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#61 |
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stepmania archaeologist
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Want some stats? I got some stats.
NPS: 60.000 (next best: vrofl, 25.654) Maximum distance between adjacent notes: 1 frame Jumps: 1850 (next best: world tour, 1111) Multicolor jumps: 1615 (next best: vrofl, 155) 1-framers: 1985 (next best: vrofl, 107) 2-framers: 867 (next best: vrofl, 781) Cameljacks: 274 (next best: vrofl, 132) |
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#62 |
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Sic itur ad astra
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looooooooooooooooooooooooooooooool
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RIP Steve Van Ness <3 |
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#63 |
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The Vast White Note
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Marcus, you're higher than Harlem if you think even YOU can stream that fast.
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#64 |
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plain old ugly ass dumbas
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What's a cameljack?
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#65 |
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stepmania archaeologist
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Heh, cool. That's more or less what I would have done (although the random()*3 looks off, I bet that's why most of the notes are concentrated on the middle two columns). No wonder it has exactly two notes every frame.
ninjaKIWI: A cameljack is a 3-note minitrill on one hand which contains a 2-framer jack, so for instance LDL on adjacent frames. The other hand doesn't matter. Last edited by qqwref; 01-11-2012 at 03:39 PM.. |
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#66 |
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Back to Retired.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,767
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The reason it's Math.random()*3 is because flash normally only randoms 0-1 floats, times it by 3 and rounding means it'll be 0-3 which is the array indexes. Only problem is flash randoms somewhat weighted toward the middle numbers then the extreme values. If I had made the direction array bigger to counter this, it should be more balanced.
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#67 |
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stepmania archaeologist
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Well, I would have done Math.floor(Math.random()*4) (unless flash doesn't have a floor function? It should). When you round the columns go [0-1/6, 1/6-1/2, 1/2-5/6, 5/6-1] so the outer two are half as long as the inner two.
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#68 | |
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Back to Retired.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,767
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Quote:
Math.ceil(); If I had spent more time on it, I could have made it better, but honestly that file was never meant to be fair, lol |
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#69 |
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Digital Dancing!
Join Date: Feb 2006
Location: 72 billion club, NE
Age: 28
Posts: 12,517
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#70 | |
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The Vast White Note
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Quote:
Presto, fairer file
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#71 |
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x'); DROP TABLE FFR;--
Join Date: Nov 2010
Posts: 6,334
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FC'd it, third place
I hereby dub this technique waterquadding aka watered down quadholds |
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#72 |
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x'); DROP TABLE FFR;--
Join Date: Nov 2010
Posts: 6,334
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jk first
![]() Last edited by Reincarnate; 01-11-2012 at 08:03 PM.. |
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#73 |
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VICES
Join Date: Aug 2006
Location: Germany
Age: 27
Posts: 9,800
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it has begun
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#74 |
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FFR Player
Join Date: Sep 2008
Location: London, Ontario, Maple Syrup Land
Age: 25
Posts: 1,784
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and then I shat myself after finding out this is an actual file. O___o
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#75 |
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(ಠ⌣ಠ)
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#76 |
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x'); DROP TABLE FFR;--
Join Date: Nov 2010
Posts: 6,334
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You're right
![]() Not only did I sup my score, I passed it with 1000+ perfs COME AT ME DOSSARR :O |
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#77 |
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(ಠ⌣ಠ)
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#78 |
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x'); DROP TABLE FFR;--
Join Date: Nov 2010
Posts: 6,334
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:[ nope that's all I got
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#79 |
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D6 FFR Legacy Player
Join Date: Jan 2009
Age: 29
Posts: 4,211
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Try supping your good count now
![]() EDIT: Boooooo ![]() |
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#80 |
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Batch Manager
Game Manager, Batch Search Engine Developer
Join Date: Mar 2008
Location: Massachusetts
Age: 26
Posts: 14,591
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Since your keyboard actually registers quadholding/holding in more than one arrow column, wouldn't it be a good idea to let go of the left/right columns while the 1 frame gluts on the up/down columns continue? This would significantly reduce boos and massive avrushing
Anyone with a working quadhold keyboard could try this out. If I had a working quadhold keyboard I would've already tried this shit out, derp |
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