So, we had been discussing the concept of a game-building thread a while back, and personally would like to see it revived. I believe there was an old one, but it probably died off when the game slowed down. I also messaged Manti about this, but didn't get a response, so let's see how it goes!
This thread is for potential hosts to discuss their game's mechanics and balance, to share ideas and feedback with other hosts/players, and to prepare games for sign ups so that the sign up thread for new games doesn't take forever to get posted. Hopefully, some of the TWGers here can utilize this tool to vamp up some of our ideas. Hope ya like em!
I've posted 4 games that I've created over the last few months, some of you guys are familiar with a few of them, the top one being a game I created more recently.
I'm not in charge of anything, but if I had to make a rule for this thread it would simply be not to be a closed-minded douche and stay open to suggestions, both with your feedback and as a potential host.
===========================================================================This thread is for potential hosts to discuss their game's mechanics and balance, to share ideas and feedback with other hosts/players, and to prepare games for sign ups so that the sign up thread for new games doesn't take forever to get posted. Hopefully, some of the TWGers here can utilize this tool to vamp up some of our ideas. Hope ya like em!
I've posted 4 games that I've created over the last few months, some of you guys are familiar with a few of them, the top one being a game I created more recently.
I'm not in charge of anything, but if I had to make a rule for this thread it would simply be not to be a closed-minded douche and stay open to suggestions, both with your feedback and as a potential host.
Trying to put together a few options for some games so you guys have more choice from me, put together this small game I think is balanced, but would like some feedback.
12 Players
2 3rd Party Masons/Lovers - Your wincon is to get through the game, alive, with your partner. You will have a QT. One Mason/Lover will have the ability to do a 1 shot guard, the other Mason/Lover will have a 1 shot seering.
2 wolves - 1 godfatherwolf the other a Wolf Seer
1 Doctor - Chooses on n1 to be 1 shot bullet proof himself, or protect others nightly throughout the game
1 Seer - basic investivation role, but seers red to Mason/Wolf
I think it's balanced, but it might be able to use a little more scum-power.
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13 Player (this was my mystery game)
Rzr's Mysterious Comeback Game
Mystery Game: Theme - The Walking Dead
1. Vote counts will not be published by me to avoid outing Morgan
2. night talk is off
3. card flips are off since there's more than enough ways to get info
4. oot comm is off except for wolf/mason chat
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Here is the game I had been proposing for 16 with items, would love feedback here. If it seems poopular I'll personally track down some additional players.
16 players - Negotiable
4:1 human/wolf ratio
Items : on
Night talk : on
OOT : off
Card flipping : on
Phantoms : on (vote you fuckers)
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And here is my 9 player Rapid Game with 3 different teams (3 of 3)
9 players
3 groups of 3 players
3 Teams:
Team Inception:
Team Illuminati:
Team Rocket:
Team Set Up:
1. VT
2. WOLF
3. VT
All teams have the following 4 items from the start of the game, and can be used at any time:
Team PM:
VT: You are on team [team]. Your team mates are [mate1] and [mate2]. Your primary objective is to eliminate team [team x]. Your secondary objective is to eliminate all threats to town.
WOLF PM: You are on team [team]. Your team mates are [mate1] and [mate2]. Your primary objective is to eliminate team [team x]. Your secondary objective is to remain alive and bring the wolves to victory














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