02-20-2015, 08:07 PM | #101 | |
lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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Re: ATTN: FFRevolution
Quote:
I have to say, as the guy who talks nonstop about increasing transparency, it's really frustrating when my attempts to make serious points about the staff are derailed with irrelevant and contradictory posts from the person who started the discussion in the first place. My thanks to Fission and Charu for keeping it on-topic and serious, at least. Maybe we should discuss it somewhere else where we won't be interrupted by shitposting or sodium chloride. Oh wait, that wouldn't be very transparent, would it? See now why FFR staff doesn't communicate much publicly? It's because of threads like this.
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02-20-2015, 08:10 PM | #102 |
Banned
Join Date: Nov 2013
Posts: 8,563
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Re: ATTN: FFRevolution
why doesn't ffr just hold a live stream where they take questions from people and answer them as honestly as they possibly can
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02-20-2015, 08:14 PM | #103 |
FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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Re: ATTN: FFRevolution
ffr is run better than 50% of world governments
not saying its a shining beacon of hope in an otherwise morbid universe but i mean its a flash game from 2004 that's been orphaned repeatedly and there needs to be some management of expectations Last edited by MinaciousGrace; 02-20-2015 at 08:14 PM.. |
02-20-2015, 08:17 PM | #104 |
( ŻuŻ)-b
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Re: ATTN: FFRevolution
what's your opinion on making ffr open-source? i think it would be a pretty good one, imo
Last edited by s1rnight; 02-20-2015 at 08:18 PM.. |
02-20-2015, 08:23 PM | #105 | ||
no
Join Date: Jan 2004
Age: 33
Posts: 1,850
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Re: ATTN: FFRevolution
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Quote:
I'm not sure that a paid bounty is even needed at this point in time to get contributors. Just open sourcing it should be enough I think (it looks good on developer resumes to show github activity!). If it isn't then this idea could be discussed at a later date. Last edited by Fission; 02-20-2015 at 08:23 PM.. |
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02-20-2015, 08:57 PM | #106 |
FFR Player
Join Date: Sep 2014
Location: Michigan
Posts: 1,047
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Re: ATTN: FFRevolution
On a completely serious note a bit unrelated to the issue of staff transparency or new staff...
Is it even possible that we can spread FFR at all? I doubt we could run ads and I also doubt anybody here is popular on YouTube/Twitch or something else, but if FFR were to be spread to new people, I think this could help a lot as the community would be implemented with new life, rather than the one or two new people every 5 months. Last edited by Deadlyx39; 02-20-2015 at 08:57 PM.. |
02-20-2015, 08:59 PM | #107 |
MYFUCKINGSOUND
Join Date: Nov 2009
Location: NJ
Age: 28
Posts: 1,426
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Re: ATTN: FFRevolution
staiain
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02-20-2015, 09:08 PM | #108 |
Fake D4
Join Date: Jun 2007
Location: Ten-ah-c
Posts: 1,398
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Re: ATTN: FFRevolution
Random question... Is there a thread or post somewhere that lists the staff/admins and what their positions are in relation to the site?
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02-20-2015, 09:11 PM | #109 |
Signature Extraordinare~~
Song Submission & Events Manager
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Re: ATTN: FFRevolution
There used to be site credits which is located at the bottom of the website, but it is long since outdated as titles have been re-branded and positions have been added/deleted.
Most that shows up down there anymore is the site admins, global mods, and everyone who has submitted a song or chart to FFR. Last edited by gold stinger; 02-20-2015 at 09:12 PM.. |
02-20-2015, 09:15 PM | #110 |
O Derby, Where Art Thou?
Join Date: Jul 2003
Location: Virginia
Age: 32
Posts: 1,014
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Re: ATTN: FFRevolution
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02-20-2015, 09:23 PM | #111 | |
FFR Wiki Admin
Wiki Administrator
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Re: ATTN: FFRevolution
Quote:
This shall now be the most requested page for the next 24 hours.
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02-20-2015, 09:29 PM | #112 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: ATTN: FFRevolution
Is he still playing pro league? iirc he at least told someone about FFR
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02-20-2015, 10:02 PM | #113 | |
no
Join Date: Jan 2004
Age: 33
Posts: 1,850
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Re: ATTN: FFRevolution
Quote:
In regards to attracting developers who are on GitHub outside of FFR, that's definitely not my area of expertise. GitHub uses "stars" which allows a repository to be more likely to be discovered via searches. Beyond that though, I'm not really sure since advertising isn't my strong suit. |
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02-20-2015, 10:04 PM | #114 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,870
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Re: ATTN: FFRevolution
What Fission is describing gives more of the big picture aspect. If the code base to work off of isn't efficient to start, it's like trying to put band-aids on someone repeatedly, but eventually that person turns into a mummy and that band-aid doesn't do much. Eventually the new functionality won't fare well when infrastructure and design is the real problem.
A general guideline that can allows be followed is to be a part of the resolution and not the problem. I implemented some automation in the batch judgment process and created spreadsheets for keeping track of queue'd files, and Silvuh has also been diligently updating the batch, tagging files, and engaging in discussions about how the batch should move forward. Even if I was able to judge four sets, that would still leave 75% of judgments not finished and I can't just yell at judges for not being able to judge a batch. hi19hi19 sparked the batch automation and queue'd file spreadsheet ideas, and Fission provided some great suggestions towards my project in batch automation. What's more important here is diving into what the most important problems are from a 10,000 foot view, and then there can be incremental changes.
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Last edited by DossarLX ODI; 02-20-2015 at 10:05 PM.. |
02-20-2015, 10:48 PM | #115 | |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: ATTN: FFRevolution
Quote:
Some interesting discussion has taken place in this thread. However, the thread: - has only been open for a handful of hours - has been plagued by non-content posts - was created by a user who has presented ideas on the level of: If you've ever worked on a group project, then I bet you can see why the above quote doesn't merit a speedy response. Effective communication is facilitated not by just one party, but rather by everyone involved. I think making a separate thread with a clear list of suggestions and talking points in the opening post would be sensible. |
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02-21-2015, 12:08 AM | #116 |
Proud Indian 7-11 Owner
Join Date: Jul 2009
Posts: 466
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Re: ATTN: FFRevolution
You know I wouldn't say the FFR staff is completely stagnant, but it takes so much inertia for them to do anything! I want to see FFR thrive and personally all I can ask for is if the staff were more prone to suggestions, and to act. To not hold back on projects. Because to be completely honest the FFR event staff isn't so eventful :/ . Being a team of say more than 5 people, I would expect at least a daily challenges thing that Halogen did a while back. Step up your game! (you see what I did there?)
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02-21-2015, 01:24 AM | #117 | |
Zageron E. Tazaterra
RRR Developer & DevOps Support
Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,587
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Re: ATTN: FFRevolution
Okay, hello.
Let me preface with saying I was at work, during an extremely busy day, while this was happening. I requested that no staff member reply on behalf of the staff, so that I could get everything in order and post something that could be considered unanimous. ymia, apologies if my doing this gave you, or anyone else, the impression that we were simply ignoring it. Down to business. Zenith. Firstly, noname219 greatly appreciates your praise toward the wiki, and always appreciates any additions people would like to make! While I appreciate your concern for how the FFR "staff" works, this thread has not addressed anything that concerns me as exceedingly detrimental at the moment. The FFR team is gargantuan. There are four separate team working content: Judgement (14), Difficulty (3), Event (8), Development (9), and a team of moderators (16). There are a multitude of extra individuals who contribute regularly, and of course keeping the spaghetti website off of the floor takes a bit out of my day every once in a while. For development and content, hi19hi19 put it nicely, things are happening behind the scenes which we just can't share yet. Every member of the development team is very busy with their own lives, and cannot afford to submit more than a few hours of their day to FFR. This is already far more than can be expected of a person working a full time job, but we generally managed to pull it off a few times per week. We are working, as you saw with PrawnSkunk and Trumpet's massive contribution that came out in the last week, the tier point update in the weeks previous, and the surprisingly consistent weekly song releases with videos to go along with them. On the development side, progress is just fine for what time we can put into it. On the staff side, we have worked on improving organization and communication for a very long time. People mentioned the improvements in judgement. I will mention the addition of difficulty re-scaling, and that an actual team was implemented for hosting and running events. @MrPopadopalis25, I will re-index the site tonight. Quote:
Tidbit: There are 3 members of staff who has not logged in in the past 10 days (two have reasons, one is an account that isn't use and hasn't logged in since 2008), a few who haven't logged in since yesterday, and every single other person has logged in today. I cannot just fire staff members as I haven't hired anyone. They put their time into the site, they use their personal time to help out, and we aren't in a position of such high demand or production that we can so strictly enforce constant activity and contribution. Perhaps when the site ramps up, our stance on this will change, but in the mean time how could I kick someone who does their job, as often as possible, off of a team that they tried very hard to get on to and have, in some cases, dedicated large portions of their lives to. Lastly... I received a number of conversations pertaining to your opinions of some members of staff. I do not appreciate what you had to say, and would like to warn you to watch what you say about other in public areas. If you aren't happy with the amount of communication going on, please contact staff directly via PMs, Skype, or ask them to PM you on their profiles. Last edited by Zageron; 02-21-2015 at 01:28 AM.. |
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