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Old 01-11-2012, 03:32 PM   #61
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Default Re: Whimper Wall? more like WEAK WALL

Want some stats? I got some stats.

NPS: 60.000 (next best: vrofl, 25.654)
Maximum distance between adjacent notes: 1 frame
Jumps: 1850 (next best: world tour, 1111)
Multicolor jumps: 1615 (next best: vrofl, 155)
1-framers: 1985 (next best: vrofl, 107)
2-framers: 867 (next best: vrofl, 781)
Cameljacks: 274 (next best: vrofl, 132)
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Originally Posted by jimerax View Post
Repeating, please no retarded files that aren't even going with the song
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Old 01-11-2012, 03:32 PM   #62
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Default Re: Whimper Wall? more like WEAK WALL

looooooooooooooooooooooooooooooool
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Old 01-11-2012, 03:33 PM   #63
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Default Re: Whimper Wall? more like WEAK WALL

Quote:
Originally Posted by Reincarnate View Post
Prepare for a mindblow, if what you say is true:


The file is AAAble (Well, almost. I suspect it can be but I could never pull it off)

Unless something massive has changed in the engine since then XD Huge glitch
Marcus, you're higher than Harlem if you think even YOU can stream that fast.
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Old 01-11-2012, 03:34 PM   #64
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Default Re: Whimper Wall? more like WEAK WALL

What's a cameljack?
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Old 01-11-2012, 03:37 PM   #65
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Default Re: Whimper Wall? more like WEAK WALL

Quote:
Originally Posted by Velocity View Post
Unless you account for this,
Code:
var colors = ["blue", "red", "green", "orange", "pink", "purple", "white", "yellow", "cyan"];
var dirs = ["L", "D", "U", "R"];
var ou = "_root.beatBox = [";
for(x =  150; x < 2000; x++) {
	var dir1 = dirs[Math.round(Math.random() * 3)];
	ou += "[" + x + ", \"" + dir1 + "\", \"" + colors[Math.round(Math.random() * 8)] + "\"], ";
	
	var dir2 = dirs[Math.round(Math.random() * 3)];
	while(dir1 == dir2) {
		dir2 = dirs[Math.round(Math.random() * 3)];
	}
	ou += "[" + x + ", \"" + dir2 + "\", \"" + colors[Math.round(Math.random() * 8)] + "\"], ";
}
frames.text = ou;


Only took 15 secs to code it.
Heh, cool. That's more or less what I would have done (although the random()*3 looks off, I bet that's why most of the notes are concentrated on the middle two columns). No wonder it has exactly two notes every frame.


ninjaKIWI: A cameljack is a 3-note minitrill on one hand which contains a 2-framer jack, so for instance LDL on adjacent frames. The other hand doesn't matter.
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Quote:
Originally Posted by jimerax View Post
Repeating, please no retarded files that aren't even going with the song

Last edited by qqwref; 01-11-2012 at 03:39 PM..
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Old 01-11-2012, 03:40 PM   #66
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Default Re: Whimper Wall? more like WEAK WALL

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Originally Posted by qqwref View Post
Heh, cool. That's more or less what I would have done (although the random()*3 looks off, I bet that's why most of the notes are concentrated on the middle two columns). No wonder it has exactly two notes every frame.
The reason it's Math.random()*3 is because flash normally only randoms 0-1 floats, times it by 3 and rounding means it'll be 0-3 which is the array indexes. Only problem is flash randoms somewhat weighted toward the middle numbers then the extreme values. If I had made the direction array bigger to counter this, it should be more balanced.
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Old 01-11-2012, 03:43 PM   #67
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Default Re: Whimper Wall? more like WEAK WALL

Well, I would have done Math.floor(Math.random()*4) (unless flash doesn't have a floor function? It should). When you round the columns go [0-1/6, 1/6-1/2, 1/2-5/6, 5/6-1] so the outer two are half as long as the inner two.
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Originally Posted by jimerax View Post
Repeating, please no retarded files that aren't even going with the song
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Old 01-11-2012, 03:50 PM   #68
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Default Re: Whimper Wall? more like WEAK WALL

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Originally Posted by qqwref View Post
Well, I would have done Math.floor(Math.random()*4) (unless flash doesn't have a floor function? It should). When you round the columns go [0-1/6, 1/6-1/2, 1/2-5/6, 5/6-1] so the outer two are half as long as the inner two.
Math.floor();
Math.ceil();

If I had spent more time on it, I could have made it better, but honestly that file was never meant to be fair, lol
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Old 01-11-2012, 04:59 PM   #69
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Default Re: Whimper Wall? more like WEAK WALL

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Old 01-11-2012, 07:31 PM   #70
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Default Re: Whimper Wall? more like WEAK WALL

Quote:
Originally Posted by Velocity View Post
Math.floor();
Math.ceil();

If I had spent more time on it, I could have made it better, but honestly that file was never meant to be fair, lol
1 minute wall of 225bpm 64th rolls

Presto, fairer file
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Old 01-11-2012, 07:52 PM   #71
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Default Re: Whimper Wall? more like WEAK WALL

FC'd it, third place

I hereby dub this technique



waterquadding

aka watered down quadholds
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Old 01-11-2012, 08:00 PM   #72
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Default Re: Whimper Wall? more like WEAK WALL

jk first




Last edited by Reincarnate; 01-11-2012 at 08:03 PM..
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Old 01-11-2012, 08:03 PM   #73
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Default Re: Whimper Wall? more like WEAK WALL

it has begun
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Old 01-11-2012, 08:06 PM   #74
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Default Re: Whimper Wall? more like WEAK WALL

and then I shat myself after finding out this is an actual file. O___o
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Old 01-11-2012, 08:08 PM   #75
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Default Re: Whimper Wall? more like WEAK WALL

Quote:
Originally Posted by Reincarnate View Post
jk first



Not good enuf
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Old 01-11-2012, 08:09 PM   #76
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Default Re: Whimper Wall? more like WEAK WALL

You're right







Not only did I sup my score, I passed it with 1000+ perfs


COME AT ME DOSSARR :O
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Old 01-11-2012, 08:10 PM   #77
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Default Re: Whimper Wall? more like WEAK WALL

Quote:
Originally Posted by Reincarnate View Post
You're right







Not only did I sup my score, I passed it with 1000+ perfs


COME AT ME DOSSARR :O
Not good enuf
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Old 01-11-2012, 08:10 PM   #78
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Default Re: Whimper Wall? more like WEAK WALL

:[ nope that's all I got
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Old 01-11-2012, 08:11 PM   #79
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Default Re: Whimper Wall? more like WEAK WALL

Try supping your good count now

EDIT: Boooooo
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Old 01-11-2012, 08:11 PM   #80
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Default Re: Whimper Wall? more like WEAK WALL

Quote:
Originally Posted by Reincarnate View Post
watered down quadholds
Since your keyboard actually registers quadholding/holding in more than one arrow column, wouldn't it be a good idea to let go of the left/right columns while the 1 frame gluts on the up/down columns continue? This would significantly reduce boos and massive avrushing

Anyone with a working quadhold keyboard could try this out.

If I had a working quadhold keyboard I would've already tried this shit out, derp
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Quote:
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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