Just popping in to say something of interest: Matrix6, the original MS setup that my "Enter The Matrix" game is based on, is a game specifically developed as a "newbie game", and originally is a Daystart game meant to accommodate a mere 9 players (7 town, 2 red). What I think is that by making it a Night Start and adding one extra VT ('cause Daystarts can be daunting to newer players), we can have an excellent jTWG setup. Anyone interested, we can work it out here.
Start: NIGHT
Outside Communication: ON
Cardflipping: COLOR ONLY
Night Posting: OFF
Instant Lynch: ON
Abstention: OFF
There will be no lynch limit.
o 1 Wolf Roleblocker Wolf Wizard Resilient Human Humanx6 o 2 Wolfx2 Seer Humanx7 o 3 Wolfx2 Guardian Tracker Humanx6 o 4 Wolfx2 Wizard Humanx7 o 5 Wolf Roleblocker Wolf Seer Guardian Humanx6 o 6 Wolfx2 Tracker Resilient Human Humanx6
ROLE INFO
Wolf Roleblocker: Chooses one person a night to cancel their night action, if they have one.
Seer: Checks one person for color each night. Results return HUMAN or NOT HUMAN.
Guardian: Protects one person (other than herself) from death each night.
Wizard: Casts a protective spell over a person for the night that guards them, but also blocks their night action.
Tracker: Picks someone to track and see who they targeted with a night action, if any.
Resilient Human: Takes two kill attempts to kill. Seers and flips GREEN. MECHANICS
The wolves must always choose ONE wolf to carry out the nightly kill.
Pre-game, a Normal Wolf must choose one (1) of the following special powers to recieve:
• Investigation Immunity: Any Seer will see you as HUMAN.
• 1-Shot Overthrow: Once during the game, you may choose to make a lynch fail. This power will not work if it is you who gets lynched.
• 1-Shot Juggernaut: Once during the game, you may choose to become unstoppable during the night, and are guaranteed to kill a wolfing target.
If the Wolves get a Roleblocker, the Normal Wolf gets his choice of power. If not, it will be a coin flip between the two.
The Wolf Roleblocker is allowed to both submit the night kill and perform his Roleblocker action. However, the Tracker will see him target two people, and the Wizard will cancel both actions.
The Roleblocker has priority over the Wizard. (This only matters in the case where the Roleblocker and Wizard target one another.)
I have edited the version of the game into last post for review. I've done some tweaking to make it more balanced but still jTWGish.
The main thing is the added wolf power choice. However, I can already see some glaring flaws in it. Investigation Immunity is an attractive choice, but it is actually inherently inferior to the other powers, as they don't depend on a role being present. And having a lynch overthrown is too jarring I think.
If it is kept, nobody will be told why someone survived a lynch. It could be the overthrow, or the Resilient Human.
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