The Current Path of FFR

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Reincarnate
    x'); DROP TABLE FFR;--
    • Nov 2010
    • 6332

    #136
    Re: The Current Path of FFR

    We should immediately reinstate the Punch Tass page and Gambling Hall to help suck out some credits from this here economy. 8D

    teeheehee

    Comment

    • 00Razor00
      FFR Player
      • Jul 2006
      • 3530

      #137
      Re: The Current Path of FFR

      Originally posted by Pseudo Enigma
      +1 to the shop, but it's already been semi-considered already. Remember Blackweb? Around that time this idea was really, really popular. We made a bunch of skins for that which never got used or anything. Maybe it will pop up, but whatever. Maybe we should have a monthly skinning contest (maybe not that exact set of words..) and the winner gets a handful of credits and their skin in the game. Or even just the skin, since that's enough to make any gfx proud.
      too bad BW doesn't exist anymore.

      also +1 for Gambling Hall, plz


      Originally posted by t-rogdor
      hey buddy are you looking for a good song to step because if so i really recommend you step In Front Of A Bus

      Comment

      • ichliebekase
        FFR Simfile Author
        FFR Simfile Author
        • May 2006
        • 3213

        #138
        Re: The Current Path of FFR

        Originally posted by Reincarnate
        We should immediately reinstate the Punch Tass page
        +1, and even see if it could be a "punch the admin/mod" page so you can punch whomever on staff you want :3
        Glorious Morning - Misc, level 48
        We Will Fly - Dance 2, level 53
        =.The Ocean.= - Dance 2, level 56, collab with krunkykai22
        Garden Party - Dance, level 38

        Comment

        • Pseudo Enigma
          ごめんなさい (/ω\)
          • Aug 2012
          • 2290

          #139
          Re: The Current Path of FFR

          Originally posted by 00Razor00
          too bad BW doesn't exist anymore.

          also +1 for Gambling Hall, plz
          if I saw correctly, R^3 is Blackwebb. I think Velocity was just practicing on R^2 for the real thing. Anyway that's not important.

          Comment

          • justin_ator
            🥓<strong><span style="col
            • Mar 2007
            • 7648

            #140
            Re: The Current Path of FFR

            Originally posted by Pseudo Enigma
            if I saw correctly, R^3 is Blackwebb. I think Velocity was just practicing on R^2 for the real thing. Anyway that's not important.
            What are you even talking about lmao.

            Blackwebb was intended to be a new interface for the different parts of the site. While R^3 does have different site aspects (Friends list, multiplayer, stats, etc) it's not really where they were going with blackwebb. Jesse is right, Blackwebb was totally shelved and/or thrown out aside from a few ideas. The current R^3 layout is based on one of the designs created for the blackwebb skinning contest, however.

            Comment

            • wargasm1
              Cowbelling FFR
              • Apr 2007
              • 1289

              #141
              Re: The Current Path of FFR

              make ffr less laggy and maybe noobs will stick around and vets will come back.

              Comment

              • Pseudo Enigma
                ごめんなさい (/ω\)
                • Aug 2012
                • 2290

                #142
                Re: The Current Path of FFR

                Originally posted by justin_ator
                What are you even talking about lmao.

                Blackwebb was intended to be a new interface for the different parts of the site. While R^3 does have different site aspects (Friends list, multiplayer, stats, etc) it's not really where they were going with blackwebb. Jesse is right, Blackwebb was totally shelved and/or thrown out aside from a few ideas. The current R^3 layout is based on one of the designs created for the blackwebb skinning contest, however.
                afdjkdshdsfshdkdffdskakjafsdfsdsdhskj

                Comment

                • MarioNintendo
                  Expect delays.
                  FFR Simfile Author
                  FFR Music Producer
                  • Mar 2008
                  • 4181

                  #143
                  Re: The Current Path of FFR

                  Originally posted by ichliebekase
                  +1, and even see if it could be a "punch the admin/mod" page so you can punch whomever on staff you want :3
                  +1
                  I wanna punch bmah! >: )
                  Long live the arcade!

                  Comment

                  • Velocity
                    Doing the wrong thing the right way since 2010.
                    FFR Simfile Author
                    FFR Administrator
                    • Jul 2007
                    • 1820

                    #144
                    Re: The Current Path of FFR

                    Blackwebb was an attempt to bring most of the game/chat asspects under 1 interface. It was more or less an AS3 learning attempt.

                    R^2 was a demo code layout for R^3, it was mainly to let me throw together something quick to test out ideas, which still preparing for AS3, as R^2 is written in AS2.

                    R^3 is the refined ideas taken from R^2 based on community input too, it's written in AS3 so that I can use more advanced things and get the major speedboost AS3 provides compared to AS2 by design.

                    The layout used in the main menu is based on Fracture, a design by Linkisdoomed which was submitted during one of the design contest. While the score results screen is based on a design by supermousie.

                    Comment

                    • igotrhythm
                      Fractals!
                      • Sep 2004
                      • 6535

                      #145
                      Re: The Current Path of FFR

                      Originally posted by MarioNintendo
                      +1
                      I wanna punch bmah! >: )
                      I think a lot of us have shared that desire at some point. :P
                      Originally posted by thesunfan
                      I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                      Comment

                      • Pseudo Enigma
                        ごめんなさい (/ω\)
                        • Aug 2012
                        • 2290

                        #146
                        Re: The Current Path of FFR

                        Originally posted by Velocity
                        Blackwebb was an attempt to bring most of the game/chat asspects under 1 interface. It was more or less an AS3 learning attempt.

                        R^2 was a demo code layout for R^3, it was mainly to let me throw together something quick to test out ideas, which still preparing for AS3, as R^2 is written in AS2.

                        R^3 is the refined ideas taken from R^2 based on community input too, it's written in AS3 so that I can use more advanced things and get the major speedboost AS3 provides compared to AS2 by design.

                        The layout used in the main menu is based on Fracture, a design by Linkisdoomed which was submitted during one of the design contest. While the score results screen is based on a design by supermousie.
                        I just got around to playing R^3 today because I had no clue it was even open for testing. I was wondering why the result screen looked like it was a different style from the selection screen. That solves that one.

                        Is it still possible to use the designs from the Blackwebb design contest? There were a few people I really was excited to see designs from (*cough* condoct sent 2 *cough*)

                        Comment

                        Working...