Re: Skill Rating & Leaderboards Discussion [Updated Apr 3]
Party 4u's difficulty was based on the background being in the way, now that no background scores record it needs to be nerfed to somewhere in the 50's.
I think what FF_Rules is saying is that the system puts all its weight on our strengths and ignores weaknesses. For example, I get D5 level scores on songs like Boot, Going on Spring Wind, Gynandromorph (overrated file), Goatstep (why is this not a 64), Oops, ETERNAL DRAIN [Heavy], The Divine Suicide of K [Heavy] (How is this still an FMO) and so on, but when it comes to endurance jump stream charts I still score like a mid D4 player.
Also, because the difficulty is based on difficulty to AAA, factors like song length and difficulty density aren't factored either. The best example of this is the song 300. The Jumpstream becomes manageable as a high D3 player and the slop comes from the jack transitions. Sure it may be a 70 in AAA difficulty, but even low-mid D4 players can teens the chart without too much problem, while getting over 100+ goods on most other FMOs. Not factoring for this can overrate players. The solution is simply adjusting some of the difficulties to at least factor difficulty to SDG/Teen instead of just difficulty to AAA.
Party 4u's difficulty was based on the background being in the way, now that no background scores record it needs to be nerfed to somewhere in the 50's.
I think what FF_Rules is saying is that the system puts all its weight on our strengths and ignores weaknesses. For example, I get D5 level scores on songs like Boot, Going on Spring Wind, Gynandromorph (overrated file), Goatstep (why is this not a 64), Oops, ETERNAL DRAIN [Heavy], The Divine Suicide of K [Heavy] (How is this still an FMO) and so on, but when it comes to endurance jump stream charts I still score like a mid D4 player.
Also, because the difficulty is based on difficulty to AAA, factors like song length and difficulty density aren't factored either. The best example of this is the song 300. The Jumpstream becomes manageable as a high D3 player and the slop comes from the jack transitions. Sure it may be a 70 in AAA difficulty, but even low-mid D4 players can teens the chart without too much problem, while getting over 100+ goods on most other FMOs. Not factoring for this can overrate players. The solution is simply adjusting some of the difficulties to at least factor difficulty to SDG/Teen instead of just difficulty to AAA.























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