007
                        • 2048

                        #101
                        Re: The Current Path of FFR

                        Originally posted by DossarLX ODI
                        I should add that the amount of credits you receive from easier songs is absolute SHIT.

                        Maybe gradual progress prizes, like say 50 AAAs gives you a 5k credit reward to encourage newer players from not having like 400 credits and then having songs that cost 10k credits to just totally decimate what they worked for.
                        This is actually a neat idea~

                        +1 to this.

                        I'm thinking..
                        AAA's | Creds
                        50___|5,000
                        100__|10,000
                        200__|10,000
                        300__|10,000
                        400__|10,000
                        500__|20,000
                        600__|20,000
                        700__|25,000
                        800__|30,000
                        900__|30,000
                        1,000.|50,000
                        1,100.|50,000

                        and every 50 FC's give 5k?
                        Unknown and Unofficial
                        may the good arrow guide you

                        Comment

                        • noname219
                          FFR Wiki Admin
                          • May 2007
                          • 1694

                          #102
                          Re: The Current Path of FFR

                          Career achievements/tokens could push people to play the game more.
                          That's one idea I'd like to see happen.

                          I'm also planning making one big project once the tournament ends. I'm not saying anything about this for now...

                          Comment

                          • dAnceguy117
                            new hand moves = dab
                            FFR Simfile Author
                            • Dec 2002
                            • 10097

                            #103
                            Re: The Current Path of FFR

                            Originally posted by Xiz
                            - Nobody pays attention/cares to peeps my rank, who just are not good. (Good being D5+)
                            what if there were separate "post your scores" threads for each division/rank/whatever? I think that would be a nice way to keep the tournament atmosphere going, where similarly skilled players are rooting each other on and pushing each other to do better.

                            Originally posted by Velocity
                            We might even get the site recode done now, with the extra help.
                            awesome awesome awesome

                            Comment

                            • iironiic
                              D6 FFR Legacy Player
                              FFR Simfile Author
                              • Jan 2009
                              • 4342

                              #104
                              Re: The Current Path of FFR

                              Originally posted by dAnceguy117
                              what if there were separate "post your scores" threads for each division/rank/whatever? I think that would be a nice way to keep the tournament atmosphere going, where similarly skilled players are rooting each other on and pushing each other to do better.
                              I don't like this. This is just dividing all players into separate categories based on skill alone. I've always wanted to meet someone with a skill set appropriate for D1, but they're always so intimidated because of my skills ):

                              Comment

                              • Xiz
                                TWG Chaos
                                FFR Simfile Author
                                • Feb 2012
                                • 3399

                                #105
                                Re: The Current Path of FFR

                                Originally posted by iironiic
                                I don't like this. This is just dividing all players into separate categories based on skill alone. I've always wanted to meet someone with a skill set appropriate for D1, but they're always so intimidated because of my skills ):
                                ^ Yeah I agree, I don't think its the best way to approach it.

                                There needs to perhaps be a way or an algorithm that gives you an average of a score, from like 1-99 that updates to your current skill level. (Factoring in AAA / FC / etc) I'm not good at math so I have no idea how to do that.


                                And hello iironiic im d1 and scared of you.

                                Comment

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