TWC Rules, Policies, Etc.

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  • DarkManticoreX2
    TWG Overlord
    • Apr 2005
    • 7355

    #946
    Re: TWC Rules, Policies, Etc.

    Gun and Syhto are unbanned!

    Welcome back fascists.
    AAA's = 800

    Originally posted by V
    Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

    Comment

    • DarkManticoreX2
      TWG Overlord
      • Apr 2005
      • 7355

      #947
      Re: TWC Rules, Policies, Etc.

      TWG Interest Check: Because there were a couple people who expressed interest in the current game, but weren't able to sign up.

      If you're currently interested in playing TWG, but DIDN'T make it into the current game please post so here.

      If we have enough people maybe we can run a second TWG/jTWG

      1. DarkManticorex2
      2. Cedolad
      3. Guest15937
      4.
      5. Runescapedude1126
      6.
      7.
      8.
      9.
      .....
      Last edited by DarkManticoreX2; 11-19-2013, 07:45 AM.
      AAA's = 800

      Originally posted by V
      Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

      Comment

      • cedolad
        moonchild~
        FFR Simfile Author
        • Jan 2007
        • 6879

        #948
        Re: TWC Rules, Policies, Etc.

        interest

        Comment

        • YoshL
          Celestial Harbor
          FFR Simfile Author
          FFR Music Producer
          • Aug 2008
          • 6156

          #949
          Re: TWC Rules, Policies, Etc.

          you can probably add the people in the replacement list? idk


          Originally posted by Charu
          Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

          Comment

          • runescapedude1126
            FFR Veteran
            • Jan 2005
            • 268

            #950
            Re: TWC Rules, Policies, Etc.

            in





            not a wolf
            Originally posted by Xx{Midnight}xX
            Fisting is not the way to label people.


            Best AAA'S: {Midnight}, {Rose}, Szamar Madar, Vertex BETA

            Comment

            • Guest15937
              One-handed elite
              • May 2008
              • 1464

              #951
              Re: TWC Rules, Policies, Etc.

              I want to try this...I was absolutely horrible at Mafia last time I played but that was years ago.
              The renegade has betrayed me.

              Comment

              • pntballa18
                FFR Player
                • Mar 2005
                • 3357

                #952
                Re: TWC Rules, Policies, Etc.

                I'm down. can we do it manhunt style? that would be awesome.

                Comment

                • Brilliant Dynamite Neon
                  nobody fiffers anymore.
                  FFR Simfile Author
                  • Dec 2006
                  • 2440

                  #953
                  Re: TWC Rules, Policies, Etc.

                  Just popping in to say something of interest: Matrix6, the original MS setup that my "Enter The Matrix" game is based on, is a game specifically developed as a "newbie game", and originally is a Daystart game meant to accommodate a mere 9 players (7 town, 2 red). What I think is that by making it a Night Start and adding one extra VT ('cause Daystarts can be daunting to newer players), we can have an excellent jTWG setup. Anyone interested, we can work it out here.

                  Here it is folks:

                  THE MATRIX.

                  Start: NIGHT
                  Outside Communication: ON
                  Cardflipping: COLOR ONLY
                  Night Posting: OFF

                  Instant Lynch: ON
                  Abstention: OFF
                  There will be no lynch limit.


                  o 1
                  Wolf Roleblocker
                  Wolf
                  Wizard
                  Resilient Human
                  Human x6
                  o 2
                  Wolf x2
                  Seer
                  Human x7
                  o 3
                  Wolf x2
                  Guardian
                  Tracker
                  Human x6
                  o 4
                  Wolf x2
                  Wizard
                  Human x7
                  o 5
                  Wolf Roleblocker
                  Wolf
                  Seer
                  Guardian
                  Human x6
                  o 6
                  Wolf x2
                  Tracker
                  Resilient Human
                  Human x6


                  ROLE INFO

                  Wolf Roleblocker: Chooses one person a night to cancel their night action, if they have one.

                  Seer: Checks one person for color each night. Results return HUMAN or NOT HUMAN.

                  Guardian: Protects one person (other than herself) from death each night.

                  Wizard: Casts a protective spell over a person for the night that guards them, but also blocks their night action.

                  Tracker: Picks someone to track and see who they targeted with a night action, if any.

                  Resilient Human: Takes two kill attempts to kill. Seers and flips GREEN.

                  MECHANICS

                  The wolves must always choose ONE wolf to carry out the nightly kill.


                  Pre-game, a Normal Wolf must choose one (1) of the following special powers to recieve:
                  Investigation Immunity: Any Seer will see you as HUMAN.
                  1-Shot Overthrow: Once during the game, you may choose to make a lynch fail. This power will not work if it is you who gets lynched.
                  1-Shot Juggernaut: Once during the game, you may choose to become unstoppable during the night, and are guaranteed to kill a wolfing target.

                  If the Wolves get a Roleblocker, the Normal Wolf gets his choice of power. If not, it will be a coin flip between the two.

                  The Wolf Roleblocker is allowed to both submit the night kill and perform his Roleblocker action. However, the Tracker will see him target two people, and the Wizard will cancel both actions.

                  The Roleblocker has priority over the Wizard. (This only matters in the case where the Roleblocker and Wizard target one another.)
                  Last edited by Brilliant Dynamite Neon; 11-19-2013, 05:31 AM.
                  ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

                  Thanks for the memories, folks. u da bes

                  Comment

                  • FictionJunction
                    FFR Player
                    • Nov 2006
                    • 3843

                    #954
                    Re: TWC Rules, Policies, Etc.

                    just call it TWG #.5 if you're using the expected roster

                    or TWG next# if you're getting a full game.
                    Originally posted by j-rodd123
                    wow

                    Comment

                    • pntballa18
                      FFR Player
                      • Mar 2005
                      • 3357

                      #955
                      Re: TWC Rules, Policies, Etc.

                      I've been called as a replacement in the current game so I can't join this secondary game.
                      Last edited by pntballa18; 11-19-2013, 06:36 AM.

                      Comment

                      • Brilliant Dynamite Neon
                        nobody fiffers anymore.
                        FFR Simfile Author
                        • Dec 2006
                        • 2440

                        #956
                        Re: TWC Rules, Policies, Etc.

                        I have edited the version of the game into last post for review. I've done some tweaking to make it more balanced but still jTWGish.

                        The main thing is the added wolf power choice. However, I can already see some glaring flaws in it. Investigation Immunity is an attractive choice, but it is actually inherently inferior to the other powers, as they don't depend on a role being present. And having a lynch overthrown is too jarring I think.

                        If it is kept, nobody will be told why someone survived a lynch. It could be the overthrow, or the Resilient Human.
                        Last edited by Brilliant Dynamite Neon; 11-19-2013, 11:23 AM.
                        ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

                        Thanks for the memories, folks. u da bes

                        Comment

                        • Xiz
                          TWG Chaos
                          FFR Simfile Author
                          • Feb 2012
                          • 3399

                          #957
                          Re: TWC Rules, Policies, Etc.

                          Next main game I plan on making a larger game to get everyone in.

                          I think we can fill like, a 20 person game now easy.

                          Comment

                          • FictionJunction
                            FFR Player
                            • Nov 2006
                            • 3843

                            #958
                            Re: TWC Rules, Policies, Etc.

                            whyyyyyyyyy
                            Originally posted by j-rodd123
                            wow

                            Comment

                            • pntballa18
                              FFR Player
                              • Mar 2005
                              • 3357

                              #959
                              Re: TWC Rules, Policies, Etc.

                              a 20 person mystery game would be oh so much fun

                              Comment

                              • Brilliant Dynamite Neon
                                nobody fiffers anymore.
                                FFR Simfile Author
                                • Dec 2006
                                • 2440

                                #960
                                Re: TWC Rules, Policies, Etc.

                                Fall of Paradise has 21 players, so I dunno. It is a mystery game, and it's certainly conceptually sound at this point.

                                Still wanting feedback on the Matrix game.
                                ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

                                Thanks for the memories, folks. u da bes

                                Comment

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